INDENTURE WALKTHROUGH (for Level 4 only) Bob Eichler (eichler@epix.net) ---------------------------------------- For basic game information, see the Help screen available anywhere in the game by pressing the F1 key. If you never played the original Atari 2600 version of Adventure, it would also be helpful to look for the manual to that game (it might be available somewhere on the internet). Some of the directions in this walkthrough make the assumption that the player is already very familiar with the original game (levels 1-3 of Indenture). It is highly recommended you master those levels before trying level 4. NOTE: IT IS ALSO HIGHLY RECOMMENDED that you at least TRY to solve the game on your own before reading this walkthough. Where's the fun in just following someone else's directions to solve a game? When I first disovered Indenture I played it for DAYS until I finally solved level 5, tokens and all. I even managed to contact the game's author, who confirmed that I had solved it correctly and told me I was one of the few who had done so up to that time. An amazing feeling of accomplishment. If you haven't yet played the game to the point where you're about to rip your hair out with frustration, DON'T READ THIS WALKTHROUGH. You'll be deeply disappointed and are sure to think to yourself "Dammit, I could have figured that out if I had just given it a couple more hours". You've been warned. TABLE OF CONTENTS ----------------- THE STORY OF THIS WALKTHROUGH TO GET THE CHALICE BACK TO THE YELLOW CASTLE (MAIN OBJECTIVE) WHAT ARE THE TOKENS FOR? (OPTIONAL OBJECTIVE) NEW OBJECTS DEALING WITH THAT ANNOYING BAT HOW TO FIND THE VARIOUS OBJECTS IN GAME 4 (THEIR STARTING POINTS) DIRECTIONS THE SECRET OF THE FLASHING CASTLE ROOM MAPS THE STORY OF THIS WALKTHROUGH: The start of this document came when I found that someone had written a sort of "decompiler" for Indenture that pulled out all the room information and built a big map file that layed out the design of all 332 rooms in the game, plus Left, Right, Up and Down information that said which room each of those directions lead to. Unfortunately, the page that originally hosted this map file was long gone when I went to look for it, but I was able to dredge up a copy of it using www.archive.org. I took the map file (which is included at the end of this walkthrough) and added comments to the right of each room as I came to it. The original file didn't mark which hallways had "barrier" lines in them, so I added those to the maps. I also marked the location of all the objects (in game 4) as I found each one. Using the maps, my comments and the object location markings, I wrote up the walkthrough directions below. TO GET THE CHALICE BACK TO THE YELLOW CASTLE (MAIN OBJECTIVE): Note: The colors mentioned in this walkthrough may not match the colors your PC/monitor/DOS program displays exactly. I've played it on two PCs, and what was Brown on one was light Tan on the other, and Pink became an Orangeish Peach, etc. Also note: Wherever this section says "find x" where x is one of the objects in the game, see the "HOW TO FIND THE VARIOUS OBJECTS" section. 1. First find the Black key (keep in mind that it may have been moved by the bat). 2. Open the Black castle and find the Yellow key inside. 3. Take the Yellow key to the Yellow castle, go inside and get the Bridge. 4. Take the Bridge back to the Black castle and find the "Right" dot. 5. Take the dot to the barrier outside the Craig Pell credit room (see the directions on how to get to the Sword). Drop off the dot by sticking it in a wall so you'll be able to see it (it's invisible against the floor) but be careful not to put it where you can't reach it again. 6. Bring two other objects into the room (pick from Black Key, Yellow Key, and/or the Bridge). This is one of the hardest parts of the game because the bat will steal things or swap them with live dragons, which will then leave the room. 7. Once you can pass through the barrier, go into the Pell room. 8. Optionally, go get the Sword and kill the Yellow and Green dragons. 9. Once in the Pell room, follow the directions to the White Key. 10. Go back to the White Castle, go in and get the Green Key (need Bridge). 11. Take the Green Key to the Green Castle (see "DIRECTIONS" section). 12. Find the Chalice inside the Green Castle and take it back to the Yellow Castle. WHAT ARE THE TOKENS FOR? (OPTIONAL OBJECTIVE): If you've gotten through the above directions for solving the game, you should have a pretty good idea of the layout of most of the game and how to get into "hard to reach" rooms such as those behind barriers. But what about the four "token" objects (flashing numbers). What are they used for? Well, the fact that they flash like the Chalice is a big hint. Another hint is that they don't have a "use" like keys or the sword or the bridge, but are actually an additional objective to make the game harder. Part of that objective is to find the tokens, and part of it is to find out what to do with them. THE NEXT PARAGRAPH GIVES AWAY EVERYTHING ABOUT THE TOKENS, SO DON'T READ IT IF YOU'RE STILL TRYING TO FIGURE OUT WHAT THEY ARE AND WHAT THEY DO. Seriously, as soon as you read this you're going to kick yourself and say "that's so obvious, why didn't I think of it?!?!?". ARE YOU SURE YOU WANT TO READ THIS? OK...You take all four tokens back inside the Yellow Castle to get a message from the game's author when you carry the Chalice in to finish the game (note that you have to be inside the castle with the tokens and Chalice to see the message). In level 4, the message is the Atari logo, and a randomly-selected Atari game name. If you can manage to solve level 5 with all four tokens found and placed in the Yellow Castle, you get an offer of a free Indenture t-shirt (unfortunately I don't think the t-shirt thing ever came to pass - when I first solved the game, I emailed the author and he said that he was waiting until he got enough names to do a bulk t-shirt order. It never happend and now he seems to have fallen off the face of the earth. But at least he left us this great game). Anyway solving level five with all four tokens in place is HARD, since everything starts out in random places, and some objects may be hidden in really hard-to-find rooms like behind barriers or reachable only by Bridge or deep in a maze. My suggestion would be to make a copy of the room maps below and mark each one as you search it, to make sure you hit them all. NEW OBJECTS: "Dots" - the original game had a 1-pixel "dot" object that could be used to walk through the vertical line at the right end of the hallway outside the Yellow castle into a secret room with the original game creator's name (Warren Robinette). In Indenture, this dot becomes the "Right" dot, because there's also a "Left" dot that will let you go through barrier lines on the left side of screens. Both dots require you to bring at least two other objects (as well as the dot) into the room with the barrier line before you can cross. Whistle - "stuns" the bat, but as soon as you drop it or move out of the same room, it comes back to life and flys away. Kind of useless. DEALING WITH THAT ANNOYING BAT The bat doesn't seem to recognize the dots as existing objects and never steals them (fortunately). It also never seems to come into any of the rooms past the Craig Pell credit room (huge relief) unless you catch it and take it there (which I wouldn't recommend). It also doesn't seem to willingly go into a castle unless carried in (but can and will fly out of castles if the gate is open). A good strategy for dealing with the bat is to try to clean out the black or white castle, position the key just inside the door, catch the bat when he's carrying something of no value (a dead dragon is perfect), take the bat into the castle you cleaned out, release it and try to grab the key and lock the door on your way out before the bat flies out. It's not easy to do, but if you can pull it off it helps a LOT, especially if you've also killed all the dragons. I've read that another method of trapping the bat in a castle is to catch it while it's carrying the key to that castle, position it over the castle gate so that the key touches the gate and makes it start closing, and then release the bat just before the gate closes and hope he flies inside. If you use this method, make absolutely sure there's nothing you need inside the castle, because the key will be locked inside with the bat so you can't get in there again during that game. HOW TO FIND THE VARIOUS OBJECTS IN GAME 4 (THEIR STARTING POINTS): NOTE: All room numbers refer to the room maps at the end of this document. Bridge - room 22 (Inside Yellow Castle) Black Key - If bat hasn't moved it - from the Yellow Castle: Go down into hall, room 19 Right to next hall screen, Down into dark maze, Left to next dark maze room, Down to next dark maze room, Right to room outside the "Pell credit room", Up to room 19. If key's not there, the bat must have moved it and you'll have to search the original game area for it. Yellow Key - room 27, part of dark maze inside Black castle. To get to the key, room 27 enter Black castle, then go up to room 23, then up into room 24 (the start of the Black Castle dark maze). Go to top center of room 24 - path splits into two branches, take right side into bottom of room 27. As soon as you enter 27, hook to the right and go back down into room 24 again. Hook right again and go back up into 27, then right again and back down into 24 (basically an up-and-down zig-zag to the right between rooms 24 and 27 up to this point. You should now be able to exit room 24 to the right at the top right corner of the room. Do so and go into room 26. Slide along the top of 26 until you can exit upwards into room 25. In 25, go up until you hit a wall, then right until you hit a wall, then up again until you hit a wall, then slide right along the top of the screen until you can exit upwards into room 26. In room 26, slide along the bottom of the screen to the left until you can exit downwards in the left half of the screen. You should now be in room 25. Go to the left edge of the screen and slide downward until you find an opening to exit the screen to the left. You should now be back in room 27 and should see the yellow key. Go up until you hit a wall, then left and grab the key. "Right" Dot - This object lets you walk through the barrier lines sometimes found room 25 on the right-hand side of hallways. Note that this dot does NOT work for barrier lines on the left side of the screen. Enter the dark maze in the Black castle, carrying the bridge. Follow the directions for finding the Yellow key until you're in room 25. As you enter the room from the bottom, there's a hidden chamber to your right. Go above this chamber and put the bridge in the wall there. Go through the wall (this is the only way to enter the chamber), go to the bottom right corner and move diagonally southeast (down + right simultaneously). You should now be holding a 1-pixel dot that's the same color as the floor in non-dark-maze rooms. It's very hard to see, and very easy to lose, so be very careful when carrying it. Sword - Using the "Right Dot", go through the barrier outside the "Pell room" (start room at Yellow Castle, go south into hall, right one screen to next hall, south 38 into dark maze then find way to right-hand exit). Beyond the barrier is the "credits room" for Craig Pell. Take Bridge in there, then head south 2 screens into Yellow Maze. Take the right side exit out of the first room. In the next room, use either of the middle two downward exits. Use the Bridge to go through the wall at the upper middle of the screen and get the sword. The path beyond the sword leads to the Dark Gray Maze. "Left" Dot - Follow the directions to the room where the Sword starts out. In that room room (in the Yellow Maze) there should be three exits to the right - take 80 the one at the bottom for the screen (carrying the "Right" dot). On the next screen, you can only make a quick turn and go down, so do so. The next room should have a large exit at the bottom of the screen that leads out of the Yellow Maze. Take it, continue downward through the purple room and out its bottom exit into a yellow hall. Go out the right side and you should be on a screen with green walls and a barrier line on the right hand side. Drop the the "Right" Dot off someplace you can find it again (slightly into a wall) and go get two other objects - to make things easier, one of the two should be the bridge. Carry the bridge through the barrier into a red room beyond, then go down through its southern exit into a dark maze. Continue straight down into another dark maze room. This room should be flashing because there are multiple objects in it (the Bridge and the "Left" dot). At the bottom of the screen there are two "chambers" - use the bridge to enter the chamber on the right. Hidden in its upper wall, along the left hand side, is the dot. Depending on how you entered the chamber, you may have picked it up immediately - if not, exit the chamber by going straight up along the left-hand wall and you should get it. Note: Left dot appears larger than Right dot. Magnet - follow the directions to the "Left" dot until you get to the barrier room 2 room 76 south and 1 right of the Yellow Maze near the Green Castle. Instead of going through the barrier, go south into the Red Maze. In the first room, take the upper right exit. In the second room, take the center down exit into a Green Hall. Go left through Blue, Red and Yellow halls to a Green Hall. Go down into a Gray hall, then left again through a Purple Hall and finally into a Brown Hall where the Magnet is. White Key - follow the directions for the Sword until you get to the Craig Pell credit room 153 room. Go up into Peach/Orange Hall, right into Yellow Hall, right again into White Crossroads, up into Dark Maze, in the Dark Maze go up until you hit a wall (almost immediately on entering room) left until you hit a wall, then up until you hit a wall near top of the screen, then right a little until you see an opening above you, then up into the next room, which should be Blue. Up into Purple Hall, then left into Gray room with key. Green Key - in the maze inside the White Castle. Need Bridge to get it. Take room 31 Bridge into White Castle. In first maze room, go up off top of screen into second room. Use Bridge to go up through wall into either of two passages in the middle of the room, then go off screen to right or left (depending which passage you picked). In the next room, move to center then go down (either side). On next screen, the Green Key should be in a little passage on the left. Whistle - There are multiple ways to get to the room the whistle starts out in. room 100 I'm only going to describe one: Pick up the "Left" dot and follow the directions to the sword until you get to the Craig Pell credit room. Go up into Peach/Orange Hall, right into Yellow Hall, up into Dark Maze, find your way to the left edge of the dark maze screen and go left into Red Hall, and left again into another Dark Maze. Find your way to the bottom of this dark maze room and exit south into a Black Hall. Go left into a Green Hall. Go down into a Blue Room. Down again into a Yellow Room. Down again to a Red Room with a barrier wall on the left edge. Drop off the "Left" dot, go get two other objects, bring them back to this room and drop them off. You should now be able to go through the left barrier into a Green Hall. Left again into a Blue Maze. Go up to next blue maze room, then take left passage and zig-zag back down into previous room. You should be in the right leg of what looks like a big "H" in the middle of the room - go left across the crossbar and then down. In the next room, continue going down. As soon as you cross into the next room, go left then down. Go around the U-turn, back up and out the right side of the next screen into a Yellow Hall. Go up and the next room should be a Purple Hall with the Whistle in it. "Flashing" Key - follow the directions to get the Sword. Once you've gone room 186 through the wall using the bridge to the point where the sword originally starts out, continue going down into the next screen (another yellow maze room). There are two exits going down - a wide one in the middle of the screen and a narrower one off to the right. Take the narrow one down into the gray maze. Your only choice at this point is to go right, so go right into another gray maze room. Now the only choice is to go up, so do so and you'll be in the Flashing Key room. NOTE: The Gray Maze is fairly convoluted, and there is often more than one way to get to any point in it. Chalice - Follow directions to Green Castle (see "DIRECTIONS" section). Enter room 272 castle and go straight up into first room (room 244). Use only Up exit into next room. Use uppermost Right exit into next room. Now you can only go up, so go Up into next room. Go across "gap" to the right and then out middle Up exit. Continue along only path you can access and out third Up exit from the left. In the next room, take the only Up exit into a wide Green Hall. Go right one screen and there's the holy grail. Token 1 - Follow directions to Green Castle (see "DIRECTIONS" section). If you room 265 haven't already opened the Green Castle gate, do so with the Green Key (which is inside the White Castle - see starting points for Green and White keys). Make sure you take the sword with you as you'll need to kill the Blue dragon. Enter the Green Castle, up into the first room inside it (room 244). Go out the only Up exit from the first room. In the next room, there are three Right exits - take the middle one. Go straight across the next room and take the upper of the two Right exits. In the next room, loop around to the leftmost of the two Down exits. In the next room, continue straight down through the left Down exit into a Dark Maze room. Near the bottom of the Dark Maze room you'll come to a point where there are three Down exits - with the sword held out in front of you, take the rightmost Down exit. Stab the Blue Dragon and kill it. Go back up to the previous Dark Maze room and take the middle of the three Down exits. About mid-way down the room with the dead dragon, you should be able to go left a bit and pick up Token 1. Token 2 - Follow the directions to the Sword. If you haven't gotten the sword yet, room 214 pick it up now. If you already have the sword, make sure you take it along. From the Sword room, follow the directions to the Flashing Key room (186 - see maps below). From the Flashing Key room, take the middle downward exit. In the next room, loop around to the right and go up out the rightmost upward exit. Back in the Flashing Key room, take the lower rightward exit. You should be in the lower half of a room with a zig-zag path before you and a downward exit on the right side of the screen. Do the zigging and zagging and go out that downward exit. Go to the bottom of the next screen - there should be five downward exits. Take the rightmost one. On the next screen you should only be able to take the bottommost left exit - do so. This is the beginning of a horizontal path that continues across several screens. Keep going left. You should go through a Gray screen, then two Pinkish (or Peach or Orangeish, depending on the tint of your monitor) rooms, then through a Light Blue room and finally into a second Light Blue room where Token 2 is being guarded by the Red Dragon. Use the sword to kill the dragon, but be careful you don't leave his corpse blocking the horizontal passage (hold the sword directly out to your left and enter the room by moving along the bottom of the horizontal passage and you should get just the head of Red in the passage when he dies, so you can go over top of it). Token 3 - Follow the directions to the Sword, but when you get to the Craig Pell room 132 credit room, go up into the Peachish/Orange Hall. Go left into the Yellow Hall. Go up into a dark maze and find your way out the left exit into the Red Hall. Go left into another dark maze and find your way out the bottom exit into a Black Hall. Go left into a Green Hall. Go straight down through rooms of the following colors: Dark Blue, Yellow, Red (with barrier), Light Blue, Gray and finally into a Brown Hall. Go right into a dark maze and you should see the 3 as soon as you enter the room. Token 4 - Follow the directions to the "Left" dot. In the dark maze room that the room 88 dot is in (80), head towards the lower right-hand corner and take the right exit into room 82. In 82, go right until you hit a wall, then go up until you see an exit to the left. Go left into the top-right corner of room 80, then the first (rightmost) upward exit into room 79, then right into room 81, go to the bottom center of the screen and then go straight up into a blue crossroads (hallway) screen. Go right into a lighter blue room, then down into a yellow room (88) where token number four is stashed. A note about game 5 - the random starting locations of objects could possibly place them in the wall of a dark maze. If an object is in a passageway of a dark maze room, you'll see the object as soon as you enter the room. But if it's in a wall, you could walk right by it and not see it. The only way to tell it's there is to carry another object with you into the dark mazes - if there's something "hidden" in a room, the visible area will start to flash. If you carry the magnet with you, any hidden item will drift to you. DIRECTIONS: How To Get to the Green Castle (Room 40) - follow directions to get to Sword room (room 38 - see above). Once there, take exit to right at bottom of screen. On next screen, you can only go down, so go down. On next screen, go all the way to the bottom then take left exit. On next screen, you can once again only go down, so do so. On the next screen, there are three exits to the right - take the top one. On the next screen, loop your way around to the opening at the top of the screen and go up to the Green Castle. How to Get to the Flashing Castle (Room 242) - follow the directions above to get to Token 2. Leave Token 2 room (214) by exiting left along the horizontal path into the last room of the passage, a Light Gray maze room. Take the leftmost down exit into the "Tuning Fork" room. There are four exits to the left - take the second from the bottom (approx. middle of left edge of screen). The next screen has two upward paths, the one on the right turns right and goes off right side of screen. The one on the left goes straight up and exits the top of the screen - take the straight up one. You will come to an "intersection" where there's one upward path and two to the right - take the topmost of the two right exits. As soon as you enter the next screen, there's a path that goes up - go up. Keep going up on the next screen until you hit the "outcrop" - go around the outcrop and exit the lower lefthand exit. You should now be in the Brown maze with two exits off the top of the screen. Take the lefthand Up exit. On the next screen you can only go left, so go left. On the next screen there are five right-side exits you can reach - take the second from the top. On the next screen you can only turn and go up, so go up. On the next screen, there are six exits off the top of the screen, but you should only be able to reach one of them - the third from the left. Take it. On the next screen loop around the "U Turn" and go back down on the right. Now there should be five exits to the right, but you can only reach one of them (the second from the top) - take it. On the next screen, make a U Turn upwards and exit the uppermost Left exit. Back on the previous screen, you should only be able to turn and go upwards, so do so. On the next screen, take the first right hand turn you come to and exit through the bottommost of four Right exits. On the next screen, loop around to the uppermost of four Left exits and go back to the previous screen. You should only be able to turn and go up, so go Up through the rightmost of eight upward exits. Now you should only be able to turn right, so go out the Right exit. The next screen should have five left-hand exits, take the uppermost of the five. Finally, you should be on a screen with only one wide upward exit - it leads to the Flashing Castle. Hope you were paying attention on the way in, because you need to reverse that path to get back out. After doing it a dozen or so times, you should start to memorize the path. THE SECRET OF THE FLASHING CASTLE: There's a room buried deep in the flashing castle, beyond layers of mazes that are even worse than the mazes you had to cross just to get to the castle, that holds a secret. There's a left-hand barrier in the room, so not only do you have to get to it, you have to do so three times, carrying the "Left" dot and two other objects (make sure one of them is the Bridge, it's helpful in the mazes and actually required in at least one spot). If you can get through that left barrier and into the next room, what you see will surprise you. Maybe not enough to make it worth all that effort (I don't think it's necessary to finish the game), but what the heck - you've come this far, might as well check it out. I'm not going to spoil the surprise, just tell you how to get there (and warn you that you may at first think the game "rebooted", but if you move around you'll see the surprise). Once you're in the flashing castle (carrying the bridge), take the right-hand passage up to the Purple Maze. Now take the lowest right side exit into a Black Maze room, then the highest left side exit from there back into the Purple Maze. (Note: You can also get to this point by using the left upward passage out of the first room in the castle and going around on that side - give it a try). Go up through the wide exit at the top of the screen. Go left two screens down the Green Hall - you should see a section at the top of the screen that can be reached using the bridge. Put the bridge through the wall, then go back and get the "Left" dot and one other object. The rest of this paragraph will assume that you have the bridge, dot and other object with you and can move all three, bit by bit, along the path being described. Bring the dot and object to the Green Hall with the bridge in it and go up into a Blue Room with a formation that looks like the edge of a harmonica in it. Go up out of that room into the Black Square Maze room. Go up through the left-side Up exit into a Gray Square Maze room. Go left into a Red Square Maze room. At this point, I cheat and use the Bridge to get into the rooms at the top of the Red room - you can get through the Square maze without using the Bridge (it's not too hard to figure out), but using the bridge saves time and effort. Go left out of the top section of the Red room into a Yellow Square Maze room. Here I cheat again and use the Bridge to get into the left half of the top row of chambers in the Yellow room. From there go left into another Gray Square Maze room, and go around to it's third Up exit from the left into yet another Gray Square Maze room. Move straight up to the top of that room, and then out the Up exit into the a Light Blue Swiss Cheese maze room. This maze absolutely SUCKS, and I don't think I've ever gotten through it without using the Bridge. There are 5 Up exits - work your way to the fourth from the left and go up into a Gray Swiss Cheese maze room. It has five exits to the left - take the second one from the bottom into a Yellow Swiss Cheese maze room. It has four Up exits - three narrow, one wide. Take the wide one into a Red Swiss Cheese room. Here's where you have to use the Bridge. You're trying to reach the exit on the left, which is the way out of the Swiss Cheese maze - hop through a wall or two with the Bridge and you're there. Go left into a Blue Diamond-shaped room with one exit in all four directions. Go Up into a Dark Maze. You need to go up three screens through the maze - again, it's probably possible without the Bridge but by this time I've given up on perfection - just use the Bridge whereever necessary (and be very, very careful not to lose the "Left" dot) and keep going Up until you come to a dark maze screen with one upward exit. Take that into a Green room with a barrier on the left side and a small left exit. Carry everything into the room, go through the barrier and out the exit and... ROOM MAPS: 0x453d: Room 0: L: 0, R: 0, U: 0, D: 0 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ????? c0 00 00 00 03 -> ** ** Possibly room c0 00 00 00 03 -> ** ** inside Black c0 00 00 00 03 -> ** ** Castle in c0 00 00 00 03 -> ** ** game 1 where c0 00 00 00 03 -> ** ** Chalice and Yellow c0 00 00 00 03 -> ** ** Dragon are? If c0 00 00 00 03 -> ** ** so, down should c0 00 00 00 03 -> ** ** go to room 23. ff ff 00 ff ff -> **************** **************** 0x4545: Room 1: L: 4, R: 4, U: 9, D: 2 ff ea 81 57 ff -> *********** * * * * * * *********** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f ff fc 03 -> ** ******************** ** c0 3f ff fc 03 -> ** ******************** ** c0 0f ff f0 03 -> ** **************** ** Yellow Castle c0 0f ff f0 03 -> ** **************** ** going in door c0 0f c3 f0 03 -> ** ****** ****** ** goes to room c0 0f c3 f0 03 -> ** ****** ****** ** 22 (I think) c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x454d: Room 2: L: 3, R: 4, U: 1, D: 1 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> outside 00 00 00 00 00 -> Yellow Castle 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4555: Room 3: L: 4, R: 2, U: 6, D: 16 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Brown Hall 00 00 00 00 00 -> | left of 00 00 00 00 00 -> | Green Hall 00 00 00 00 00 -> | south of 00 00 00 00 00 -> | Blue Maze 1 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> **|************************************* 0x455d: Room 4: L: 2, R: 3, U: 9, D: 12 ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | Peach Hall 00 00 00 00 00 -> | right of Green 00 00 00 00 00 -> | Hall north of 00 00 00 00 00 -> | Dark Maze 1 00 00 00 00 00 -> | Going through 00 00 00 00 00 -> | right barrier 00 00 00 00 00 -> | leads to W.R. 00 00 00 00 00 -> | credit room in 00 00 00 00 00 -> | in Games 2-5. 00 00 00 00 00 -> | ff ff 00 ff ff -> **************** *************|** 0x4565: Room 5: L: 4, R: 32, U: 9, D: 9 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Warren 00 00 00 00 00 -> Robinette 00 00 00 00 00 -> credit room 00 00 00 00 00 -> In games 2 & 3 00 00 00 00 00 -> going right 00 00 00 00 00 -> leads to room 3 00 00 00 00 00 -> Up exit is 00 00 00 00 00 -> blocked. ff ff ff ff ff -> **************************************** 0x456d: Room 6: L: 7, R: 7, U: 8, D: 3 ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 03 33 00 cc c0 -> ** ** ** ** ** ** 03 33 00 cc c0 -> ** ** ** ** ** ** f3 33 ff cc cf -> **** ** ** ************ ** ** **** Blue Maze 1 f3 33 ff cc cf -> **** ** ** ************ ** ** **** 03 30 00 0c c0 -> ** ** ** ** 03 30 00 0c c0 -> ** ** ** ** ff 3f ff fc ff -> ******** ******************** ******** ff 3f ff fc ff -> ******** ******************** ******** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4575: Room 7: L: 6, R: 6, U: 10, D: 9 f3 3f c3 fc cf -> **** ** ******** ******** ** **** 03 03 c3 c0 c0 -> ** **** **** ** 03 03 c3 c0 c0 -> ** **** **** ** ff f3 c3 cf ff -> ************ **** **** ************ Blue Maze 1 ff f3 c3 cf ff -> ************ **** **** ************ 00 33 c3 cc 00 -> ** **** **** ** 00 33 c3 cc 00 -> ** **** **** ** f3 33 c3 cc cf -> **** ** ** **** **** ** ** **** f3 33 c3 cc cf -> **** ** ** **** **** ** ** **** 03 33 00 cc c0 -> ** ** ** ** ** ** 03 33 00 cc c0 -> ** ** ** ** ** ** ff 33 00 cc ff -> ******** ** ** ** ** ******** 0x457d: Room 8: L: 10, R: 9, U: 20, D: 6 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff cf ff f3 ff -> ********** **************** ********** Blue Maze 1 ff cf ff f3 ff -> ********** **************** ********** f0 00 3c 00 0f -> **** **** **** f0 00 3c 00 0f -> **** **** **** f3 ff 3c ff cf -> **** ********** **** ********** **** f3 ff 3c ff cf -> **** ********** **** ********** **** 03 03 3c c0 c0 -> ** ** **** ** ** 03 03 3c c0 c0 -> ** ** **** ** ** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 0x4585: Room 9: L: 8, R: 10, U: 7, D: 4 ff 33 00 cc ff -> ******** ** ** ** ** ******** 03 03 00 c0 c0 -> ** ** ** ** 03 03 00 c0 c0 -> ** ** ** ** f3 ff 00 ff cf -> **** ********** ********** **** Blue Maze 1 f3 ff 00 ff cf -> **** ********** ********** **** f0 00 00 00 0f -> **** **** f0 00 00 00 0f -> **** **** ff 00 00 00 ff -> ******** ******** ff 00 00 00 ff -> ******** ******** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** ff ff ff ff ff -> **************************************** 0x458d: Room 10: L: 9, R: 8, U: 11, D: 7 ff ff 00 ff ff -> **************** **************** 00 c3 00 c3 00 -> ** ** ** ** 00 c3 00 c3 00 -> ** ** ** ** f0 c3 c3 c3 0f -> **** ** **** **** ** **** Blue Maze 1 f0 c3 c3 c3 0f -> **** ** **** **** ** **** f0 c0 00 03 0f -> **** ** ** **** f0 c0 00 03 0f -> **** ** ** **** ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 03 00 c3 00 c0 -> ** ** ** ** 03 00 c3 00 c0 -> ** ** ** ** f3 3f c3 fc cf -> **** ** ******** ******** ** **** 0x4595: Room 11: L: 19, R: 19, U: 3, D: 10 ff ea 81 57 ff -> *********** * * * * * * *********** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f ff fc 03 -> ** ******************** ** Black Castle c0 3f ff fc 03 -> ** ******************** ** going inside c0 0f ff f0 03 -> ** **************** ** castle leads c0 0f ff f0 03 -> ** **************** ** to room 23 c0 0f c3 f0 03 -> ** ****** ****** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x459d: Room 12: L: 13, R: 13, U: 4, D: 13 ff ff 00 ff ff -> **************** **************** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** f3 0f ff f0 cf -> **** ** **************** ** **** Dark Maze 1 f3 0f ff f0 cf -> **** ** **************** ** **** Room One 03 00 3c 00 c0 -> ** **** ** North exit 03 00 3c 00 c0 -> ** **** ** leads to ff 30 3c 0c ff -> ******** ** **** ** ******** Yellow Castle ff 30 3c 0c ff -> ******** ** **** ** ******** connected to 00 30 3c 0c 00 -> ** **** ** room 13 on all 00 30 3c 0c 00 -> ** **** ** other sides ff f3 3c cf ff -> ************ ** **** ** ************ 0x45a5: Room 13: L: 12, R: 12, U: 12, D: 14 ff f3 3c cf ff -> ************ ** **** ** ************ 00 03 3c c0 00 -> ** **** ** 00 03 3c c0 00 -> ** **** ** f0 3f 3c fc 0f -> **** ****** **** ****** **** Dark Maze 1 f0 3f 3c fc 0f -> **** ****** **** ****** **** Room Two 00 30 00 0c 00 -> ** ** connected to 00 30 00 0c 00 -> ** ** room 12 in ff 33 ff cc ff -> ******** ** ************ ** ******** all directions ff 33 ff cc ff -> ******** ** ************ ** ******** except down, 03 33 00 cc c0 -> ** ** ** ** ** ** which goes to 03 33 00 cc c0 -> ** ** ** ** ** ** room 14 f3 33 3c cc cf -> **** ** ** ** **** ** ** ** **** 0x45ad: Room 14: L: 15, R: 18, U: 13, D: 19 f3 33 3c cc cf -> **** ** ** ** **** ** ** ** **** 03 03 3c c0 c0 -> ** ** **** ** ** 03 03 3c c0 c0 -> ** ** **** ** ** Dark Maze 1 03 ff 3c ff c0 -> ********** **** ********** Room Three 03 ff 3c ff c0 -> ********** **** ********** connected to 00 00 3c 00 00 -> **** hall outside 00 00 3c 00 00 -> **** White castle 03 fc 3c 3f c0 -> ******** **** ******** on left 03 fc 3c 3f c0 -> ******** **** ******** 03 00 3c 00 c0 -> ** **** ** 03 00 3c 00 c0 -> ** **** ** ff ff ff ff ff -> **************************************** 0x45b5: Room 15: L: 18, R: 14, U: 16, D: 17 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Green Hall 00 00 00 00 00 -> | outside 00 00 00 00 00 -> | White castle 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **|************* **************** 0x45bd: Room 16: L: 16, R: 16, U: 17, D: 15 ff ea 81 57 ff -> *********** * * * * * * *********** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f ff fc 03 -> ** ******************** ** c0 3f ff fc 03 -> ** ******************** ** White Castle c0 0f ff f0 03 -> ** **************** ** c0 0f ff f0 03 -> ** **************** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x45c5: Room 17: L: 11, R: 11, U: 15, D: 16 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** Room south c0 00 00 00 03 -> ** ** of white c0 00 00 00 03 -> ** ** castle c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x45cd: Room 18: L: 14, R: 15, U: 19, D: 20 ff ff 00 ff ff -> **************** *************|** 00 00 00 00 00 -> | Light Blue Hall 00 00 00 00 00 -> | IN GAMES 00 00 00 00 00 -> | 4 & 5, 00 00 00 00 00 -> | Right thru 00 00 00 00 00 -> | barrier 00 00 00 00 00 -> | goes to 00 00 00 00 00 -> | Pell room 00 00 00 00 00 -> | (21) 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **************** *************|** 0x45d5: Room 19: L: 7, R: 7, U: 20, D: 18 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** Game 4: c0 00 00 00 03 -> ** BK ** Black Key c0 00 00 00 03 -> ** ** if Bat c0 00 00 00 03 -> ** ** hasn't c0 00 00 00 03 -> ** ** taken it c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x45dd: Room 20: L: 3, R: 3, U: 18, D: 11 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** south of hall c0 00 00 00 03 -> ** ** with barrier c0 00 00 00 03 -> ** ** that leads to c0 00 00 00 03 -> ** ** Pell room c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x45e5: Room 21: L: 18, R: 15, U: 92, D: 33 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> P B 00 00 00 00 00 -> R Y 00 00 00 00 00 -> O 00 00 00 00 00 -> G C Craig Pell 00 00 00 00 00 -> R . credit room 00 00 00 00 00 -> A 00 00 00 00 00 -> M P 00 00 00 00 00 -> M E 00 00 00 00 00 -> E L 00 00 00 00 00 -> D L ff ff 00 ff ff -> **************** **************** 0x45ed: Room 22: L: 22, R: 22, U: 22, D: 1 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ??? c0 00 00 00 03 -> ** ** Room inside c0 00 00 00 03 -> ** B D ** Yellow Castle c0 00 00 00 03 -> ** R G ** Possibly room c0 00 00 00 03 -> ** I E ** inside Black c0 00 00 00 03 -> ** ** castle c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x45f5: Room 23: L: 24, R: 24, U: 24, D: 11 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red room c0 00 00 00 03 -> ** ** just inside c0 00 00 00 03 -> ** ** Black Castle c0 00 00 00 03 -> ** ** gate c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x45fd: Room 24: L: 25, R: 26, U: 27, D: 23 cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** 0c 03 3c c0 30 -> ** ** **** ** ** 0c 03 3c c0 30 -> ** ** **** ** ** ff ff 00 ff ff -> **************** **************** ff ff 00 ff ff -> **************** **************** Dark Maze 2 00 00 00 00 00 -> Inside Black 00 00 00 00 00 -> castle, first ff ff 00 ff ff -> **************** **************** room ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4605: Room 25: L: 27, R: 24, U: 26, D: 26 ff 0f ff f0 ff -> ******** **************** ******** c0 00 0c 00 00 -> ** ** Dark Maze 2 in c0 00 0c 00 00 -> ** ** Black Castle c3 ff fc 3f ff -> ** **************** ************** Starting point c3 ff fc 3f ff -> ** **************** ************** of the ORIGINAL 03 00 00 30 00 -> ** ** "RIGHT" DOT that 03 00 00 30 00 -> ** ** lets you walk ff 0f ff f0 ff -> ******** **************** ******** through barriers ff 0f ff f0 ff -> ******** **************** ******** on right side of c0 0c 0c 00 c0 -> ** ** ** ** screens (dot c0 0c 0c 00 c0 -> ** ** ** ** hidden in corner ff 0f ff f0 ff -> ******** *******RD******* ******** wall). 0x460d: Room 26: L: 24, R: 27, U: 25, D: 25 ff 0f ff f0 ff -> ******** **************** ******** 00 0c 00 30 00 -> ** ** 00 0c 00 30 00 -> ** ** ff fc 00 3f ff -> ************** ************** ff fc 00 3f ff -> ************** ************** 00 00 00 00 00 -> 00 00 00 00 00 -> c3 ff ff ff c3 -> ** **************************** ** c3 ff ff ff c3 -> ** **************************** ** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** ff 0f ff f0 ff -> ******** **************** ******** 0x4615: Room 27: L: 26, R: 25, U: 24, D: 24 ff ff ff ff ff -> **************************************** 00 00 30 00 03 -> ** YK ** 00 00 30 00 03 -> ** ** Dark Maze ff ff 3f ff f3 -> **************** ****************** ** inside Black ff ff 3f ff f3 -> **************** ****************** ** castle 00 03 00 00 30 -> ** ** Starting point 00 03 00 00 30 -> ** ** of YELLOW KEY f0 ff ff 0f ff -> **** **************** ************ in Game 4 f0 ff ff 0f ff -> **** **************** ************ 00 f0 30 0f 03 -> **** ** **** ** 00 f0 30 0f 03 -> **** ** **** ** cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** 0x461d: Room 28: L: 31, R: 31, U: 29, D: 16 f3 f3 00 cf cf -> **** ****** ** ** ****** **** f0 03 00 c0 0f -> **** ** ** **** f0 03 00 c0 0f -> **** ** ** **** Maze inside ff ff 00 ff ff -> **************** **************** White Castle, ff ff 00 ff ff -> **************** **************** first room 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** f3 00 00 00 cf -> **** ** ** **** f3 00 00 00 cf -> **** ** ** **** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4625: Room 29: L: 30, R: 30, U: 28, D: 28 ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** 00 00 3c 00 00 -> **** ff ff 3c ff ff -> **************** **** **************** Maze inside ff ff 3c ff ff -> **************** **** **************** White Castle, 00 03 3c c0 00 -> ** **** ** second room 00 03 3c c0 00 -> ** **** ** f3 3f ff fc cf -> **** ** ******************** ** **** f3 3f ff fc cf -> **** ** ******************** ** **** f3 30 00 0c cf -> **** ** ** ** ** **** f3 30 00 0c cf -> **** ** ** ** ** **** f3 f3 00 cf cf -> **** ****** ** ** ****** **** 0x462d: Room 30: L: 29, R: 29, U: 31, D: 31 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** Maze inside ff ff 00 ff ff -> **************** **************** White Castle, 00 03 00 c0 00 -> ** ** third room 00 03 00 c0 00 -> ** ** ff f3 00 cf ff -> ************ ** ** ************ ff f3 00 cf ff -> ************ ** ** ************ f0 33 3c cc 0f -> **** ** ** **** ** ** **** f0 33 3c cc 0f -> **** ** ** **** ** ** **** f3 3f 3c fc cf -> **** ** ****** **** ****** ** **** 0x4635: Room 31: L: 28, R: 28, U: 30, D: 30 f3 3f 3c fc cf -> **** ** ****** **** ****** ** **** f3 00 00 00 cf -> **** ** ** **** Maze indside f3 00 00 00 cf -> **** ** ** **** White castle, f3 3f ff fc cf -> **** ** ******************** ** **** fourth room f3 3f ff fc cf -> **** ** ******************** ** **** Starting point 03 30 00 0c c0 -> **GK** ** ** of the GREEN 03 30 00 0c c0 -> ** ** ** ** KEY in game 4 ff f0 00 0f ff -> ************ ************ Note: southern ff f0 00 0f ff -> ************ ************ "exit" is 00 00 00 00 00 -> blocked 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x463d: Room 32: L: 5, R: 3, U: 9, D: 9 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Extra room 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** Robinette 00 00 00 00 03 -> ** credit room 00 00 00 00 03 -> ** in games 00 00 00 00 03 -> ** 4 & 5 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4645: Room 33: L: 39, R: 35, U: 21, D: 34 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** below Pell c0 00 00 00 03 -> ** ** credit room c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x464d: Room 34: L: 35, R: 39, U: 33, D: 37 ff ff 00 ff ff -> **************** **************** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** ff f3 00 cf ff -> ************ ** ** ************ ff f3 00 cf ff -> ************ ** ** ************ Beginning of 00 03 c3 c0 00 -> **** **** Yellow Maze 00 03 c3 c0 00 -> **** **** below Pell ff 3f c3 fc ff -> ******** ******** ******** ******** credit room ff 3f c3 fc ff -> ******** ******** ******** ******** 03 3f c3 fc c0 -> ** ******** ******** ** 03 3f c3 fc c0 -> ** ******** ******** ** ff 3f c3 fc ff -> ******** ******** ******** ******** 0x4655: Room 35: L: 38, R: 34, U: 40, D: 36 ff ff 00 ff ff -> **************** **************** 00 30 00 0c 00 -> ** ** 00 30 00 0c 00 -> ** ** ff 3f c3 fc ff -> ******** ******** ******** ******** Part of ff 3f c3 fc ff -> ******** ******** ******** ******** Yellow Maze 03 30 00 0c c0 -> ** ** ** ** below Pell 03 30 00 0c c0 -> ** ** ** ** credit room ff 33 c3 cc ff -> ******** ** **** **** ** ******** Just below ff 33 c3 cc ff -> ******** ** **** **** ** ******** Green Castle 03 03 00 c0 c0 -> ** ** ** ** 03 03 00 c0 c0 -> ** ** ** ** f3 3f 3c fc cf -> **** ** ****** **** ****** ** **** 0x465d: Room 36: L: 39, R: 37, U: 35, D: 41 f3 3f 3c fc cf -> **** ** ****** **** ****** ** **** 03 30 3c 0c c0 -> ** ** **** ** ** Part of 03 30 3c 0c c0 -> ** ** **** ** ** Yellow Maze f3 33 ff cc cf -> **** ** ** ************ ** ** **** below Pell f3 33 ff cc cf -> **** ** ** ************ ** ** **** credit room f3 03 00 c0 cf -> **** ** ** ** ** **** Seems to have f3 03 00 c0 cf -> **** ** ** ** ** **** secret chamber, f3 ff ff ff cf -> **** **************************** **** but nothing f3 ff ff ff cf -> **** **************************** **** in it. 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4665: Room 37: L: 36, R: 38, U: 34, D: 48 ff 3f c3 fc ff -> ******** ******** ******** ******** 03 00 c0 0c 00 -> ** ** ** 03 00 c0 0c 00 -> ** ** ** f3 ff ff ff ff -> **** ********************************** Part of f3 ff ff ff ff -> **** ********************************** Yellow Maze f0 00 00 00 00 -> **** below Pell f0 00 00 00 00 -> **** credit room ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x466d: Room 38: L: 37, R: 35, U: 39, D:183 f3 3f ff fc cf -> **** ** ******************** ** **** 03 3c 00 3c c0 -> ** **** **** ** 03 3c 00 3c c0 -> ** **** **** ** Part of f3 3c ff 3c cf -> **** ** **** ******** **** ** **** Yellow Maze f3 3c ff 3c cf -> **** ** **** ******** **** ** **** below Pell 03 00 c3 00 c0 -> ** ** S ** ** credit room 03 00 c3 00 c0 -> ** ** ** ** Starting point ff fc c3 3f ff -> ************** ** ** ************** of the SWORD ff fc c3 3f ff -> ************** ** ** ************** in game 4 00 00 c3 00 00 -> ** ** Brigable path 00 00 c3 00 00 -> ** ** to Dark Grey ff ff c3 ff ff -> ****************** ****************** Maze 0x4675: Room 39: L: 34, R: 36, U:149, D: 38 ff ff ff ff ff -> **************************************** 00 30 00 cc 00 -> ** ** ** 00 30 00 cc 00 -> ** ** ** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Part of ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Yellow Maze 00 03 3c c0 03 -> ** **** ** ** below Pell 00 03 3c c0 03 -> ** **** ** ** credit room ff ff 3c ff ff -> **************** **** **************** ff ff 3c ff ff -> **************** **** **************** 03 00 3c 00 c0 -> ** **** ** 03 00 3c 00 c0 -> ** **** ** f3 3f ff fc cf -> **** ** ******************** ** **** 0x467d: Room 40: L: 33, R: 33, U: 43, D: 35 ff ea 81 57 ff -> *********** * * * * * * *********** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f 81 fc 03 -> ** ******* ******* ** Green Castle c0 3f ff fc 03 -> ** ******************** ** In the Yellow c0 3f ff fc 03 -> ** ******************** ** Maze below the c0 0f ff f0 03 -> ** **************** ** Pell credit c0 0f ff f0 03 -> ** **************** ** room c0 0f c3 f0 03 -> ** ****** ****** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4685: Room 41: L: 57, R: 56, U: 36, D: 42 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** Going up one c0 00 00 00 03 -> ** ** screen goes c0 00 00 00 03 -> ** ** into the Yellow c0 00 00 00 03 -> ** ** Maze, two c0 00 00 00 03 -> ** ** screens south c0 00 00 00 03 -> ** ** of the Green c0 00 00 00 03 -> ** ** Castle ff ff 00 ff ff -> **************** **************** 0x468d: Room 42: L: 43, R: 48, U: 41, D: 70 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> Yellow Hall 00 00 00 00 00 -> Two screens 00 00 00 00 00 -> south of 00 00 00 00 00 -> Yellow Maze 00 00 00 00 00 -> that holds 00 00 00 00 00 -> Green Castle 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4695: Room 43: L: 45, R: 42, U: 44, D: 71 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> Brown Hall 00 00 00 00 00 -> Left then 00 00 00 00 00 -> two Up goes 00 00 00 00 00 -> into Yellow 00 00 00 00 00 -> Maze near 00 00 00 00 00 -> Green Castle 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x469d: Room 44: L: 50, R: 41, U: 43, D: 43 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** Down goes c0 00 00 00 03 -> ** ** into hallway c0 00 00 00 03 -> ** ** that goes c0 00 00 00 03 -> ** ** right to c0 00 00 00 03 -> ** ** Yellow room c0 00 00 00 03 -> ** ** under Yellow c0 00 00 00 03 -> ** ** Maze ff ff 00 ff ff -> **************** **************** 0x46a5: Room 45: L: 47, R: 43, U: 52, D: 46 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> Two screens 00 00 00 00 00 -> right to Yellow 00 00 00 00 00 -> Hall, up into 00 00 00 00 00 -> Yellow Maze 00 00 00 00 00 -> near Green 00 00 00 00 00 -> Castle 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x46ad: Room 46: L: 69, R: 65, U: 45, D: 73 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Gray Room c0 00 00 00 03 -> ** ** Up into hall, c0 00 00 00 03 -> ** ** two right to c0 00 00 00 03 -> ** ** Yellow hall, c0 00 00 00 03 -> ** ** Up into Yellow c0 00 00 00 03 -> ** ** Maze near Green c0 00 00 00 03 -> ** ** Castle c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x46b5: Room 47: L: 49, R: 45, U: 50, D: 56 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Dark Gray Hall 00 00 00 00 00 -> | Three right 00 00 00 00 00 -> | then up into 00 00 00 00 00 -> | Yellow Maze 00 00 00 00 00 -> | near Green 00 00 00 00 00 -> | Castle 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> **|************************************* 0x46bd: Room 48: L: 42, R: 49, U: 37, D: 65 ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Dark Green Hall 00 00 00 00 00 -> | One Left then up 00 00 00 00 00 -> | goes to Yellow 00 00 00 00 00 -> | Maze near Green 00 00 00 00 00 -> | Castle 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **************** *************|** 0x46c5: Room 49: L: 48, R: 47, U: 38, D: 79 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> "Hidden" Red 00 00 00 00 00 -> Room between 00 00 00 00 00 -> barriers of 00 00 00 00 00 -> rooms 47 and 48. 00 00 00 00 00 -> Down goes into 00 00 00 00 00 -> dark maze where 00 00 00 00 00 -> "Left" dot is 00 00 00 00 00 -> hidden. ff ff 00 ff ff -> **************** **************** 0x46cd: Room 50: L: 52, R: 52, U: 51, D: 47 f3 33 00 cc cf -> **** ** ** ** ** ** ** **** f0 30 00 0c 0f -> **** ** ** **** f0 30 00 0c 0f -> **** ** ** **** Purple Maze ff ff 00 ff ff -> **************** **************** down into hall ff ff 00 ff ff -> **************** **************** then right three 00 00 00 00 00 -> screens then up 00 00 00 00 00 -> goes to Yellow ff ff 00 ff ff -> **************** **************** Maze near Green ff ff 00 ff ff -> **************** **************** Castle 00 03 00 c0 00 -> ** ** 00 03 00 c0 00 -> ** ** ff ff 00 ff ff -> **************** **************** 0x46d5: Room 51: L: 54, R: 53, U: 47, D: 50 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Purple Maze ff f3 ff cf ff -> ************ ************ ************ that starts ff f3 ff cf ff -> ************ ************ ************ with room 50 00 33 00 cc 00 -> ** ** ** ** 00 33 00 cc 00 -> ** ** ** ** ff 33 00 cc ff -> ******** ** ** ** ** ******** ff 33 00 cc ff -> ******** ** ** ** ** ******** 03 33 c3 cc c0 -> ** ** **** **** ** ** 03 33 c3 cc c0 -> ** ** **** **** ** ** f3 33 00 cc cf -> **** ** ** ** ** ** ** **** 0x46dd: Room 52: L: 50, R: 50, U: 53, D: 55 f3 cf c3 f3 cf -> **** **** ****** ****** **** **** f0 0f c3 f0 0f -> **** ****** ****** **** f0 0f c3 f0 0f -> **** ****** ****** **** f3 ff c3 ff cf -> **** ************ ************ **** Purple Maze f3 ff c3 ff cf -> **** ************ ************ **** that starts 03 c0 c3 03 c0 -> **** ** ** **** with room 50 03 c0 c3 03 c0 -> **** ** ** **** ff cc c3 33 ff -> ********** ** ** ** ** ********** ff cc c3 33 ff -> ********** ** ** ** ** ********** 00 0c c3 30 00 -> ** ** ** ** 00 0c c3 30 00 -> ** ** ** ** ff fc c3 3f ff -> ************** ** ** ************** 0x46e5: Room 53: L: 51, R: 54, U: 64, D: 52 ff ff ff ff ff -> **************************************** 00 00 ff 00 00 -> ******** 00 00 ff 00 00 -> ******** ff ff ff ff ff -> **************************************** Purple Maze ff ff ff ff ff -> **************************************** that starts 00 00 00 00 00 -> with room 50 00 00 00 00 00 -> ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 03 c0 c3 03 c0 -> **** ** ** **** 03 c0 c3 03 c0 -> **** ** ** **** f3 cf c3 f3 cf -> **** **** ****** ****** **** **** 0x46ed: Room 54: L: 53, R: 51, U: 46, D: 60 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** Purple Maze ff ff ff ff ff -> **************************************** that starts 00 00 3c 00 00 -> **** with room 50 00 00 3c 00 00 -> **** ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x46f5: Room 55: L: 56, R: 57, U: 52, D: 58 ff fc c3 3f ff -> ************** ** ** ************** 03 00 c3 00 c0 -> ** ** ** ** 03 00 c3 00 c0 -> ** ** ** ** Purple Maze 03 3f c3 fc c0 -> ** ******** ******** ** that starts 03 3f c3 fc c0 -> ** ******** ******** ** with room 50 03 00 c3 00 c0 -> ** ** ** ** 03 00 c3 00 c0 -> ** ** ** ** 03 fc c3 3f c0 -> ******** ** ** ******** 03 fc c3 3f c0 -> ******** ** ** ******** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x46fd: Room 56: L: 57, R: 55, U: 59, D: 60 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Red dead end c0 00 00 00 00 -> ** to left of c0 00 00 00 00 -> ** room 55 in c0 00 00 00 00 -> ** Purple Maze c0 00 00 00 00 -> ** that starts c0 00 00 00 00 -> ** with room 50 c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4705: Room 57: L: 55, R: 56, U: 61, D: 62 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Yellow dead end 00 00 00 00 03 -> ** to right of 00 00 00 00 03 -> ** room 55 in 00 00 00 00 03 -> ** Purple Maze 00 00 00 00 03 -> ** that starts 00 00 00 00 03 -> ** with room 50 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x470d: Room 58: L: 59, R: 61, U: 55, D: 51 ff ff 00 ff ff -> **************** **************** Blue Hall under 00 00 00 00 00 -> Purple Maze that 00 00 00 00 00 -> starts with room 00 00 00 00 00 -> 50. To get here 00 00 00 00 00 -> from 50: take R 00 00 00 00 00 -> to 52, U (left 00 00 00 00 00 -> side) to 53, L 00 00 00 00 00 -> to 51, D to 50, 00 00 00 00 00 -> around loop & U 00 00 00 00 00 -> to 51, R to 53, 00 00 00 00 00 -> D center to 52, ff ff ff ff ff -> **************************************** D to 55, D to 58 0x4715: Room 59: L: 63, R: 58, U: 60, D: 54 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Dark Blue Hall 00 00 00 00 00 -> | left of Blue 00 00 00 00 00 -> | Hall below 00 00 00 00 00 -> | Purple Maze 00 00 00 00 00 -> | that starts 00 00 00 00 00 -> | with room 50 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> **|************************************* 0x471d: Room 60: L: 62, R: 62, U: 64, D: 59 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Green Room c0 00 00 00 03 -> ** ** north of Dark c0 00 00 00 03 -> ** ** Blue Hall, c0 00 00 00 03 -> ** ** left of Blue c0 00 00 00 03 -> ** ** Hall below c0 00 00 00 03 -> ** ** Purple Maze c0 00 00 00 03 -> ** ** that starts c0 00 00 00 03 -> ** ** with room 50. c0 00 00 00 03 -> ** ** Dead end. ff ff 00 ff ff -> **************** **************** 0x4725: Room 61: L: 58, R: 63, U: 62, D: 53 ff ff 00 ff ff -> **************** *************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Brown Hall 00 00 00 00 00 -> | right of Blue 00 00 00 00 00 -> | Hall below 00 00 00 00 00 -> | Purple Maze 00 00 00 00 00 -> | that starts 00 00 00 00 00 -> | with room 50 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> *************************************|** 0x472d: Room 62: L: 60, R: 60, U: 64, D: 61 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** north of Brown c0 00 00 00 03 -> ** ** Hall right of c0 00 00 00 03 -> ** ** Blue Hall below c0 00 00 00 03 -> ** ** Purple Maze c0 00 00 00 03 -> ** ** that starts c0 00 00 00 03 -> ** ** with room 50. c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4735: Room 63: L: 61, R: 59, U: 64, D: 64 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> "Hidden" 00 00 00 00 00 -> Gray Room 00 00 00 00 00 -> between line 00 00 00 00 00 -> barriers of 00 00 00 00 00 -> rooms 59 and 61 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x473d: Room 64: L: 64, R: 64, U: 63, D: 44 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** south of c0 00 00 00 03 -> ** ** Gray Room c0 00 00 00 03 -> ** ** between c0 00 00 00 03 -> ** ** barriers of c0 00 00 00 03 -> ** ** rooms 59 and c0 00 00 00 03 -> ** ** 61. Dead end. c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x4745: Room 65: L: 67, R: 66, U: 48, D: 67 ff ff 00 ff ff -> **************** **************** 00 3f 00 fc 00 -> ****** ****** 00 3f 00 fc 00 -> ****** ****** ff 3f 00 fc ff -> ******** ****** ****** ******** Red Maze, ff 3f 00 fc ff -> ******** ****** ****** ******** first room. 03 00 00 00 c0 -> ** ** Up, then left, 03 00 00 00 c0 -> ** ** then up 2 goes ff 33 ff cc ff -> ******** ** ************ ** ******** into Yellow ff 33 ff cc ff -> ******** ** ************ ** ******** Maze near 00 30 00 0c 00 -> ** ** Green Castle 00 30 00 0c 00 -> ** ** ff ff ff ff ff -> **************************************** 0x474d: Room 66: L: 65, R: 67, U: 37, D: 68 ff ff ff ff ff -> **************************************** 00 30 00 0c 00 -> ** ** 00 30 00 0c 00 -> ** ** ff 33 c3 cc ff -> ******** ** **** **** ** ******** Red Maze ff 33 c3 cc ff -> ******** ** **** **** ** ******** that starts 03 03 c3 c0 c0 -> ** **** **** ** with room 65 03 03 c3 c0 c0 -> ** **** **** ** f3 ff 00 ff cf -> **** ********** ********** **** f3 ff 00 ff cf -> **** ********** ********** **** 00 03 00 c0 00 -> ** ** 00 03 00 c0 00 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4755: Room 67: L: 66, R: 65, U: 38, D: 62 ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** 00 00 3c 00 00 -> **** ff ff 3c ff ff -> **************** **** **************** Red Maze ff ff 3c ff ff -> **************** **** **************** that starts 00 03 3c c0 00 -> ** **** ** with room 65 00 03 3c c0 00 -> ** **** ** ff f3 3c cf ff -> ************ ** **** ** ************ ff f3 3c cf ff -> ************ ** **** ** ************ 00 30 3c 0c 00 -> ** **** ** 00 30 3c 0c 00 -> ** **** ** ff ff ff ff ff -> **************************************** 0x475d: Room 68: L: 70, R: 69, U: 66, D: 66 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> beyond Red 00 00 00 00 00 -> Maze that 00 00 00 00 00 -> starts with 00 00 00 00 00 -> room 65. 00 00 00 00 00 -> From 65: 00 00 00 00 00 -> upper right 00 00 00 00 00 -> exit to 66, 00 00 00 00 00 -> down center 00 00 00 00 00 -> to 68. ff ff ff ff ff -> **************************************** 0x4765: Room 69: L: 68, R: 76, U: 67, D:165 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Purple Hall 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** Green Hall 00 00 00 00 03 -> ** beyond Red 00 00 00 00 03 -> ** Maze that 00 00 00 00 03 -> ** starts with 00 00 00 00 03 -> ** room 65. 00 00 00 00 03 -> ** Dead end. 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x476d: Room 70: L: 71, R: 68, U: 42, D:154 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Blue Hall 00 00 00 00 00 -> left of 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> beyond Red 00 00 00 00 00 -> Maze that 00 00 00 00 00 -> starts with 00 00 00 00 00 -> room 65. 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4775: Room 71: L: 72, R: 70, U: 43, D:152 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Red Hall 00 00 00 00 00 -> 2 screens 00 00 00 00 00 -> left of 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> south of 00 00 00 00 00 -> Red Maze 00 00 00 00 00 -> that starts 00 00 00 00 00 -> with room 65. 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x477d: Room 72: L: 73, R: 71, U: 45, D:153 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Yellow Hall 00 00 00 00 00 -> 3 screens 00 00 00 00 00 -> left of 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> south of 00 00 00 00 00 -> Red Maze 00 00 00 00 00 -> that starts 00 00 00 00 00 -> with room 65. 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4785: Room 73: L: 69, R: 72, U: 46, D: 74 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Green Hall c0 00 00 00 00 -> ** 4 screens c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Green Hall c0 00 00 00 00 -> ** south of c0 00 00 00 00 -> ** Red Maze c0 00 00 00 00 -> ** that starts c0 00 00 00 00 -> ** with room 65. c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x478d: Room 74: L: 75, R: 89, U: 73, D: 44 ff ff 00 ff ff -> **************** *************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Gray Hall 00 00 00 00 00 -> | south of 00 00 00 00 00 -> | Green Hall 00 00 00 00 00 -> | (room 73) 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> *************************************|** 0x4795: Room 75: L: 76, R: 74, U: 46, D: 93 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Purple Hall 00 00 00 00 00 -> left of 00 00 00 00 00 -> Gray Hall 00 00 00 00 00 -> south of 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> (room 73) 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x479d: Room 76: L: 89, R: 75, U: 77, D: 78 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Brown Hall 00 00 00 00 00 -> | 2 screens left 00 00 00 00 00 -> | of Gray Hall 00 00 00 00 00 -> | (see room 74). 00 00 00 00 00 -> | Starting point 00 00 00 00 00 -> | of the MAGNET 00 00 00 00 00 -> | M in game 4. 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **|************* **************** 0x47a5: Room 77: L: 69, R: 65, U: 78, D: 76 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red Room above c0 00 00 00 03 -> ** ** Brown Hall of c0 00 00 00 03 -> ** ** the Magnet c0 00 00 00 03 -> ** ** (see room 76). c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x47ad: Room 78: L: 91, R: 62, U: 76, D: 77 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Gray Room below c0 00 00 00 03 -> ** ** Brown Hall of c0 00 00 00 03 -> ** ** the Magnet c0 00 00 00 03 -> ** ** (see room 76). c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x47b5: Room 79: L: 81, R: 81, U: 49, D: 80 ff ff 00 ff ff -> **************** **************** 03 03 00 c0 c0 -> ** ** ** ** 03 03 00 c0 c0 -> ** ** ** ** ff f3 00 cf ff -> ************ ** ** ************ Dark Maze ff f3 00 cf ff -> ************ ** ** ************ south of room 00 33 00 cc 00 -> ** ** ** ** behind barriers 00 33 00 cc 00 -> ** ** ** ** of Hall under ff f3 00 cf ff -> ************ ** ** ************ Yellow Maze ff f3 00 cf ff -> ************ ** ** ************ near Green 00 33 00 cc 00 -> ** ** ** ** Castle 00 33 00 cc 00 -> ** ** ** ** ff 33 00 cc ff -> ******** ** ** ** ** ******** 0x47bd: Room 80: L: 82, R: 82, U: 79, D: 82 ff 33 00 cc ff -> ******** ** ** ** ** ******** 00 03 00 c0 00 -> ** ** 00 03 00 c0 00 -> ** ** Part of Dark ff ff 00 ff ff -> **************** **************** Maze that ff ff 00 ff ff -> **************** **************** starts with 03 00 00 00 c0 -> ** ** room 79. 03 00 00 00 c0 -> ** ** Starting point f3 3f ff fc cf -> **** ** ******************** ** **** of the LEFT DOT f3 3f ff fc cf -> **** ** ************LD****** ** **** in game 4. 00 30 3c 0c 00 -> ** **** ** 00 30 3c 0c 00 -> ** **** ** ff f3 ff cf ff -> ************ ************ ************ 0x47c5: Room 81: L: 79, R: 79, U: 83, D: 84 ff ff 00 ff ff -> **************** **************** 00 30 00 0c 00 -> ** ** 00 30 00 0c 00 -> ** ** ff 33 c3 cc ff -> ******** ** **** **** ** ******** Part of Dark ff 33 c3 cc ff -> ******** ** **** **** ** ******** Maze that 03 30 c3 0c c0 -> ** ** ** ** ** ** starts with 03 30 c3 0c c0 -> ** ** ** ** ** ** room 79. f3 3f c3 fc cf -> **** ** ******** ******** ** **** f3 3f c3 fc cf -> **** ** ******** ******** ** **** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x47cd: Room 82: L: 80, R: 80, U: 80, D: 85 ff f3 ff cf ff -> ************ ************ ************ 00 03 00 c0 00 -> ** ** 00 03 00 c0 00 -> ** ** Part of Dark ff f3 fc cf ff -> ************ ******** ** ************ Maze that ff f3 fc cf ff -> ************ ******** ** ************ starts with 00 30 0c 0c 00 -> ** ** ** room 79. 00 30 0c 0c 00 -> ** ** ** ff f3 cf cf ff -> ************ **** ****** ************ ff f3 cf cf ff -> ************ **** ****** ************ 00 03 c0 c0 00 -> **** ** 00 03 c0 c0 00 -> **** ** ff ff ff ff ff -> **************************************** 0x47d5: Room 83: L: 85, R: 87, U: 84, D: 81 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> Blue Crossroads 00 00 00 00 00 -> beyond Dark 00 00 00 00 00 -> Maze that 00 00 00 00 00 -> Left Dot is 00 00 00 00 00 -> hidden in 00 00 00 00 00 -> (see room 79). 00 00 00 00 00 -> From 79: D to 80, 00 00 00 00 00 -> lower R to 82, 00 00 00 00 00 -> upper L to 80, 00 00 00 00 00 -> right-hand U to 79, ff ff 00 ff ff -> **************** **************** R to 81, center U. 0x47dd: Room 84: L: 84, R: 84, U: 64, D: 83 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Black Room c0 00 00 00 03 -> ** ** above Blue c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x47e5: Room 85: L: 39, R: 83, U: 82, D: 86 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Brown Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Blue Crossroads c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x47ed: Room 86: L: 48, R: 81, U: 85, D: 49 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Green Room c0 00 00 00 03 -> ** ** below Brown c0 00 00 00 03 -> ** ** Hall left of c0 00 00 00 03 -> ** ** Blue Crossroads. c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x47f5: Room 87: L: 83, R: 35, U:172, D: 88 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Lighter Blue 00 00 00 00 03 -> ** Hall, right of 00 00 00 00 03 -> ** Blue Crossroads 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff 00 ff ff -> **************** **************** 0x47fd: Room 88: L: 81, R: 47, U: 87, D: 49 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Yellow Room c0 00 00 00 03 -> ** ** below Lighter c0 00 00 00 03 -> ** 4 ** Blue Hall right c0 00 00 00 03 -> ** ** of Blue c0 00 00 00 03 -> ** ** Crossroads. c0 00 00 00 03 -> ** ** Starting point c0 00 00 00 03 -> ** ** of TOKEN 4 in c0 00 00 00 03 -> ** ** game 4. ff ff ff ff ff -> **************************************** 0x4805: Room 89: L: 74, R: 76, U: 90, D: 91 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> "Hidden" 00 00 00 00 00 -> Dark Gray Room 00 00 00 00 00 -> behind barriers 00 00 00 00 00 -> in rooms 74 and 00 00 00 00 00 -> 76 (Magnet Room) 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x480d: Room 90: L: 90, R: 90, U: 91, D: 89 cf cc c3 33 f3 -> ** ****** ** ** ** ** ****** ** cc 0c c3 30 33 -> ** ** ** ** ** ** ** ** cc 0c c3 30 33 -> ** ** ** ** ** ** ** ** Dark Maze cf cc c3 33 f3 -> ** ****** ** ** ** ** ****** ** connected to cf cc c3 33 f3 -> ** ****** ** ** ** ** ****** ** "Hidden" room c0 cc 00 33 03 -> ** ** ** ** ** ** 89 on both c0 cc 00 33 03 -> ** ** ** ** ** ** ends (just a cc ff ff ff 33 -> ** ** ************************ ** ** looped dead cc ff ff ff 33 -> ** ** ************************ ** ** end). cc 00 00 00 33 -> ** ** ** ** cc 00 00 00 33 -> ** ** ** ** ff ff 00 ff ff -> **************** **************** 0x4815: Room 91: L: 91, R: 91, U: 89, D: 90 ff ff 00 ff ff -> **************** **************** cc 00 00 00 33 -> ** ** ** ** cc 00 00 00 33 -> ** ** ** ** cf ff c3 ff f3 -> ** ************** ************** ** Dark Maze cf ff c3 ff f3 -> ** ************** ************** ** connected to c0 00 c3 00 03 -> ** ** ** ** "Hidden" room c0 00 c3 00 03 -> ** ** ** ** 89 on both ff fc c3 3f ff -> ************** ** ** ************** ends (just a ff fc c3 3f ff -> ************** ** ** ************** looped dead c0 0c c3 30 03 -> ** ** ** ** ** ** end). c0 0c c3 30 03 -> ** ** ** ** ** ** cf cc c3 33 f3 -> ** ****** ** ** ** ** ****** ** 0x481d: Room 92: L: 94, R:147, U: 93, D: 21 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Peachish 00 00 00 00 00 -> Orange Hall 00 00 00 00 00 -> above Pell 00 00 00 00 00 -> credit room 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4825: Room 93: L: 95, R:151, U:178, D: 92 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** above Peachish c0 00 00 00 03 -> ** ** Orange Hall c0 00 00 00 03 -> ** ** above Pell c0 00 00 00 03 -> ** ** credit room. c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x482d: Room 94: L:136, R: 92, U: 95, D: 48 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Yellow Hall c0 00 00 00 00 -> ** left of Peach c0 00 00 00 00 -> ** Orange Hall c0 00 00 00 00 -> ** above Pell c0 00 00 00 00 -> ** credit room c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4835: Room 95: L: 96, R:112, U:173, D: 94 ff ff ff ff ff -> **************************************** 00 00 f0 00 03 -> **** ** 00 00 f0 00 03 -> **** ** Single room 00 fc f3 ff f3 -> ****** **** ************** ** Dark Maze 00 fc f3 ff f3 -> ****** **** ************** ** above and 00 c0 00 00 33 -> ** ** ** left of Pell 00 c0 00 00 33 -> ** ** ** credit room 00 cf ff cf 33 -> ** ************** **** ** ** 00 cf ff cf 33 -> ** ************** **** ** ** 00 0f 00 0f 03 -> **** **** ** 00 0f 00 0f 03 -> **** **** ** ff ff 00 ff ff -> **************** **************** 0x483d: Room 96: L:112, R: 95, U: 97, D: 40 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> Red Hall 00 00 00 00 00 -> left of 00 00 00 00 00 -> Dark Maze 00 00 00 00 00 -> above and 00 00 00 00 00 -> left of Pell 00 00 00 00 00 -> credit room 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4845: Room 97: L: 97, R: 97, U: 98, D: 96 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Maze fc ff ff ff 3f -> ****** ************************ ****** above Red Hall fc ff ff ff 3f -> ****** ************************ ****** near Pell c0 f0 3c 0f 03 -> ** **** **** **** ** credit room c0 f0 3c 0f 03 -> ** **** **** **** ** (see rooms 92 c0 f3 ff cf 03 -> ** **** ************ **** ** and 94-96) c0 f3 ff cf 03 -> ** **** ************ **** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x484d: Room 98: L: 99, R:173, U: 96, D: 97 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Light Green 00 00 00 00 00 -> Hall above 00 00 00 00 00 -> Dark Maze 00 00 00 00 00 -> above Red 00 00 00 00 00 -> Hall near 00 00 00 00 00 -> Pell credit 00 00 00 00 00 -> room (see 97) 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4855: Room 99: L:180, R: 98, U:105, D:101 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Purple Hall 00 00 00 00 00 -> | with barrier 00 00 00 00 00 -> | (see directions 00 00 00 00 00 -> | to rooms 92 and 00 00 00 00 00 -> | 94-98). 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **|************* **************** 0x485d: Room 100: L:141, R:119, U:146, D:126 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Blue Hall 00 00 00 00 03 -> W ** starting 00 00 00 00 03 -> ** point of 00 00 00 00 03 -> ** WHISTLE 00 00 00 00 03 -> ** in game 4 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff 00 ff ff -> **************** **************** 0x4865: Room 101: L:102, R:104, U: 99, D: 57 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Brown Hall 00 00 00 00 03 -> ** below room 99 00 00 00 00 03 -> ** (see rooms 92 00 00 00 00 03 -> ** and 94-99) 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x486d: Room 102: L:104, R:101, U:103, D:103 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Blue Hall 00 00 00 00 00 -> left of 101 00 00 00 00 00 -> (see rooms 92 00 00 00 00 00 -> and 94-101) 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4875: Room 103: L: 93, R:112, U:102, D:107 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** Room under c0 00 00 00 03 -> ** ** Blue Hall c0 00 00 00 03 -> ** ** (see room c0 00 00 00 03 -> ** ** 102). c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x487d: Room 104: L:101, R:102, U:110, D:111 ff ff ff ff ff -> **************************************** c0 03 03 00 00 -> ** ** ** c0 03 03 00 00 -> ** ** ** cf ff 33 ff f0 -> ** ************ ** ************** Dark Maze cf ff 33 ff f0 -> ** ************ ** ************** left of c0 00 30 00 00 -> ** ** room 102 c0 00 30 00 00 -> ** ** (see rooms cf ff 33 ff f0 -> ** ************ ** ************** 92 and cf ff 33 ff f0 -> ** ************ ** ************** 94-102). c0 03 03 00 00 -> ** ** ** Dead end. c0 03 03 00 00 -> ** ** ** ff ff ff ff ff -> **************************************** 0x4885: Room 105: L:106, R:107, U:140, D: 99 ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** 00 00 3c 00 00 -> **** ff cf 3c f3 ff -> ********** **** **** **** ********** Purple Maze, ff cf 3c f3 ff -> ********** **** **** **** ********** first room. c0 cf 00 f3 03 -> ** ** **** **** ** ** Above room 99. c0 cf 00 f3 03 -> ** ** **** **** ** ** (see directions cf ff 00 ff f3 -> ** ************ ************ ** to rooms 92 and cf ff 00 ff f3 -> ** ************ ************ ** 94-99). 0c 0f 00 f0 30 -> ** **** **** ** 0c 0f 00 f0 30 -> ** **** **** ** ff ff 00 ff ff -> **************** **************** 0x488d: Room 106: L:107, R:105, U:108, D:105 ff ff ff ff ff -> **************************************** 03 00 00 00 c0 -> ** ** 03 00 00 00 c0 -> ** ** f3 3f c3 fc cf -> **** ** ******** ******** ** **** Purple Maze f3 3f c3 fc cf -> **** ** ******** ******** ** **** that starts f3 00 c3 00 cf -> **** ** ** ** ** **** at room 105. f3 00 c3 00 cf -> **** ** ** ** ** **** f3 fc ff 3f cf -> **** ******** ******** ******** **** f3 fc ff 3f cf -> **** ******** ******** ******** **** 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4895: Room 107: L:105, R:106, U:109, D:108 f3 ff c3 ff cf -> **** ************ ************ **** 00 00 c3 00 00 -> ** ** 00 00 c3 00 00 -> ** ** f3 ff ff ff cf -> **** **************************** **** Purple Maze f3 ff ff ff cf -> **** **************************** **** that starts f3 00 ff 00 cf -> **** ** ******** ** **** at room 105. f3 00 ff 00 cf -> **** ** ******** ** **** ff 30 00 0c ff -> ******** ** ** ******** ff 30 00 0c ff -> ******** ** ** ******** 00 30 00 0c 00 -> ** ** 00 30 00 0c 00 -> ** ** ff 3f ff fc ff -> ******** ******************** ******** 0x489d: Room 108: L:110, R:153, U:107, D:109 ff 3f ff fc ff -> ******** ******************** ******** 03 00 00 00 c3 -> ** ** ** 03 00 00 00 c3 -> ** ** ** Purple Maze 03 f3 ff cf c3 -> ****** ************ ****** ** that starts 03 f3 ff cf c3 -> ****** ************ ****** ** at room 105. 00 30 3c 0c 03 -> ** **** ** ** 00 30 3c 0c 03 -> ** **** ** ** 03 33 3c cc c3 -> ** ** ** **** ** ** ** ** 03 33 3c cc c3 -> ** ** ** **** ** ** ** ** 03 03 3c c0 c3 -> ** ** **** ** ** ** 03 03 3c c0 c3 -> ** ** **** ** ** ** ff ff 3c ff ff -> **************** **** **************** 0x48a5: Room 109: L:105, R:105, U:108, D:107 ff ff 3c ff ff -> **************** **** **************** c0 03 3c c0 03 -> ** ** **** ** ** c0 03 3c c0 03 -> ** ** **** ** ** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Purple Maze ff 33 3c cc ff -> ******** ** ** **** ** ** ******** that starts f3 30 3c 0c cf -> **** ** ** **** ** ** **** at room 105. f3 30 3c 0c cf -> **** ** ** **** ** ** **** f3 3f ff fc cf -> **** ** ******************** ** **** f3 3f ff fc cf -> **** ** ******************** ** **** f3 00 00 00 cf -> **** ** ** **** f3 00 00 00 cf -> **** ** ** **** f3 ff c3 ff cf -> **** ************ ************ **** 0x48ad: Room 110: L:105, R:108, U:111, D:111 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Yellow Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Purple Maze c0 00 00 00 00 -> ** that starts c0 00 00 00 00 -> ** at room 105. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x48b5: Room 111: L:105, R:105, U:103, D:110 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** room above c0 00 00 00 03 -> ** ** Yellow Hall c0 00 00 00 03 -> ** ** left of c0 00 00 00 03 -> ** ** Purple Maze c0 00 00 00 03 -> ** ** that starts c0 00 00 00 03 -> ** ** at room 105. c0 00 00 00 03 -> ** ** Dead end. ff ff 00 ff ff -> **************** **************** 0x48bd: Room 112: L: 95, R: 96, U:101, D:113 ff ff ff ff ff -> **************************************** c0 c0 00 00 00 -> ** ** c0 c0 00 00 00 -> ** ** Dark Maze cf cf ff 3f c0 -> ** ****** ************ ******** left of Red cf cf ff 3f c0 -> ** ****** ************ ******** Hall left of cc 0c 00 03 c0 -> ** ** ** **** Dark Maze cc 0c 00 03 c0 -> ** ** ** **** above Yellow cf ff ff f3 c0 -> ** ************************ **** Hall left of cf ff ff f3 c0 -> ** ************************ **** Peach/Orange c0 00 00 03 c0 -> ** **** hall above Pell c0 00 00 03 c0 -> ** **** credit room ff ff 00 ff ff -> **************** **************** 0x48c5: Room 113: L:114, R:133, U:112, D:132 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Black Hall 00 00 00 00 00 -> below Dark 00 00 00 00 00 -> Maze left of 00 00 00 00 00 -> Red Hall 00 00 00 00 00 -> (see rooms 00 00 00 00 00 -> 96 and 112) 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x48cd: Room 114: L:182, R:113, U:115, D:119 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Green Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Black Hall c0 00 00 00 00 -> ** below Dark c0 00 00 00 00 -> ** Maze (see c0 00 00 00 00 -> ** rooms 96 c0 00 00 00 00 -> ** and 112-113) c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x48d5: Room 115: L:116, R:140, U:129, D:114 ff ff ff ff ff -> **************************************** 00 00 c0 00 c3 -> ** ** ** 00 00 c0 00 c3 -> ** ** ** 03 3f c3 fc f3 -> ** ******** ******** **** ** Dark Maze 03 3f c3 fc f3 -> ** ******** ******** **** ** above Green 03 30 00 0c f3 -> ** ** ** **** ** Hall (see 03 30 00 0c f3 -> ** ** ** **** ** room 114) 03 f3 c3 cf f3 -> ****** **** **** ******** ** 03 f3 c3 cf f3 -> ****** **** **** ******** ** 00 03 00 c0 03 -> ** ** ** 00 03 00 c0 03 -> ** ** ** ff ff 00 ff ff -> **************** **************** 0x48dd: Room 116: L:149, R:115, U:117, D:118 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Red Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Dark Maze c0 00 00 00 00 -> ** above Green c0 00 00 00 00 -> ** Hall (see c0 00 00 00 00 -> ** 114-115) c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x48e5: Room 117: L:149, R:145, U:118, D:116 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** above Red c0 00 00 00 03 -> ** ** Hall left of c0 00 00 00 03 -> ** ** Dark Maze. c0 00 00 00 03 -> ** ** (see 114-116) c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x48ed: Room 118: L:118, R:118, U:116, D:131 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Yellow Room c0 00 00 00 03 -> ** ** below Red c0 00 00 00 03 -> ** ** Hall left of c0 00 00 00 03 -> ** ** Dark Maze. c0 00 00 00 03 -> ** ** (see 114-116) c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x48f5: Room 119: L:123, R:135, U:114, D:120 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Blue Room c0 00 00 00 03 -> ** ** below Green c0 00 00 00 03 -> ** ** Hall (see c0 00 00 00 03 -> ** ** room 114). c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x48fd: Room 120: L:124, R: 94, U:119, D:121 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Yellow Room c0 00 00 00 03 -> ** ** 2 below Green c0 00 00 00 03 -> ** ** Hall (see c0 00 00 00 03 -> ** ** room 114). c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4905: Room 121: L:122, R: 94, U:120, D:127 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 03 -> | ** 00 00 00 00 03 -> | ** Red Room 00 00 00 00 03 -> | ** with left 00 00 00 00 03 -> | ** barrier 00 00 00 00 03 -> | ** 3 below 00 00 00 00 03 -> | ** Green Hall 00 00 00 00 03 -> | ** (see 114). 00 00 00 00 03 -> | ** 00 00 00 00 03 -> | ** 00 00 00 00 03 -> | ** ff ff 00 ff ff -> **|************* **************** 0x490d: Room 122: L:123, R:121, U:118, D:131 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Light Green 00 00 00 00 00 -> Hall left of 00 00 00 00 00 -> barrier in 00 00 00 00 00 -> room 121 and 00 00 00 00 00 -> right of Blue 00 00 00 00 00 -> Maze of rooms 00 00 00 00 00 -> 123-125. 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4915: Room 123: L:127, R:122, U:124, D:125 cf 33 cf 3c ff -> ** **** ** **** **** **** ******** c0 33 cf 3c 00 -> ** ** **** **** **** c0 33 cf 3c 00 -> ** ** **** **** **** ff f3 cf 3c 00 -> ************ **** **** **** Blue Maze ff f3 cf 3c 00 -> ************ **** **** **** 2 left of c0 03 c0 3c 00 -> ** **** **** barrier in c0 03 c0 3c 00 -> ** **** **** room 121. ff ff cf 3c 00 -> ****************** **** **** ff ff cf 3c 00 -> ****************** **** **** c0 03 cf 3c 00 -> ** **** **** **** c0 03 cf 3c 00 -> ** **** **** **** ff f3 cf 3c ff -> ************ **** **** **** ******** 0x491d: Room 124: L:126, R:125, U:125, D:123 cf fc ff cf f3 -> ** ********** ********** ******** ** 0c 00 c0 0c 03 -> ** ** ** ** 0c 00 c0 0c 03 -> ** ** ** ** Blue Maze 0c fc cf fc f3 -> ** ****** ** ********** **** ** room above 0c fc cf fc f3 -> ** ****** ** ********** **** ** maze room 0c 30 cf 00 f3 -> ** ** ** **** **** ** 123 and 0c 30 cf 00 f3 -> ** ** ** **** **** ** right of 0f 33 cf 3f f3 -> **** ** **** **** ********** ** Yellow Hall 0f 33 cf 3f f3 -> **** ** **** **** ********** ** room 126. 0f 33 cf 3c 03 -> **** ** **** **** **** ** 0f 33 cf 3c 03 -> **** ** **** **** **** ** cf 33 cf 3c ff -> ** **** ** **** **** **** ******** 0x4925: Room 125: L:100, R:119, U:123, D:124 ff f3 cf 3c ff -> ************ **** **** **** ******** c3 03 cf 3c 03 -> ** ** **** **** **** ** c3 03 cf 3c 03 -> ** ** **** **** **** ** Blue Maze c3 3f cf 3f ff -> ** ** ******** **** ************** room below c3 3f cf 3f ff -> ** ** ******** **** ************** maze room c3 00 0c 0c 03 -> ** ** ** ** ** 123. c3 00 0c 0c 03 -> ** ** ** ** ** c3 fc ff cc ff -> ** ******** ********** ** ******** c3 fc ff cc ff -> ** ******** ********** ** ******** c0 0c c0 0c 03 -> ** ** ** ** ** c0 0c c0 0c 03 -> ** ** ** ** ** cf fc ff cf f3 -> ** ********** ********** ******** ** 0x492d: Room 126: L:120, R:124, U:100, D:144 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Yellow Hall c0 00 00 00 00 -> ** below Whistle c0 00 00 00 00 -> ** room and left c0 00 00 00 00 -> ** of Blue Maze c0 00 00 00 00 -> ** (see 123-125) c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4935: Room 127: L:127, R:127, U:121, D:128 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** Room below c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** with barrier c0 00 00 00 03 -> ** ** that leads c0 00 00 00 03 -> ** ** to Whistle. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x493d: Room 128: L:131, R:131, U:127, D:129 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Gray c0 00 00 00 03 -> ** ** Room 2 below c0 00 00 00 03 -> ** ** Red Room c0 00 00 00 03 -> ** ** with barrier c0 00 00 00 03 -> ** ** that leads c0 00 00 00 03 -> ** ** to Whistle. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4945: Room 129: L:130, R:132, U:128, D:115 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Brown Hall 00 00 00 00 00 -> 3 below 00 00 00 00 00 -> Red Room 00 00 00 00 00 -> with barrier 00 00 00 00 00 -> that leads 00 00 00 00 00 -> to Whistle. 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x494d: Room 130: L:136, R:129, U:131, D:117 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Dark Blue c0 00 00 00 00 -> ** Hall left c0 00 00 00 00 -> ** of Brown c0 00 00 00 00 -> ** Hall 3 below c0 00 00 00 00 -> ** Red barrier c0 00 00 00 00 -> ** room (see 121) c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4955: Room 131: L:131, R:131, U:118, D:130 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Peach/Orange c0 00 00 00 03 -> ** ** Room above c0 00 00 00 03 -> ** ** Dark Blue c0 00 00 00 03 -> ** ** Hall left of c0 00 00 00 03 -> ** ** Brown Hall c0 00 00 00 03 -> ** ** (see 130). c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x495d: Room 132: L:129, R:130, U:135, D:144 ff ff ff ff ff -> **************************************** 00 00 30 00 03 -> ** ** 00 00 30 00 03 -> ** ** Dark Maze 03 ff ff cf f3 -> ******************** ******** ** right of 03 ff ff cf f3 -> ******************** ******** ** Brown Hall 00 00 00 0c 03 -> 3 ** ** (see 129) 00 00 00 0c 03 -> ** ** Starting 03 ff f3 fc 03 -> ************** ******** ** point of 03 ff f3 fc 03 -> ************** ******** ** TOKEN 3 00 00 30 00 03 -> ** ** in Game 4. 00 00 30 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x4965: Room 133: L:113, R:153, U:137, D:134 ff ff 00 ff ff -> **************** **************** 00 03 00 0f 03 -> ** **** ** 00 03 00 0f 03 -> ** **** ** 03 3f ff cf 33 -> ** **************** **** ** ** Dark Maze 03 3f ff cf 33 -> ** **************** **** ** ** that connects 03 30 00 00 33 -> ** ** ** ** Black (on left) 03 30 00 00 33 -> ** ** ** ** Gray (above) and 03 f3 ff ff f3 -> ****** ********************** ** Purple (below) 03 f3 ff ff f3 -> ****** ********************** ** Halls. 00 03 00 00 03 -> ** ** 00 03 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x496d: Room 134: L:135, R:136, U:133, D:144 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Purple Hall 00 00 00 00 00 -> below Dark 00 00 00 00 00 -> Maze, with 00 00 00 00 00 -> dead ends on 00 00 00 00 00 -> either side. 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4975: Room 135: L:136, R:134, U:145, D: 40 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Yellow Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Purple Hall c0 00 00 00 00 -> ** below Dark c0 00 00 00 00 -> ** Maze. Dead c0 00 00 00 00 -> ** end. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x497d: Room 136: L:134, R:135, U:140, D:163 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Dark Gray 00 00 00 00 03 -> ** Hall right 00 00 00 00 03 -> ** of Purple 00 00 00 00 03 -> ** Hall below 00 00 00 00 03 -> ** Dark Maze. 00 00 00 00 03 -> ** Dead end. 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4985: Room 137: L:115, R: 94, U:138, D:133 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Gray Hall c0 00 00 00 03 -> ** ** below Blue c0 00 00 00 03 -> ** ** Hall and c0 00 00 00 03 -> ** ** above Dark c0 00 00 00 03 -> ** ** Maze right c0 00 00 00 03 -> ** ** of Black c0 00 00 00 03 -> ** ** Hall c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x498d: Room 138: L:117, R:139, U:142, D:137 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Blue Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Red Hall c0 00 00 00 00 -> ** with barrier c0 00 00 00 00 -> ** that leads c0 00 00 00 00 -> ** to Whistle. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x4995: Room 139: L:138, R:141, U:140, D:140 ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | Red Hall 00 00 00 00 00 -> | Going through 00 00 00 00 00 -> | barrier leads 00 00 00 00 00 -> | to Whistle 00 00 00 00 00 -> | Room (100). 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **************** *************|** 0x499d: Room 140: L:115, R: 94, U:139, D:132 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Purple Room c0 00 00 00 03 -> ** ** below Red c0 00 00 00 03 -> ** ** Hall with c0 00 00 00 03 -> ** ** barrier, left c0 00 00 00 03 -> ** ** of Whistle. c0 00 00 00 03 -> ** ** Dead End. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x49a5: Room 141: L:139, R:100, U:110, D: 56 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Yellow Hall 00 00 00 00 00 -> right of 00 00 00 00 00 -> barrier in 00 00 00 00 00 -> Red Hall (139) 00 00 00 00 00 -> and left of 00 00 00 00 00 -> Whistle Room 00 00 00 00 00 -> (100). 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x49ad: Room 142: L:143, R:104, U:134, D:138 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Green Hall 00 00 00 00 03 -> ** above Blue 00 00 00 00 03 -> ** Hall (see 00 00 00 00 03 -> ** room 138) 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff 00 ff ff -> **************** **************** 0x49b5: Room 143: L:146, R:142, U:144, D:145 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Peachish Hall 00 00 00 00 00 -> | with barrier. 00 00 00 00 00 -> | Beyond barrier 00 00 00 00 00 -> | is Way #3 to 00 00 00 00 00 -> | Whistle Room 00 00 00 00 00 -> | (into 146 then 00 00 00 00 00 -> | down to Whistle) 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff 00 ff ff -> **|************* **************** 0x49bd: Room 144: L:144, R:144, U:145, D:143 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Blue c0 00 00 00 03 -> ** ** Room above c0 00 00 00 03 -> ** ** Peach Hall c0 00 00 00 03 -> ** ** with barrier. c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x49c5: Room 145: L:145, R:145, U:143, D:115 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** Room below c0 00 00 00 03 -> ** ** Peach Hall c0 00 00 00 03 -> ** ** with barrier. c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 0x49cd: Room 146: L:117, R:143, U:123, D:100 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Green Hall c0 00 00 00 00 -> ** above c0 00 00 00 00 -> ** Whistle c0 00 00 00 00 -> ** Room. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x49d5: Room 147: L: 92, R:148, U:153, D: 19 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Yellow Hall 00 00 00 00 00 -> right of 00 00 00 00 00 -> Peachish Orange 00 00 00 00 00 -> Hall above Pell 00 00 00 00 00 -> credit room 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x49dd: Room 148: L:147, R:149, U:150, D:182 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> White Crossroads 00 00 00 00 00 -> 2 rooms right of 00 00 00 00 00 -> Peachish Orange 00 00 00 00 00 -> Hall above Pell 00 00 00 00 00 -> credit room 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x49e5: Room 149: L:148, R: 94, U:156, D: 39 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Red Hall 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** White 00 00 00 00 03 -> ** Crossroads. 00 00 00 00 03 -> ** Dead end. 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x49ed: Room 150: L: 93, R:155, U:151, D:148 ff ff 00 ff ff -> **************** **************** c0 c0 00 c0 00 -> ** ** ** c0 c0 00 c0 00 -> ** ** ** cf cf ff ff c0 -> ** ****** ********************** Dark Maze cf cf ff ff c0 -> ** ****** ********************** above White c0 00 00 00 c0 -> ** ** Crossroads c0 00 00 00 c0 -> ** ** (see 148). cf cf ff cf c0 -> ** ****** ************** ****** cf cf ff cf c0 -> ** ****** ************** ****** c0 c0 00 c0 00 -> ** ** ** c0 c0 00 c0 00 -> ** ** ** ff ff 00 ff ff -> **************** **************** 0x49f5: Room 151: L: 97, R:157, U:152, D:150 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Blue Room c0 00 00 00 03 -> ** ** above Dark c0 00 00 00 03 -> ** ** Maze above c0 00 00 00 03 -> ** ** White c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** (see 148). c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x49fd: Room 152: L:153, R:154, U:182, D:151 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Purple Hall 00 00 00 00 00 -> above Blue 00 00 00 00 00 -> Room above 00 00 00 00 00 -> Dark Maze 00 00 00 00 00 -> above White 00 00 00 00 00 -> Crossroads 00 00 00 00 00 -> (see 148). 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4a05: Room 153: L:173, R:152, U:178, D: 93 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Grey Hall c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Purple Hall c0 00 00 00 00 -> ** WK (see 152). c0 00 00 00 00 -> ** Starting c0 00 00 00 00 -> ** point of the c0 00 00 00 00 -> ** WHITE KEY c0 00 00 00 00 -> ** in game 4. c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4a0d: Room 154: L:152, R:159, U:177, D:157 ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Yellow Hall 00 00 00 00 00 -> | with barrier 00 00 00 00 00 -> | right of 00 00 00 00 00 -> | Purple Hall 00 00 00 00 00 -> | above Dark 00 00 00 00 00 -> | Maze above 00 00 00 00 00 -> | White 00 00 00 00 00 -> | Crossroads 00 00 00 00 00 -> | (see 148) ff ff ff ff ff -> *************************************|** 0x4a15: Room 155: L:150, R:156, U:154, D:158 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Brown/Tan 00 00 00 00 00 -> Hall right 00 00 00 00 00 -> of Dark 00 00 00 00 00 -> Maze above 00 00 00 00 00 -> White 00 00 00 00 00 -> Crossroads 00 00 00 00 00 -> (see 148) 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4a1d: Room 156: L:155, R:169, U:157, D:149 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Green Hall 00 00 00 00 03 -> ** 2 right of 00 00 00 00 03 -> ** Dark Maze 00 00 00 00 03 -> ** above White 00 00 00 00 03 -> ** Crossroads 00 00 00 00 03 -> ** (see 148) 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4a25: Room 157: L:157, R:157, U:156, D:156 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Light Blue c0 00 00 00 03 -> ** ** Room above c0 00 00 00 03 -> ** ** Green Hall c0 00 00 00 03 -> ** ** 2 right of c0 00 00 00 03 -> ** ** Dark Maze c0 00 00 00 03 -> ** ** above White c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** (see 148) c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4a2d: Room 158: L:159, R:160, U:155, D:157 ff ff 00 ff ff -> **|************* **************** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Yellow Hall 00 00 00 00 00 -> | with barrier 00 00 00 00 00 -> | below Brown 00 00 00 00 00 -> | Hall right of 00 00 00 00 00 -> | Dark Maze 00 00 00 00 00 -> | above White 00 00 00 00 00 -> | Crossroads 00 00 00 00 00 -> | (see 148). 00 00 00 00 00 -> | ff ff ff ff ff -> **|************************************* 0x4a35: Room 159: L:154, R:158, U:176, D:157 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Red Hall 00 00 00 00 00 -> right of 00 00 00 00 00 -> barrier in 00 00 00 00 00 -> room 154 & 00 00 00 00 00 -> Left of 00 00 00 00 00 -> barrier in 00 00 00 00 00 -> room 158. 00 00 00 00 00 -> Dead end. 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4a3d: Room 160: L:158, R:161, U:172, D:170 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Dark Blue 00 00 00 00 00 -> Hall that 00 00 00 00 00 -> connects 00 00 00 00 00 -> 158 and 161. 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4a45: Room 161: L:160, R:153, U:162, D:166 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Light Green 00 00 00 00 03 -> ** Hall 2 right 00 00 00 00 03 -> ** of Yellow Hall 00 00 00 00 03 -> ** with barrier 00 00 00 00 03 -> ** (see room 158). 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff 00 ff ff -> **************** **************** 0x4a4d: Room 162: L:163, R:164, U:165, D:161 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> Black Crossroads 00 00 00 00 00 -> Connects three 00 00 00 00 00 -> dead ends to 00 00 00 00 00 -> path back to 00 00 00 00 00 -> White Crossroads 00 00 00 00 00 -> (see 148-158). 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4a55: Room 163: L:164, R:162, U:172, D:153 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Purple Hall c0 00 00 00 00 -> ** Dead end c0 00 00 00 00 -> ** left of c0 00 00 00 00 -> ** Black c0 00 00 00 00 -> ** Crossroads c0 00 00 00 00 -> ** (see 162). c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4a5d: Room 164: L:162, R:163, U:167, D:154 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Gray Hall 00 00 00 00 03 -> ** Dead end 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** Black 00 00 00 00 03 -> ** Crossroads 00 00 00 00 03 -> ** (see 162). 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4a65: Room 165: L:165, R:165, U:156, D:162 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Gray c0 00 00 00 03 -> ** ** Room. Dead c0 00 00 00 03 -> ** ** end above c0 00 00 00 03 -> ** ** Black c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** (see 162). c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4a6d: Room 166: L:157, R:153, U:161, D:167 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Green c0 00 00 00 03 -> ** ** Room below c0 00 00 00 03 -> ** ** Light Green c0 00 00 00 03 -> ** ** Hall back to c0 00 00 00 03 -> ** ** White c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** (see 148-161). c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4a75: Room 167: L:168, R:150, U:166, D:165 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Purple Hall 00 00 00 00 03 -> ** below Dark 00 00 00 00 03 -> ** Green Room 00 00 00 00 03 -> ** (see 166). 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4a7d: Room 168: L:169, R:167, U:158, D:172 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Red Hall 00 00 00 00 00 -> left of 00 00 00 00 00 -> Purple Hall 00 00 00 00 00 -> below Dark 00 00 00 00 00 -> Green Room 00 00 00 00 00 -> (see 166-167) 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4a85: Room 169: L:167, R:168, U:170, D:171 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Gray Hall c0 00 00 00 00 -> ** 2 left of c0 00 00 00 00 -> ** Purple Hall c0 00 00 00 00 -> ** below Dark c0 00 00 00 00 -> ** Green Room c0 00 00 00 00 -> ** (see 166-167) c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff 00 ff ff -> **************** **************** 0x4a8d: Room 170: L:170, R:170, U:182, D:169 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Peachish c0 00 00 00 03 -> ** ** Pink Room c0 00 00 00 03 -> ** ** above Gray c0 00 00 00 03 -> ** ** Hall (see c0 00 00 00 03 -> ** ** room 169). c0 00 00 00 03 -> ** ** Dead end. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4a95: Room 171: L:149, R:172, U:169, D:153 ff ff 00 ff ff -> **************** **************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Yellow Hall c0 00 00 00 00 -> ** below Gray c0 00 00 00 00 -> ** Hall (see c0 00 00 00 00 -> ** room 169). c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4a9d: Room 172: L:171, R:163, U:167, D:165 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** Brown Hall 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** Yellow Hall 00 00 00 00 03 -> ** below Gray 00 00 00 00 03 -> ** Hall (see 00 00 00 00 03 -> ** rooms 169 00 00 00 00 03 -> ** and 171). 00 00 00 00 03 -> ** Dead end. 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4aa5: Room 173: L: 98, R: 93, U:174, D:177 ff ff 00 ff ff -> **************** **************** 00 00 00 00 03 -> ** Blue Hall 00 00 00 00 03 -> ** right of 00 00 00 00 03 -> ** Light Green 00 00 00 00 03 -> ** Hall above 00 00 00 00 03 -> ** 1 room Dark Maze 00 00 00 00 03 -> ** above Red Hall 00 00 00 00 03 -> ** near Pell credit 00 00 00 00 03 -> ** room (see 97-98) 00 00 00 00 03 -> ** 00 00 00 00 03 -> ** ff ff ff ff ff -> **************************************** 0x4aad: Room 174: L:175, R:176, U: 4, D:173 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Yellow Hall 00 00 00 00 00 -> above Blue 00 00 00 00 00 -> Hall that ties 00 00 00 00 00 -> back to rooms 00 00 00 00 00 -> in the 90s 00 00 00 00 00 -> (see room 173) 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** 0x4ab5: Room 175: L:105, R:174, U: 94, D:105 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** Red Hall c0 00 00 00 00 -> ** Dead end. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4abd: Room 176: L:174, R:178, U:177, D:177 ff fc c3 3f ff -> ************** ** ** ************** 00 00 c3 00 00 -> ** ** 00 00 c3 00 00 -> ** ** Dark Maze 03 ff ff ff c0 -> **************************** right of 03 ff ff ff c0 -> **************************** Yellow and 00 00 c3 00 00 -> ** ** Blue Halls 00 00 c3 00 00 -> ** ** that tie 03 fc c3 3f c0 -> ******** ** ** ******** back to 90s 03 fc c3 3f c0 -> ******** ** ** ******** (see rooms 00 0c c3 30 00 -> ** ** ** ** 173 & 174) 00 0c c3 30 00 -> ** ** ** ** ff cc c3 33 ff -> ********** ** ** ** ** ********** 0x4ac5: Room 177: L:105, R:153, U:176, D:176 ff cc c3 33 ff -> ********** ** ** ** ** ********** c0 0c c3 33 33 -> ** ** ** ** ** ** ** ** Dark Maze that c0 0c c3 33 33 -> ** ** ** ** ** ** ** ** combines with fc fc c3 33 33 -> ****** ****** ** ** ** ** ** ** room 176. To fc fc c3 33 33 -> ****** ****** ** ** ** ** ** ** get across from cc 0c 00 33 33 -> ** ** ** ** ** ** ** left, center cc 0c 00 33 33 -> ** ** ** ** ** ** ** yourself along cf ff c3 ff 33 -> ** ************** ********** ** ** left edge of 176; cf ff c3 ff 33 -> ** ************** ********** ** ** go R to wall, D c0 00 c3 00 03 -> ** ** ** ** to wall, R to wall, c0 00 c3 00 03 -> ** ** ** ** up to wall, R out. ff fc c3 3f ff -> ************** ** ** ************** To get back, reverse. 0x4acd: Room 178: L:176, R:179, U:109, D:152 ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Purple Room 00 00 00 00 00 -> | with barrier. 00 00 00 00 00 -> | Right of dark 00 00 00 00 00 -> | Maze that leads 00 00 00 00 00 -> | back to 90s (see 00 00 00 00 00 -> | room 173-177). 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> *************************************|** 0x4ad5: Room 179: L:178, R:180, U:181, D: 93 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> 00 00 00 00 00 -> Light Blue 00 00 00 00 00 -> Hall right 00 00 00 00 00 -> of barrier 00 00 00 00 00 -> in room 178. 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4add: Room 180: L:179, R: 99, U:107, D:104 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> Brown Hall 00 00 00 00 00 -> 2 rooms 00 00 00 00 00 -> right of 00 00 00 00 00 -> barrier in 00 00 00 00 00 -> room 178. 00 00 00 00 00 -> Right leads 00 00 00 00 00 -> to barrier. 00 00 00 00 00 -> Dead end. ff ff ff ff ff -> **************************************** 0x4ae5: Room 181: L:181, R:181, U:179, D:179 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Gray Room c0 00 00 00 03 -> ** ** above Light c0 00 00 00 03 -> ** ** Blue Hall c0 00 00 00 03 -> ** ** byond barrier c0 00 00 00 03 -> ** ** in room 178. c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4aed: Room 182: L:182, R:182, U:148, D: 39 ff ff 00 ff ff -> **************** **************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Dark Gray c0 00 00 00 03 -> ** ** Room below c0 00 00 00 03 -> ** ** White c0 00 00 00 03 -> ** ** Crossroads c0 00 00 00 03 -> ** ** 2 screens c0 00 00 00 03 -> ** ** right of c0 00 00 00 03 -> ** ** Peach room c0 00 00 00 03 -> ** ** above Pell c0 00 00 00 03 -> ** ** credit room ff ff ff ff ff -> **************************************** 0x4af5: Room 183: L:204, R:191, U: 38, D:184 ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff f0 -> ****************** ************** ff ff c3 ff f0 -> ****************** ************** Part of Yellow ff ff c3 ff f3 -> ****************** ************** ** Maze below Pell ff ff c3 ff f3 -> ****************** ************** ** credit room. This c0 00 00 00 03 -> ** ** screen is reached c0 00 00 00 03 -> ** ** by using the bridge cf ff c3 fc ff -> ** ************** ******** ******** to get to where the cf ff 00 fc ff -> ** ************ ****** ******** sword starts out in 0f ff 00 fc ff -> ************ ****** ******** game 4, then going 0f ff 00 fc ff -> ************ ****** ******** down one screen. ff ff 00 fc ff -> **************** ****** ******** 0x4afd: Room 184: L:188, R:185, U:183, D:186 ff ff 00 fc ff -> **************** ****** ******** c0 00 00 fc 00 -> ** ****** c0 00 00 fc 00 -> ** ****** Gray Maze below c0 00 00 3f ff -> ** ************** Yellow Maze. 00 00 00 00 00 -> Two rooms south 00 00 00 00 00 -> of where sword 00 00 00 00 00 -> starts out in 00 00 00 00 00 -> game 4. c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** 0x4b05: Room 185: L:184, R:198, U:186, D:193 ff fc ff cf cf -> ************** ********** ****** **** 00 00 ff cf cf -> ********** ****** **** 00 00 ff cf cf -> ********** ****** **** Part of Gray ff ff ff cf cf -> ************************** ****** **** Maze below 00 00 00 c0 0f -> ** **** Yellow Maze 00 00 00 c0 0f -> ** **** (see room 184). 00 00 00 c0 0f -> ** **** 00 00 00 c0 0f -> ** **** 00 00 00 ff ff -> **************** 00 00 00 ff ff -> **************** 00 00 00 ff ff -> **************** ff ff fc ff ff -> ********************** **************** 0x4b0d: Room 186: L:187, R:196, U:190, D:185 ff 3f 3f ff ff -> ******** ****** ********************** 0f 30 03 00 00 -> **** ** ** 0f 30 03 00 00 -> **** ** ** 0f 3f ff 0f ff -> **** ************** ************ Part of Gray 00 00 03 0f ff -> ** ************ Maze below 0c 00 03 00 00 -> ** FK ** Yellow Maze 0c 00 03 00 00 -> ** ** (see room 184). 0c 00 03 fc ff -> ** ******** ******** Starting point 0c 00 03 fc ff -> ** ******** ******** of the FLASHING 0c 00 00 0c 0f -> ** ** **** KEY in game 4. 0c 00 00 0c 0f -> ** ** **** ff fc ff cf cf -> ************** ********** ****** **** 0x4b15: Room 187: L:190, R:186, U:188, D:189 fc 00 03 ff ff -> ****** ****************** c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** 00 00 00 00 00 -> Part of Gray 00 00 3f c0 00 -> ******** Maze below 00 ff 3f c0 00 -> ******** ******** Yellow Maze 00 f0 3f c0 00 -> **** ******** (see room 184). 00 ff f0 00 00 -> ************ 00 00 00 00 00 -> c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** ff ff c3 ff ff -> ****************** ****************** 0x4b1d: Room 188: L:185, R:184, U:189, D:187 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Part of Gray c0 00 00 00 03 -> ** ** Maze below c0 00 00 00 00 -> ** Yellow Maze c0 00 00 00 00 -> ** (see room 184). c0 00 00 00 00 -> ** c0 00 00 00 00 -> ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** fc 00 03 ff ff -> ****** ****************** 0x4b25: Room 189: L:196, R:196, U:187, D:196 ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** fc 00 00 00 3f -> ****** ****** Part of Gray fc 00 00 00 3f -> ****** ****** Maze below fc 00 00 00 3f -> ****** ****** Yellow Maze fc 00 00 00 3f -> ****** ****** (see room 184). fc 00 00 00 3f -> ****** ****** Dead end. fc 00 00 00 3f -> ****** ****** ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4b2d: Room 190: L:191, R:187, U: 34, D:186 ff ff ff ff ff -> **************************************** f0 03 ff ff ff -> **** ************************** f0 03 ff ff ff -> **** ************************** f3 f3 fc 00 00 -> **** ****** ******** Part of Gray f3 f3 fc 00 00 -> **** ****** ******** Maze below 03 f3 00 00 00 -> ****** ** Yellow Maze 03 f3 00 00 00 -> ****** ** (see room 184). f3 f3 3c 00 00 -> **** ****** ** **** f3 f3 3c 00 00 -> **** ****** ** **** f0 03 3c ff ff -> **** ** **** **************** f0 03 3c ff ff -> **** ** **** **************** ff 3f 3f ff ff -> ******** ****** ********************** 0x4b35: Room 191: L:183, R:190, U: 35, D:192 ff ff ff ff ff -> **************************************** 00 03 ff ff ff -> ************************** 00 03 ff ff ff -> ************************** Part of Gray c0 03 ff f0 03 -> ** ************** ** Maze below c0 03 ff f0 03 -> ** ************** ** Yellow Maze c0 03 ff f0 00 -> ** ************** (see room 184) c0 03 00 30 00 -> ** ** ** left of Flashing c0 03 3f 30 03 -> ** ** ****** ** ** Key room. c0 03 3f 30 03 -> ** ** ****** ** ** c0 03 3f 00 03 -> ** ** ****** ** c0 00 03 ff ff -> ** ****************** ff ff f3 ff ff -> ******************** ****************** 0x4b3d: Room 192: L:195, R:193, U:191, D:197 ff ff f3 ff ff -> ******************** ****************** f0 00 00 00 0f -> **** **** f0 00 00 00 0f -> **** **** Part of Gray ff 00 00 00 ff -> ******** ******** Maze below ff 00 00 00 ff -> ******** ******** Yellow Maze ff 00 f3 c0 ff -> ******** **** **** ******** (see room 184). ff 00 f3 c0 ff -> ******** **** **** ******** Dead end (from f0 00 00 00 0f -> **** **** above). f0 00 00 00 0f -> **** **** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4b45: Room 193: L:192, R:198, U:185, D:194 ff ff fc ff ff -> ********************** **************** fc 00 00 00 03 -> ****** ** fc 00 00 00 03 -> ****** ** Part of Gray fc 00 00 00 03 -> ****** ** Maze below fc 0c 00 03 03 -> ****** ** ** ** Yellow Maze fc 03 00 00 03 -> ****** ** ** (see room 184). fc 00 00 00 03 -> ****** ** fc 00 00 00 03 -> ****** ** fc 00 00 00 03 -> ****** ** fc 00 00 00 03 -> ****** ** 0c 00 00 00 03 -> ** ** cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** 0x4b4d: Room 194: L:195, R:198, U:193, D:196 cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** Part of Gray cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** Maze below cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** Yellow Maze cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** (see room 184). cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** cc d9 99 99 b3 -> ** ** ** ** ** ** ** ** ** ** ** cc 00 00 00 03 -> ** ** ** cc 00 00 00 03 -> ** ** ** cf ff ff ff ff -> ** ************************************ c0 3f ff ff ff -> ** ****************************** 0x4b55: Room 195: L:202, R:192, U:183, D:194 ff ff ff ff ff -> **************************************** fc 00 00 03 ff -> ****** ********** Part of Gray f0 00 00 00 ff -> **** ******** Maze below c0 00 00 00 3f -> ** ****** Yellow Maze. cf ff c0 00 0f -> ** ************** **** Dead end. To cf ff c0 00 03 -> ** ************** ** get to from cf ff ff c0 03 -> ** ********************** ** Flashing Key c0 3f f3 c0 03 -> ** ********** **** ** room: upper R c0 3f 03 f0 03 -> ** ****** ****** ** exit, U, U, L, c0 3f 03 ff 03 -> ** ****** ********** ** L c0 3f ff ff 00 -> ** ********************** ff ff ff ff ff -> **************************************** 0x4b5d: Room 196: L:186, R:197, U:194, D:198 c0 3f ff ff ff -> ** ****************************** 00 00 00 00 00 -> 00 00 f8 6c 00 -> ***** ** ** Part of Gray fc 00 d8 7c 00 -> ****** ** ** ***** Maze below fc 00 00 00 00 -> ****** Yellow Maze 0f ff ff ff ff -> ************************************ (see room 184). 0c 0f ff ff ff -> ** **************************** cc 0c 0f ff ff -> ** ** ** ******************** cc cc 0c 0f ff -> ** ** ** ** ** ************ c0 c0 c0 00 00 -> ** ** ** c0 c0 c0 c0 00 -> ** ** ** ** ff ff ff ff f3 -> ************************************ ** 0x4b65: Room 197: L:196, R:202, U:192, D:200 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 7f 00 -> ******* 00 1f 80 e3 80 -> ****** *** *** Part of Gray 00 39 c0 7f 00 -> *** *** ******* Maze below c0 39 c0 00 00 -> ** *** *** Yellow Maze c0 1f 80 00 00 -> ** ****** (see room 184). c0 00 00 0f c0 -> ** ****** ff ff fc 0c c0 -> ********************** ** ** 00 3f fc 0f c0 -> ************ ****** 00 00 fc 00 00 -> ****** ff ff fc 00 03 -> ********************** ** 0x4b6d: Room 198: L:193, R:206, U:196, D:199 ff ff ff ff f3 -> ************************************ ** ff ff ff ff f3 -> ************************************ ** ff ff ff ff f3 -> ************************************ ** Part of Gray ff ff ff ff f3 -> ************************************ ** Maze below ff ff ff ff f3 -> ************************************ ** Yellow Maze ff ff ff ff f0 -> ************************************ (see room 184). c0 00 00 00 f3 -> ** **** ** cc f3 ff fc f3 -> ** ** **** **************** **** ** cc f3 c0 00 f3 -> ** ** **** **** **** ** cc f3 cf fc f3 -> ** ** **** **** ********** **** ** cc f3 cf 00 00 -> ** ** **** **** **** cc f3 cf 3f ff -> ** ** **** **** **** ************** 0x4b75: Room 199: L:203, R:200, U:198, D:216 cc f3 cf 3f ff -> ** ** **** **** **** ************** 0f f3 cf 3f ff -> ******** **** **** ************** 0c 03 cf 3f ff -> ** **** **** ************** fc ff cf 3c 00 -> ****** ********** **** **** Part of Gray 00 fc 03 3c 00 -> ****** ** **** Maze below f0 fc 03 3c ff -> **** ****** ** **** ******** Yellow Maze ff ff ff 3c ff -> ************************ **** ******** (see room 184). ff ff ff 3c 00 -> ************************ **** 00 00 00 3c 00 -> **** 00 00 00 3f ff -> ************** ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4b7d: Room 200: L:199, R:201, U:197, D:203 ff ff fc 00 03 -> ********************** ** ff f0 3c 00 03 -> ************ **** ** ff f3 3c 00 00 -> ************ ** **** Part of Gray 00 33 0c 00 03 -> ** ** ** ** Maze below 00 33 cc 00 03 -> ** **** ** ** Yellow Maze ff 03 c0 00 00 -> ******** **** (see room 184). ff ff f0 00 03 -> ******************** ** 00 00 3f ff ff -> ********************** 00 00 00 00 00 -> ff fc 00 00 00 -> ************** ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ 0x4b85: Room 201: L:200, R:215, U:202, D:202 ff cf ff ff f3 -> ********** ************************ ** ff cf c0 03 f3 -> ********** ****** ****** ** 03 cf 8f f1 f3 -> **** ***** ******** ***** ** Part of Gray c3 c0 00 00 03 -> ** **** ** Maze below c3 ff 8f f1 ff -> ** *********** ******** ********* Yellow Maze 03 ff c0 03 ff -> ************ ********** (see room 184). ff f3 ff ff 00 -> ************ ****************** ff f3 ff ff ff -> ************ ************************** 00 00 00 30 0f -> ** **** 00 00 3f 33 cf -> ****** ** **** **** ff ff 3f 33 cf -> **************** ****** ** **** **** ff ff 3f 33 cf -> **************** ****** ** **** **** 0x4b8d: Room 202: L:197, R:200, U:201, D:201 ff ff 3f 33 cf -> **************** ****** ** **** **** 00 ff 3f 33 cf -> ******** ****** ** **** **** 00 f0 00 33 cf -> **** ** **** **** Part of Gray 00 ff fc 33 03 -> ************** ** ** ** Maze below 30 00 0c 00 03 -> ** ** ** Yellow Maze 30 ff cc 00 03 -> ** ********** ** ** (see room 184). 00 ff cf ff f3 -> ********** **************** ** 30 00 cf 0f f3 -> ** ** **** ******** ** 30 cf cf 0f f3 -> ** ** ****** **** ******** ** 00 cf c0 00 03 -> ** ****** ** 00 cf c0 00 f3 -> ** ****** **** ** ff cf ff ff f3 -> ********** ************************ ** 0x4b95: Room 203: L:211, R:199, U:200, D:243 ff fc ff ff ff -> ************** ************************ fc 00 c0 00 00 -> ****** ** ff fc c0 00 00 -> ************** ** Part of Gray ff fc cf f3 ff -> ************** ** ******** ********** Maze below ff fc 0c 33 c0 -> ************** ** ** **** Yellow Maze ff ff fc 3f cf -> ********************** ******** **** (see room 184). ff ff fc 00 0f -> ********************** **** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ 0x4b9d: Room 204: L:205, R:183, U: 37, D:207 ff ff ff ff ff -> **************************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** c0 00 ff ff f3 -> ** ******************** ** Part of Gray c0 00 ff ff f3 -> ** ******************** ** Maze below c0 00 c0 00 03 -> ** ** ** Yellow Maze c0 00 c0 00 03 -> ** ** ** (see room 184) c0 00 cf ff ff -> ** ** ******************** c0 00 cf ff ff -> ** ** ******************** 00 00 c0 00 00 -> ** 00 00 c0 00 00 -> ** c0 00 ff ff ff -> ** ************************ 0x4ba5: Room 205: L:206, R:204, U: 36, D:206 ff ff ff ff ff -> **************************************** ff 00 00 00 0f -> ******** **** 0f 00 00 00 0f -> **** **** Part of Gray cf 00 00 00 0f -> ** **** **** Maze below cf 00 00 00 0f -> ** **** **** Yellow Maze cf 00 00 00 0f -> ** **** **** (see room 184) c0 00 00 00 0f -> ** **** cf ff f0 ff ff -> ** **************** **************** cf ff f0 ff ff -> ** **************** **************** 0f 00 00 00 00 -> **** ff 00 00 00 00 -> ******** ff 3f ff ff ff -> ******** ****************************** 0x4bad: Room 206: L:198, R:205, U:205, D:197 ff 3f ff ff ff -> ******** ****************************** ff 3f ff ff ff -> ******** ****************************** ff 30 00 00 00 -> ******** ** Part of Gray ff 33 ff ff ff -> ******** ** ************************** Maze below ff 30 00 00 0f -> ******** ** **** Yellow Maze 03 3c 03 ff cf -> ** **** ************ **** (see room 184) f3 00 03 00 cf -> **** ** ** ** **** f3 ff ff 00 cf -> **** ****************** ** **** f0 00 00 00 cf -> **** ** **** ff ff ff fc c0 -> ****************************** ** 00 00 00 00 ff -> ******** ff ff ff ff ff -> **************************************** 0x4bb5: Room 207: L:209, R:208, U:204, D:210 c0 00 ff ff ff -> ** ************************ c0 00 ff ff 00 -> ** **************** c0 00 ff ff ff -> ** ************************ Blue Maze room c0 00 ff ff 00 -> ** **************** connected to c0 00 ff ff ff -> ** ************************ Gray Maze below c0 00 00 00 00 -> ** Yellow Maze 00 00 00 00 00 -> (see room 184) ff cf ff ff ff -> ********** **************************** ff cf ff ff ff -> ********** **************************** ff cf ff ff ff -> ********** **************************** ff cf ff fc 3f -> ********** ****************** ****** ff cf ff fc 3f -> ********** ****************** ****** 0x4bbd: Room 208: L:207, R:209, U:183, D:204 ff ff ff ff ff -> **************************************** 00 00 00 0f ff -> ************ f0 00 00 0f ff -> **** ************ Blue Maze room 00 00 00 0f ff -> ************ connected to f0 00 00 0f ff -> **** ************ Gray Maze below 00 00 00 0f ff -> ************ Yellow Maze 00 00 00 0f ff -> ************ (see room 184). f0 00 00 00 0f -> **** **** Dead end. f0 00 00 00 0f -> **** **** ff ff ff 00 0f -> ************************ **** ff ff ff 00 0f -> ************************ **** ff ff ff ff ff -> **************************************** 0x4bc5: Room 209: L:208, R:207, U:206, D:205 ff ff ff ff ff -> **************************************** c0 00 03 ff ff -> ** ****************** cc 00 03 ff 0f -> ** ** ********** **** Blue Maze room cc 00 00 00 0f -> ** ** **** connected to cc 00 00 00 3f -> ** ** ****** Gray Maze below fc 00 00 00 3f -> ****** ****** Yellow Maze fc 00 00 00 00 -> ****** (see room 184). cc 00 00 00 3f -> ** ** ****** Dead end. cc 00 00 00 0f -> ** ** **** cc 00 03 ff 0f -> ** ** ********** **** c0 00 03 ff ff -> ** ****************** ff ff ff ff ff -> **************************************** 0x4bcd: Room 210: L:206, R:183, U:207, D:204 ff cf ff fc 3f -> ********** ****************** ****** ff 03 ff fc 03 -> ******** **************** ** ff 03 ff fc 03 -> ******** **************** ** Blue Maze room ff cf ff ff f3 -> ********** ************************ ** connected to f0 00 00 00 33 -> **** ** ** Gray Maze below f0 00 00 00 33 -> **** ** ** Yellow Maze f0 00 00 00 33 -> **** ** ** (see room 184). f0 00 00 00 33 -> **** ** ** Dead end. f0 00 00 00 33 -> **** ** ** f0 00 00 00 03 -> **** ** ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4bd5: Room 211: L:212, R:203, U:216, D:217 ff ff ff cf ff -> ************************** ************ ff ff ff cf ff -> ************************** ************ ff ff ff cf ff -> ************************** ************ Pink passage ff ff ff cf ff -> ************************** ************ at beginning of ff ff ff cf ff -> ************************** ************ "hall" that ff ff ff cf ff -> ************************** ************ connects the ff ff ff cf ff -> ************************** ************ Gray Maze to the ff ff ff cf ff -> ************************** ************ Brown Maze of 00 00 00 00 00 -> the Flashing 00 00 00 00 00 -> Castle fc ff ff ff ff -> ****** ******************************** fc ff ff ff ff -> ****** ******************************** 0x4bdd: Room 212: L:213, R:211, U:218, D:219 f3 cf ff 3f ff -> **** **** ************ ************** f3 cf ff 3f ff -> **** **** ************ ************** ff cf ff 3f ff -> ********** ************ ************** Continuation ff cf ff 3f ff -> ********** ************ ************** of "Pink passage" ff cf ff 3f ff -> ********** ************ ************** from room 211. ff cf ff 3f ff -> ********** ************ ************** ff cf ff 3f ff -> ********** ************ ************** ff cf ff 3f ff -> ********** ************ ************** 00 00 00 00 00 -> 00 00 00 00 00 -> cf ff 3f fc ff -> ** ************ ************ ******** cf ff 3f fc ff -> ** ************ ************ ******** 0x4be5: Room 213: L:214, R:212, U:220, D:221 f3 33 3f 3f f3 -> **** ** ** ** ****** ********** ** f3 33 3f 3f f3 -> **** ** ** ** ****** ********** ** f3 33 3f 3f f3 -> **** ** ** ** ****** ********** ** Continueation f3 33 3f 00 03 -> **** ** ** ** ****** ** of passage from f3 33 3f f3 ff -> **** ** ** ** ********** ********** Gray Maze to f3 33 3f f3 ff -> **** ** ** ** ********** ********** Brown Maze, walls f3 33 3f f3 ff -> **** ** ** ** ********** ********** turn Light Blue f3 33 3f f3 ff -> **** ** ** ** ********** ********** here (see rooms 00 00 00 00 00 -> 211 & 212) 00 00 00 00 00 -> f3 ff f3 f3 cf -> **** ************** ****** **** **** f3 ff f3 f3 cf -> **** ************** ****** **** **** 0x4bed: Room 214: L:215, R:213, U:228, D:223 fc cf cc cf 3f -> ****** ** ****** ** ** **** ****** fc cf cc 0f 3f -> ****** ** ****** ** **** ****** fc cf cf fc 3f -> ****** ** ****** ********** ****** Continuation fc cf cf fc ff -> ****** ** ****** ********** ******** of Light Blue fc cf cf fc ff -> ****** ** ****** ********** ******** passage (see 00 0f cf 00 ff -> 2 ****** **** ******** rooms 211-213). f3 ff cf 3f ff -> **** ************ **** ************** Starting point f3 ff cf 3f ff -> **** ************ **** ************** of TOKEN 2 in 00 00 00 00 00 -> game 4. Guarded 00 00 00 00 00 -> by the Red cf cc ff ff cf -> ** ****** ** ****************** **** Dragon. cf cc ff ff cf -> ** ****** ** ****************** **** 0x4bf5: Room 215: L:201, R:214, U:232, D:230 ff fc fc f3 3f -> ************** ****** **** ** ****** ff fc fc f3 3f -> ************** ****** **** ** ****** ff fc fc f3 3f -> ************** ****** **** ** ****** Light Gray Maze ff fc fc f3 3f -> ************** ****** **** ** ****** room, at left ff fc fc f3 3f -> ************** ****** **** ** ****** end of horizontal ff fc fc f0 00 -> ************** ****** **** passage that 03 fc fc ff ff -> ******** ****** **************** connects the f0 fc fc ff ff -> **** ****** ****** **************** Gray Maze to the fc 00 00 00 00 -> ****** Brown Maze fc 00 00 00 00 -> ****** (see 211-214). ff 33 33 ff ff -> ******** ** ** ** ****************** ff 33 33 ff ff -> ******** ** ** ** ****************** 0x4bfd: Room 216: L:218, R:200, U:217, D:211 ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ Part of Gray ff fc ff ff ff -> ************** ************************ Maze under f3 fc ff ff ff -> **** ******** ************************ Yellow Maze 03 fc ff ff ff -> ******** ************************ (see room 184). 33 fc 00 00 0f -> ** ******** **** Goes into to f3 ff 00 00 0f -> **** ********** **** other rooms, f3 ff 00 00 0f -> **** ********** **** but both are f3 ff 00 00 0f -> **** ********** **** dead ends. 00 00 00 00 0f -> **** ff ff ff cf ff -> ************************** ************ 0x4c05: Room 217: L:219, R:203, U:211, D:216 fc ff ff ff ff -> ****** ******************************** f0 00 03 ff ff -> **** ****************** c3 ff f3 ff cf -> ** ************** ************ **** Part of Gray cf ff f3 ff cf -> ** **************** ************ **** Maze off of cf 3c 00 0f cf -> ** **** **** ****** **** "Pink Passage" cf 3f ff ff cf -> ** **** ************************ **** (see 211-212). cf ff ff ff cf -> ** ****************************** **** Dead end from cc ff 00 00 0f -> ** ** ******** **** both above and fc ff f3 ff ff -> ****** ************ ****************** below. fc ff f3 ff ff -> ****** ************ ****************** fc 00 03 ff ff -> ****** ****************** ff fc ff ff ff -> ************** ************************ 0x4c0d: Room 218: L:220, R:216, U:219, D:212 cc cc cf f3 ff -> ** ** ** ** ** ******** ********** ff ff cf 03 ff -> ****************** **** ********** c0 00 0f 3f 3f -> ** **** ****** ****** Part of Gray cf ff cf 3f 3f -> ** ************** **** ****** ****** Maze off of cf ff cf 3f 3f -> ** ************** **** ****** ****** "Pink Passage" c0 00 0f 3f 00 -> ** **** ****** (see 211-212). ff cf ff 3f f0 -> ********** ************ ********** Wraps around ff cf ff 00 3f -> ********** ************ ****** vertically 03 cf c3 3f ff -> **** ****** ** ************** through 219 f3 c0 03 3f ff -> **** **** ** ************** back to 211. f3 cf c3 30 00 -> **** **** ****** ** ** f3 cf ff 3f ff -> **** **** ************ ************** 0x4c15: Room 219: L:222, R:217, U:212, D:218 cf ff 3f fc ff -> ** ************ ************ ******** cc 03 3f fc ff -> ** ** ** ************ ******** cc f3 3f fc c3 -> ** ** **** ** ************ ** ** Part of Gray cc 33 00 fc c3 -> ** ** ** ** ****** ** ** Maze off of cf f3 3c 3c c3 -> ** ******** ** **** **** ** ** "Pink Passage" c0 03 3f 0c c3 -> ** ** ****** ** ** ** (see 210-211). ff ff 3f cc ce -> **************** ******** ** ** *** Wraps around 00 00 00 c0 03 -> ** ** vertically ff ff fc ff ff -> ********************** **************** through 218 ff ff fc 00 03 -> ********************** ** back to 211. c0 00 0f 03 ff -> ** **** ********** cc cc cf f3 ff -> ** ** ** ** ** ******** ********** 0x4c1d: Room 220: L:228, R:218, U:222, D:213 ff fc f3 c3 3f -> ************** **** **** ** ****** 00 00 f3 0f 33 -> **** ** **** ** ** ff fc f3 3f 33 -> ************** **** ** ****** ** ** Part of Gray 00 3c ff 3f 33 -> **** ******** ****** ** ** Maze off of fc 3c 03 30 33 -> ****** **** ** ** ** ** "Light Blue ff 3f f3 33 f3 -> ******** ********** ** ** ****** ** Passage" (see ff 3f 03 33 f3 -> ******** ****** ** ** ****** ** 213-214). 03 30 3f 30 33 -> ** ** ****** ** ** ** Wraps around ff 33 f0 30 30 -> ******** ** ****** ** ** vertically 03 33 03 ff 33 -> ** ** ** ********** ** ** through 221 f3 33 3f 00 33 -> **** ** ** ** ****** ** ** and 222). f3 33 3f 3f f3 -> **** ** ** ** ****** ********** ** 0x4c25: Room 221: L:223, R:219, U:213, D:222 f3 ff f3 f3 cf -> **** ************** ****** **** **** f3 c7 f3 f3 cf -> **** **** ******* ****** **** **** f3 d0 03 f3 cf -> **** **** * ****** **** **** Part of Gray f3 ff ff f3 cf -> **** ********************** **** **** Maze off of f3 00 0c 33 cf -> **** ** ** ** **** **** "Light Blue f3 00 cc f3 cf -> **** ** ** ** **** **** **** Passage" (see f3 00 c0 f3 03 -> **** ** ** **** ** ** 213-214). f0 00 cc f3 ff -> **** ** ** **** ********** Wraps around ff ff cc 33 f3 -> ****************** ** ** ****** ** vertically f0 3f cf f0 03 -> **** ******** ******** ** through 220 f3 3c cc f0 03 -> **** ** **** ** ** **** ** and 222). f3 3c cc f3 f3 -> **** ** **** ** ** **** ****** ** 0x4c2d: Room 222: L:224, R:219, U:221, D:220 f3 3c cc f3 f3 -> **** ** **** ** ** **** ****** ** f3 00 cc f0 3f -> **** ** ** ** **** ****** f3 00 cc 3f 03 -> **** ** ** ** ****** ** Part of Gray f3 ff cf 3f f3 -> **** ************ **** ********** ** Maze off of f3 f0 0c 30 33 -> **** ****** ** ** ** ** "Light Blue f0 03 fc f0 3f -> **** ******** **** ****** Passage" (see f3 f3 0c 00 3f -> **** ****** ** ** ****** 213-214). f0 c3 0f f0 00 -> **** ** ** ******** Wraps around f0 03 00 3f 03 -> **** ** ****** ** vertically ff ff cf 03 03 -> ****************** **** ** ** through 220 c3 c0 c3 c3 03 -> ** **** ** **** ** ** and 221). ff fc f3 c3 3f -> ************** **** **** ** ****** 0x4c35: Room 223: L:227, R:231, U:214, D:224 cf cc ff ff cf -> ** ****** ** ****************** **** 00 cc ff c0 cf -> ** ** ********** ** **** fc cc ff cc cf -> ****** ** ** ********** ** ** **** Part of Gray 3c cc 00 0c c0 -> **** ** ** ** ** Maze south of fc cf f3 fc ff -> ****** ** ******** ******** ******** "Light Blue 00 c0 30 04 0f -> ** ** * **** Passage" room ff cf f3 e7 cc -> ********** ******** ***** ***** ** 214 (Token 2 00 cf 00 20 cf -> ** **** * ** **** room). Loops fc cf 3f 3c c0 -> ****** ** **** ****** **** ** vertically fc cf 3f 3c ff -> ****** ** **** ****** **** ******** with 224 & 228. 0c cc 33 30 00 -> ** ** ** ** ** ** fc cf 33 33 ff -> ****** ** **** ** ** ** ********** 0x4c3d: Room 224: L:226, R:225, U:223, D:228 fc cf 33 33 ff -> ****** ** **** ** ** ** ********** cc c6 33 30 00 -> ** ** ** ** ** ** ** cc c6 33 3f ff -> ** ** ** ** ** ** ************** Part of Gray 0c c0 33 00 30 -> ** ** ** ** ** Maze near fc ff f3 3f 3f -> ****** ************ ** ****** ****** "Light Blue 00 00 03 03 00 -> ** ** Passage" room ff fc ff f3 ff -> ************** ************ ********** 214 (Token 2 00 0c 00 00 00 -> ** room). Loops ff cf fc ff ff -> ********** ********** **************** vertically c0 cc 0c c0 00 -> ** ** ** ** ** with 223 & 228. cc cc 0c cf ff -> ** ** ** ** ** ** ************ fc cf 3c cf 3f -> ****** ** **** **** ** **** ****** 0x4c45: Room 225: L:224, R:226, U:227, D:229 ff ff 3f cf ff -> **************** ******** ************ 00 00 00 c0 ff -> ** ******** ff ff fc c0 ff -> ********************** ** ******** Part of Gray 00 f0 3c c0 00 -> **** **** ** Maze near fc 03 3c fc cf -> ****** ** **** ****** ** **** "Light Blue 07 f3 00 3c cf -> ******* ** **** ** **** Passage" room e7 f3 c0 3c cf -> *** ******* **** **** ** **** 214 (token 2 00 13 c0 0c c0 -> * **** ** ** room) - go D ff d3 ff ec ff -> ********** * ************* ** ******** to 223, D to 00 d0 00 ec ff -> ** * *** ** ******** 224, R to here. fc df ff ec c0 -> ****** ** **************** ** ** fc de 7c ec cf -> ****** ** **** ***** *** ** ** **** 0x4c4d: Room 226: L:225, R:224, U:229, D:227 f3 cc cf 33 f3 -> **** **** ** ** **** ** ****** ** f3 ff cf 33 f3 -> **** ************ **** ** ****** ** f3 ff cc 33 f3 -> **** ************ ** ** ****** ** Part of Gray 00 3f cc f0 00 -> ******** ** **** Maze near ff ff cc f3 cf -> ****************** ** **** **** **** "Light Blue c0 3c cc f3 c0 -> ** **** ** ** **** **** Passage" room ff 3f cc ff ff -> ******** ******** ** **************** 214 (token 2 00 3f cc 00 00 -> ******** ** room) - go D ff 3f cc 33 ff -> ******** ******** ** ** ********** to 223, D to ff 3f cf f3 ff -> ******** ******** ******** ********** 224, L to here. 00 00 cf c0 03 -> ** ****** ** ff ff cf cf ff -> ****************** ****** ************ 0x4c55: Room 227: L:229, R:223, U:226, D:225 ff ff cf cf ff -> ****************** ****** ************ c0 00 0c 00 00 -> ** ** cf 3f ff ff ff -> ** **** ****************************** Part of Gray c0 03 00 00 00 -> ** ** Maze near ff f3 07 cf cf -> ************ ** ***** ****** **** "Light Blue c0 33 07 cc c0 -> ** ** ** ***** ** ** Passage" room c0 33 07 cc ff -> ** ** ** ***** ** ******** 214 (token 2 c0 33 fc cc 00 -> ** ** ******** ** ** room) - from c0 30 00 fc f3 -> ** ** ****** **** ** 214 leftmost f3 f3 3c 0c ff -> **** ****** ** **** ** ******** Down, then f0 03 3f cc 00 -> **** ** ******** ** left. ff ff 3f cf ff -> **************** ******** ************ 0x4c5d: Room 228: L:231, R:220, U:224, D:214 fc cf 3c cf 3f -> ****** ** **** **** ** **** ****** f8 cf 3f cc 00 -> ***** ** **** ******** ** 01 cf 30 0f ff -> *** **** ** ************ Part of Gray fd cf 3f c0 00 -> ****** *** **** ******** Maze north of 3d 03 0f ff ff -> **** * ** ******************** "Light Blue fd 03 cc c0 03 -> ****** * **** ** ** ** Passage" room 3d 03 cc ff f3 -> **** * **** ** ************ ** 214 (Token 2 fd ff cc ff f0 -> ****** *********** ** ************ room). Loops 3c 0f cc c0 33 -> **** ****** ** ** ** ** vertically ff cf cc cf 30 -> ********** ****** ** ** **** ** 223 & 224. ff cf cc cf 33 -> ********** ****** ** ** **** ** ** fc cf cc cf 3f -> ****** ** ****** ** ** **** ****** 0x4c65: Room 229: L:233, R:230, U:225, D:226 fc de 7c ec cf -> ****** ** **** ***** *** ** ** **** 30 c0 7c ec fc -> ** ** ***** *** ** ****** Part of Gray ff ff c0 ec ff -> ****************** *** ** ******** Maze near ff c0 1f ec c0 -> ********** ******** ** ** "Light Blue 80 0f f0 0c cf -> * ******** ** ** **** Passage" room bf cf f7 fc cf -> * ******** ******** ********* ** **** 214 (Token 2 30 0c 04 3c 00 -> ** ** * **** room). See f3 fc fc 3f ff -> **** ******** ****** ************** path to 227, f3 c0 cc 00 00 -> **** **** ** ** then Up two f3 cf cf 3f ff -> **** **** ****** **** ************** screens. f3 cc 03 30 03 -> **** **** ** ** ** ** f3 cc cf 33 f3 -> **** **** ** ** **** ** ****** ** 0x4c6d: Room 230: L:229, R:221, U:215, D:231 ff 33 33 ff ff -> ******** ** ** ** ****************** 00 33 33 3f ff -> ** ** ** ** ************** ff 33 33 f0 03 -> ******** ** ** ** ****** ** "Tuning Fork" 30 21 33 f0 03 -> ** * * ** ****** ** room, part of ff 2d 30 30 03 -> ******** * ** * ** ** ** Gray Maze near ff 2d 3f fc ff -> ******** * ** * ************ ******** Light Gray maze 00 2d 00 fc ff -> * ** * ****** ******** room at left ff 3f fc fc 03 -> ******** ************ ****** ** end of horizontal 03 00 0c c0 ff -> ** ** ** ******** passage (see f3 ff cc cf f3 -> **** ************ ** ** ******** ** room 215). Take f0 0c cc cf 03 -> **** ** ** ** ** **** ** leftmost down f3 fc cc cf 3f -> **** ******** ** ** ** **** ****** exit from 215. 0x4c75: Room 231: L:223, R:228, U:230, D:232 f3 fc cc cf 3f -> **** ******** ** ** ** **** ****** f0 00 4c cf 3f -> **** * ** ** **** ****** ff fe 4c c8 00 -> *************** * ** ** * Part of Gray 03 fe 7c c9 ff -> ********* ***** ** * ********* Maze south of f0 02 0c c8 00 -> **** * ** ** * "Tuning Fork" ff f3 cc cf ff -> ************ **** ** ** ************ room (see 230). 00 33 cc 00 00 -> ** **** ** ff 33 cf ff ff -> ******** ** **** ******************** 0f 33 0c 00 00 -> **** ** ** ** ff 33 3f ff 0f -> ******** ** ** ************** **** 00 33 3c 33 3f -> ** ** **** ** ** ****** ff f3 3f 33 3f -> ************ ** ****** ** ** ****** 0x4c7d: Room 232: L:225, R:228, U:231, D:215 ff f3 3f 33 3f -> ************ ** ****** ** ** ****** c0 33 03 33 33 -> ** ** ** ** ** ** ** ** cf b3 f3 33 33 -> ** ***** ** ****** ** ** ** ** ** Part of Gray cd 33 f3 33 33 -> ** ** * ** ****** ** ** ** ** ** Maze north of cd b3 f3 33 03 -> ** ** ** ** ****** ** ** ** ** Light Gray cd 30 33 33 3f -> ** ** * ** ** ** ** ** ****** maze room at cd b3 3f 33 03 -> ** ** ** ** ** ****** ** ** ** end of cd f3 00 33 33 -> ** ** ***** ** ** ** ** ** horizontal cc 03 ff f3 33 -> ** ** ************** ** ** ** passage (see cf ff c0 03 33 -> ** ************** ** ** ** room 215). c0 00 fc f3 33 -> ** ****** **** ** ** ** ff fc fc f3 3f -> ************** ****** **** ** ****** 0x4c85: Room 233: L:234, R:229, U:235, D:237 ff f0 ff 0f ff -> ************ ******** ************ 00 f0 ff 0f 00 -> **** ******** **** fc f0 ff 0f 3f -> ****** **** ******** **** ****** Part of c0 00 00 00 03 -> ** ** Brown Maze cf e7 ff e7 f3 -> ** ******* ************** ******* ** outside the cf e7 ff e7 f3 -> ** ******* ************** ******* ** Flashing 0f e7 ff e7 f0 -> ******* ************** ******* Castle cf e0 3c 07 f3 -> ** ******* **** ******* ** cf e7 3c e7 f3 -> ** ******* *** **** *** ******* ** cf e7 3c e7 f3 -> ** ******* *** **** *** ******* ** c0 67 3c e6 03 -> ** ** *** **** *** ** ** fe 67 3c e6 7f -> ******* ** *** **** *** ** ******* 0x4c8d: Room 234: L:230, R:233, U:224, D:238 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** ff ff ff ff ff -> **************************************** The ATARI ff ff ff ff ff -> **************************************** room in the f3 c0 f3 c3 cf -> **** **** **** **** **** **** Brown Maze cc f3 cc cc cf -> ** ** **** **** ** ** ** ** **** (if you can't cc f3 cc cc cc -> ** ** **** **** ** ** ** ** ** see it in c0 f3 c0 c3 cf -> ** **** **** ** **** **** this map, cc f3 cc cc cf -> ** ** **** **** ** ** ** ** **** you'll see it cc f3 cc cc cf -> ** ** **** **** ** ** ** ** **** in the room). ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4c95: Room 235: L:236, R:241, U:238, D:233 fc cc c3 33 3f -> ****** ** ** ** ** ** ** ****** 0c cc c3 33 30 -> ** ** ** ** ** ** ** ** ff cf c3 f3 ff -> ********** ****** ****** ********** Part of the 00 0f c3 f0 00 -> ****** ****** Brown Maze ff ff c3 ff ff -> ****************** ****************** outside the 00 00 00 00 00 -> Flashing ff ff ff ff ff -> **************************************** Castle ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** ff f0 ff 0f ff -> ************ ******** ************ 0x4c9d: Room 236: L:241, R:235, U:237, D:239 ff ff 3c ff ff -> **************** **** **************** 00 30 3c 0c 00 -> ** **** ** ff 3f ff fc ff -> ******** ******************** ******** Part of the 03 03 ff c0 c0 -> ** ************ ** Brown Maze c3 f3 ff cf c3 -> ** ****** ************ ****** ** outside the 00 33 3c cc 00 -> ** ** **** ** ** Flashing ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Castle ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 00 03 3c c0 00 -> ** **** ** ff f3 3c cf ff -> ************ ** **** ** ************ 00 03 3c c0 00 -> ** **** ** ff ff 3c ff ff -> **************** **** **************** 0x4ca5: Room 237: L:238, R:238, U:233, D:236 fe 67 3c e6 7f -> ******* ** *** **** *** ** ******* 06 60 18 06 60 -> ** ** ** ** ** e6 7f 99 fe 67 -> *** ** ******** ** ******** ** *** Part of the 06 40 99 02 60 -> ** * * ** * * ** Brown Maze e7 cc 99 33 e7 -> *** ***** ** * ** * ** ***** *** outside the 00 0c 99 30 00 -> ** * ** * ** Flashing ff fc 99 3f ff -> ************** * ** * ************** Castle 00 00 99 00 00 -> * ** * ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 3c 00 00 -> **** ff ff 3c ff ff -> **************** **** **************** 0x4cad: Room 238: L:237, R:237, U:240, D:235 ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 00 3f 3c fc 00 -> ****** **** ****** ff ff 3c ff ff -> **************** **** **************** Part of the 00 0f 3c f0 00 -> **** **** **** Brown Maze ff cf 3c f3 ff -> ********** **** **** **** ********** outside the 00 c0 3c 03 00 -> ** **** ** Flashing fc cf 3c f3 3f -> ****** ** **** **** **** ** ****** Castle 0c cf 3c f3 30 -> ** ** **** **** **** ** ** cc cf 3c f3 33 -> ** ** ** **** **** **** ** ** ** cc cc 3c 33 33 -> ** ** ** ** **** ** ** ** ** 0c cc ff 33 30 -> ** ** ** ******** ** ** ** fc cc c3 33 3f -> ****** ** ** ** ** ** ** ****** 0x4cb5: Room 239: L:240, R:240, U:236, D:233 ff ff 3c ff ff -> **************** **** **************** 00 00 3c 00 00 -> **** ff ff 3c ff ff -> **************** **** **************** Part of the 00 33 3c cc 00 -> ** ** **** ** ** Brown Maze ff 33 3c cc ff -> ******** ** ** **** ** ** ******** outside the 00 33 3c cc 00 -> ** ** **** ** ** Flashing ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Castle ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 0f 03 3c c0 f0 -> **** ** **** ** **** cf ff 3c ff f3 -> ** ************ **** ************ ** c0 00 3c 00 03 -> ** **** ** ff ff ff ff ff -> **************************************** 0x4cbd: Room 240: L:239, R:239, U:241, D:238 f3 33 3c cc cf -> **** ** ** ** **** ** ** ** **** 03 33 3c cc c0 -> ** ** ** **** ** ** ** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Part of the 00 33 3c cc 00 -> ** ** **** ** ** Brown Maze ff f3 ff cf ff -> ************ ************ ************ outside the 03 00 3c 00 c0 -> ** **** ** Flashing ff 3f 3c fc ff -> ******** ****** **** ****** ******** Castle ff 30 3c 0c ff -> ******** ** **** ** ******** 00 33 ff cc 00 -> ** ************ ** ff 33 00 cc ff -> ******** ** ** ** ** ******** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** 0x4cc5: Room 241: L:235, R:236, U:242, D:240 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** Part of the 00 00 3c 00 00 -> **** Brown Maze ff ff 3c ff ff -> **************** **** **************** outside the 0f 03 3c c0 f0 -> **** ** **** ** **** Flashing c0 33 3c cc 03 -> ** ** ** **** ** ** ** Castle ff ff ff ff ff -> **************************************** 03 00 3c 00 c0 -> ** **** ** f3 33 3c cc cf -> **** ** ** ** **** ** ** ** **** 33 33 3c cc cc -> ** ** ** ** **** ** ** ** ** f3 33 3c cc cf -> **** ** ** ** **** ** ** ** **** 0x4ccd: Room 242: L:238, R:237, U:233, D:241 ff ea 81 57 ff -> *********** * * * * * * *********** c0 3f 81 fc 03 -> ** ******* ******* ** c0 3f 81 fc 03 -> ** ******* ******* ** The c0 3f ff fc 03 -> ** ******************** ** FLASHING c0 3f ff fc 03 -> ** ******************** ** CASTLE c0 0f ff f0 03 -> ** **************** ** c0 0f ff f0 03 -> ** **************** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 0f c3 f0 03 -> ** ****** ****** ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** ff ff 00 ff ff -> **************** **************** 0x4cd5: Room 243: L:217, R:201, U:203, D:197 ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ ff fc ff ff ff -> ************** ************************ Part of Gray ff fc ff ff ff -> ************** ************************ Maze below ff fc ff ff ff -> ************** ************************ the Yellow ff fc ff ff ff -> ************** ************************ Maze. Dead ff f0 3f ff ff -> ************ ********************** end. ff 00 03 ff ff -> ******** ****************** ff 00 03 ff ff -> ******** ****************** ff 00 03 ff ff -> ******** ****************** ff f0 3f ff ff -> ************ ********************** ff ff ff ff ff -> **************************************** 0x4cdd: Room 244: L:245, R:245, U:246, D: 40 ff ff c3 ff ff -> ****************** ****************** fc 00 00 00 3f -> ****** ****** 00 00 00 00 00 -> First room fc 03 00 c0 3f -> ****** ** ** ****** inside Green fc 00 3c 00 3f -> ****** **** ****** Castle (see fc 00 3c 00 3f -> ****** **** ****** room 40 and fc 03 00 c0 3f -> ****** ** ** ****** directions to 00 00 00 00 00 -> Green Castle fc 00 00 00 3f -> ****** ****** above). ff ff 00 ff ff -> **************** **************** ff ff 00 ff ff -> **************** **************** ff ff 00 ff ff -> **************** **************** 0x4ce5: Room 245: L:244, R:244, U:252, D:262 ff f3 ff cf ff -> ************ ************ ************ c0 f3 ff cf 03 -> ** **** ************ **** ** 00 f0 3c 0f 00 -> **** **** **** Inside c0 ff 3c ff 03 -> ** ******** **** ******** ** Green Castle ff ff 3c ff ff -> **************** **** **************** to right of c0 0f 3c f0 03 -> ** **** **** **** ** first room c0 0f 3c f0 03 -> ** **** **** **** ** (or left - 00 0f 3c f0 00 -> **** **** **** see 244). c0 0f 3c f0 03 -> ** **** **** **** ** c0 0f 3c f0 03 -> ** **** **** **** ** ff ff 3c ff ff -> **************** **** **************** ff ff 3c ff ff -> **************** **** **************** 0x4ced: Room 246: L:255, R:248, U:247, D:244 ff fc 00 3f ff -> ************** ************** ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** Inside 00 3f c3 fc 00 -> ******** ******** Green Castle ff 3f c3 fc ff -> ******** ******** ******** ******** above first ff 00 00 00 ff -> ******** ******** room (see ff 3f c3 fc ff -> ******** ******** ******** ******** room 244). 00 3f c3 fc 00 -> ******** ******** ff ff c3 ff ff -> ****************** ****************** 00 00 00 00 00 -> ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 0x4cf5: Room 247: L:260, R:251, U:244, D:246 ff ff ff ff ff -> **************************************** 00 c0 00 03 00 -> ** ** ff c0 00 03 ff -> ********** ********** Light Gray 03 c0 ff 03 c0 -> **** ******** **** room inside ff cc 00 33 ff -> ********** ** ** ********** Green Castle 0f cc 00 33 f0 -> ****** ** ** ****** two up from ff c0 00 03 ff -> ********** ********** entrance. 3f f0 00 0f fc -> ********** ********** Dead end. ff 3c 00 3c ff -> ******** **** **** ******** 00 3c 00 3c 00 -> **** **** ff 3c 00 3c ff -> ******** **** **** ******** ff fc 00 3f ff -> ************** ************** 0x4cfd: Room 248: L:246, R:252, U:249, D:254 fc f3 3f 00 03 -> ****** **** ** ****** ** fc f0 3f 00 03 -> ****** **** ****** ** fc ff ff 00 03 -> ****** **************** ** Inside 00 ff ff 00 03 -> **************** ** Green Castle ff ff 00 00 03 -> **************** ** part of ff ff 3f ff ff -> **************** ********************** Green Maze ff ff 3f 00 00 -> **************** ****** that starts 00 00 00 3f ff -> ************** with 244. ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> fc ff ff ff ff -> ****** ******************************** fc ff ff ff ff -> ****** ******************************** 0x4d05: Room 249: L:247, R:253, U:250, D:248 fc f3 ff fc ff -> ****** **** **************** ******** fc f3 00 00 00 -> ****** **** ** fc f3 00 00 00 -> ****** **** ** Inside fc f3 3f ff ff -> ****** **** ** ********************** Green Castle fc f3 30 3c 03 -> ****** **** ** ** **** ** part of fc f3 30 0c 03 -> ****** **** ** ** ** ** Green Maze fc f3 3f cf cf -> ****** **** ** ******** ****** **** that starts fc f3 3f 00 03 -> ****** **** ** ****** ** with 244. fc f3 3f 00 03 -> ****** **** ** ****** ** fc 03 3f 00 03 -> ****** ** ****** ** fc f3 3f 00 03 -> ****** **** ** ****** ** fc f3 3f 00 03 -> ****** **** ** ****** ** 0x4d0d: Room 250: L:247, R:253, U:251, D:249 fc cf fc cf f3 -> ****** ** ********** ** ******** ** fc c0 0c cc 03 -> ****** ** ** ** ** ** fc ff 0c cc ff -> ****** ******** ** ** ** ******** Inside fc 0f fc cc ff -> ****** ********** ** ** ******** Green Castle fc cf fc cc f3 -> ****** ** ********** ** ** **** ** part of fc c0 0c cc 03 -> ****** ** ** ** ** ** Green Maze fc c0 0c cc f3 -> ****** ** ** ** ** **** ** that starts fc c0 0c cc ff -> ****** ** ** ** ** ******** with 244. fc c0 00 cc f3 -> ****** ** ** ** **** ** fc ff ff cc 03 -> ****** ****************** ** ** fc f0 00 0c f3 -> ****** **** ** **** ** fc f3 ff fc ff -> ****** **** **************** ******** 0x4d15: Room 251: L:247, R:253, U:270, D:250 ff ff c3 ff ff -> ****************** ****************** 00 ff 00 30 03 -> ******** ** ** fc ff 00 30 33 -> ****** ******** ** ** ** Inside 00 ff 00 33 f3 -> ******** ** ****** ** Green Castle fc ff ff 33 33 -> ****** **************** ** ** ** ** part of the 00 fc 03 33 03 -> ****** ** ** ** ** Green Maze fc c0 03 33 33 -> ****** ** ** ** ** ** ** that starts 00 cc 03 3f f3 -> ** ** ** ********** ** with 244. fc cc 03 0f 33 -> ****** ** ** ** **** ** ** 00 cc 03 cf 03 -> ** ** **** **** ** fc cc 00 cf 33 -> ****** ** ** ** **** ** ** fc cf fc cf f3 -> ****** ** ********** ** ******** ** 0x4d1d: Room 252: L:248, R:255, U:247, D:245 ff ff ff ff ff -> **************************************** c0 00 00 c0 03 -> ** ** ** cf ff fc cf f3 -> ** ****************** ** ******** ** Inside cf c0 0c c0 03 -> ** ****** ** ** ** Green Castle, cf c0 0c cf f3 -> ** ****** ** ** ******** ** part of the cf c0 0c c0 00 -> ** ****** ** ** Green Maze 0f c0 0c c0 03 -> ****** ** ** ** that starts fc 00 0c cf f3 -> ****** ** ** ******** ** with room 244. f0 c0 0c c0 03 -> **** ** ** ** ** 03 ff fc cf ff -> **************** ** ************ ff f0 00 cf ff -> ************ ** ************ ff f3 ff cf ff -> ************ ************ ************ 0x4d25: Room 253: L:249, R:248, U:272, D:263 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** 00 ff ff ff 03 -> ************************ ** Inside f0 3f ff fc 0f -> **** ******************** **** Green Castle, fc 0f ff f0 3f -> ****** **************** ****** Brown ff 03 ff c0 ff -> ******** ************ ******** Triangle room. ff c0 ff 03 ff -> ********** ******** ********** Left goes back ff f0 3c 0f ff -> ************ **** ************ to Green Maze, ff fc 00 3f ff -> ************** ************** Down goes into ff ff 00 ff ff -> **************** **************** Dark Maze. ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 0x4d2d: Room 254: L:245, R:245, U:248, D:244 fc ff ff ff ff -> ****** ******************************** fc ff ff ff ff -> ****** ******************************** fc 00 00 00 0f -> ****** **** Inside fc c0 cf 3c 0f -> ****** ** ** **** **** **** Green Castle, fc c0 cc 0c 0f -> ****** ** ** ** ** **** part of the fc c0 cc 0c 0f -> ****** ** ** ** ** **** Green Maze. fc fc cc 0f ff -> ****** ****** ** ** ************ Dead end. fc 0c cf fc 0f -> ****** ** ** ********** **** fc 0c c0 00 0f -> ****** ** ** **** fc 0c ff cc 0f -> ****** ** ********** ** **** ff fc 00 0f ff -> ************** ************ ff ff ff ff ff -> **************************************** 0x4d35: Room 255: L:252, R:246, U:257, D:256 f0 0c f3 33 3f -> **** ** **** ** ** ** ****** f0 0c f3 33 3f -> **** ** **** ** ** ** ****** f0 0c f3 33 3f -> **** ** **** ** ** ** ****** Inside f0 0c f3 33 00 -> **** ** **** ** ** ** Green Castle, f0 0c f3 33 ff -> **** ** **** ** ** ********** part of Green 00 0c f3 30 3f -> ** **** ** ** ****** Maze to left ff fc f3 3f 0f -> ************** **** ** ****** **** of room above fc 00 f0 0f 00 -> ****** **** **** entrance room. fc 0f f0 0f ff -> ****** ******** ************ fc 0f f0 00 00 -> ****** ******** fc ff f0 0f ff -> ****** ************ ************ fc ff ff ff ff -> ****** ******************************** 0x4d3d: Room 256: L:245, R:245, U:255, D:260 fc ff ff ff ff -> ****** ******************************** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Inside cf cc fc f3 f3 -> ** ****** ** ****** **** ****** ** Green Castle, cc 0c c0 33 f3 -> ** ** ** ** ** ****** ** part of Green cc 0c c0 33 f3 -> ** ** ** ** ** ****** ** Maze. Dead cc 0c c0 33 f3 -> ** ** ** ** ** ****** ** end. cf fc ff f3 f3 -> ** ********** ************ ****** ** c0 30 0c 03 f3 -> ** ** ** ****** ** c0 30 0c 0f 33 -> ** ** ** **** ** ** c0 30 0c 0f 03 -> ** ** ** **** ** ff ff ff ff ff -> **************************************** 0x4d45: Room 257: L:258, R:247, U:259, D:255 f3 ff cf cf ff -> **** ************ ****** ************ 03 00 00 00 03 -> ** ** ff 3f ff ff f3 -> ******** ************************** ** Inside f0 0c 00 00 f3 -> **** ** **** ** Green Castle, f0 0c ff c0 f3 -> **** ** ********** **** ** part of f0 0c c3 f3 f3 -> **** ** ** ****** ****** ** Green Maze fc fc c0 33 c3 -> ****** ****** ** ** **** ** that starts f0 0c c3 33 03 -> **** ** ** ** ** ** ** with room f0 0c ff 33 0f -> **** ** ******** ** ** **** 244. f0 0c c3 33 3f -> **** ** ** ** ** ** ****** f0 0c c3 33 3f -> **** ** ** ** ** ** ****** f0 0c f3 33 3f -> **** ** **** ** ** ** ****** 0x4d4d: Room 258: L:259, R:257, U:267, D:261 ff ff ff ff ff -> **************************************** f3 ff ff ff c0 -> **** **************************** f0 ff ff ff 0f -> **** ************************ **** Inside fc 3f ff fc 3f -> ****** ******************** ****** Green Castle, ff 30 00 0c ff -> ******** ** ** ******** Brown Room ff 33 c3 cc ff -> ******** ** **** **** ** ******** right of ff 33 c3 cc ff -> ******** ** **** **** ** ******** Green Maze ff 33 c3 cc ff -> ******** ** **** **** ** ******** and above ff 33 c3 cc ff -> ******** ** **** **** ** ******** Dark Maze. ff 33 c3 cc ff -> ******** ** **** **** ** ******** ff 00 c3 00 ff -> ******** ** ** ******** ff fc c3 3f ff -> ************** ** ** ************** 0x4d55: Room 259: L:247, R:258, U:260, D:257 f3 fc ff f3 f3 -> **** ******** ************ ****** ** f0 fc 00 f0 03 -> **** ****** **** ** ff ff fc ff f3 -> ********************** ************ ** Inside f0 3c 0c 00 33 -> **** **** ** ** ** Green Castle, f0 3c 0c 00 33 -> **** **** ** ** ** part of Green fc ff 3c 00 33 -> ****** ******** **** ** ** Maze that f0 00 0c 00 33 -> **** ** ** ** starts with f0 00 0c fc f3 -> **** ** ****** **** ** room 244. f0 00 0c 3c 03 -> **** ** **** ** f0 00 0c 0f ff -> **** ** ************ f0 00 0f cf ff -> **** ****** ************ f3 ff cf cf ff -> **** ************ ****** ************ 0x4d5d: Room 260: L:251, R:247, U:256, D:259 ff ff ff ff ff -> **************************************** c0 00 00 00 00 -> ** c0 03 ff ff f3 -> ** ********************** ** Inside c3 c3 f0 00 30 -> ** **** ****** ** Green Castle, c3 c3 03 ff 33 -> ** **** ** ********** ** ** part of Green c0 03 03 ff 30 -> ** ** ********** ** Maze that c0 03 00 3f 33 -> ** ** ****** ** ** starts with f3 ff ff 3f 30 -> **** ****************** ****** ** room 244. f3 00 03 30 33 -> **** ** ** ** ** ** f3 0c c3 30 30 -> **** ** ** ** ** ** ** f3 0c c3 00 33 -> **** ** ** ** ** ** ** f3 fc ff f3 f3 -> **** ******** ************ ****** ** 0x4d65: Room 261: L:263, R:262, U:258, D:264 ff fc c3 3f ff -> ************** ** ** ************** c0 0c c3 3f ff -> ** ** ** ** ************** cf fc c3 00 00 -> ** ********** ** ** Inside Green cf fc c3 3f ff -> ** ********** ** ** ************** Castle, Dark cc 00 c3 00 00 -> ** ** ** ** Maze Room cf ff c3 ff ff -> ** ************** ****************** below cf ff c3 ff ff -> ** ************** ****************** non-Triangle c0 00 00 00 03 -> ** ** Brown room. c0 00 00 00 03 -> ** ** cf ff c3 ff f3 -> ** ************** ************** ** cc 03 c3 c0 33 -> ** ** **** **** ** ** cc f3 c3 cf 33 -> ** ** **** **** **** **** ** ** 0x4d6d: Room 262: L:261, R:263, U:245, D:265 ff ff 3c ff ff -> **************** **** **************** ff ff 3c ff ff -> **************** **** **************** 00 03 3c c0 00 -> ** **** ** Inside Green ff 03 3c c0 ff -> ******** ** **** ** ******** Castle, Dark 0c 03 3c c0 30 -> ** ** **** ** ** Maze room cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** right of room cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** 261. cc 03 3c c0 33 -> ** ** ** **** ** ** ** cf ff 3c ff f3 -> ** ************ **** ************ ** cc 00 3c 00 33 -> ** ** **** ** ** cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** 0x4d75: Room 263: L:262, R:261, U:253, D:266 ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 00 00 00 00 03 -> ** Inside Green ff ff c3 ff f3 -> ****************** ************** ** Castle, Dark 0c 03 c3 c0 33 -> ** **** **** ** ** Maze room cc f3 c3 cf 33 -> ** ** **** **** **** **** ** ** south of cc 03 c3 c0 33 -> ** ** **** **** ** ** Brown Triangle cc 03 c3 c0 33 -> ** ** **** **** ** ** room (253). cc 03 c3 c0 33 -> ** ** **** **** ** ** cc f3 c3 cf 33 -> ** ** **** **** **** **** ** ** cc 03 c3 c0 33 -> ** ** **** **** ** ** cf f3 c3 cf f3 -> ** ******** **** **** ******** ** 0x4d7d: Room 264: L:266, R:265, U:261, D:267 cc f3 c3 cf 33 -> ** ** **** **** **** **** ** ** cc c0 c3 03 33 -> ** ** ** ** ** ** ** ** cc c0 c3 03 33 -> ** ** ** ** ** ** ** ** Inside Green cc ff c3 ff 33 -> ** ** ********** ********** ** ** Castle, Dark 0c 00 00 00 30 -> ** ** Maze room cf ff c3 ff f3 -> ** ************** ************** ** two south of cc 00 00 00 33 -> ** ** ** ** non-Triangle cf ff ff ff f3 -> ** ******************************** ** Brown Room c0 00 3c 00 03 -> ** **** ** (down center). cf ff 3c ff f3 -> ** ************ **** ************ ** cf 03 3c c0 f3 -> ** **** ** **** ** **** ** cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** 0x4d85: Room 265: L:264, R:266, U:262, D:268 cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** cc f3 0c cf 33 -> ** ** **** ** ** ** **** ** ** cc f3 3c cf 33 -> ** ** **** ** **** ** **** ** ** Inside Green ff f3 30 cf ff -> ************ ** ** ** ************ Castle, Dark 0c f3 3c cf 30 -> ** **** ** **** ** **** ** Maze room. cf f3 0c cf 33 -> ** ******** ** ** ** **** ** ** Starting point cf 03 3c c0 f3 -> ** **** 1 ** **** ** **** ** of TOKEN 1 in cf 33 30 cc f3 -> ** **** ** ** ** ** ** **** ** game 4. cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** cf 33 0c cc f3 -> ** **** ** ** ** ** ** **** ** cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** 0x4d8d: Room 266: L:265, R:264, U:263, D:269 cf f3 c3 cf f3 -> ** ******** **** **** ******** ** c0 33 c3 cc 03 -> ** ** **** **** ** ** cf 33 c3 cc ff -> ** **** ** **** **** ** ******** Inside Green cf 00 00 00 f3 -> ** **** **** ** Castle, Dark 0f ff c3 ff f0 -> ************** ************** Maze Room. fc 00 c3 00 3f -> ****** ** ** ****** c0 30 c3 0c 03 -> ** ** ** ** ** ** cc 00 c3 00 33 -> ** ** ** ** ** ** cf ff c3 ff f3 -> ** ************** ************** ** cc 00 c3 00 33 -> ** ** ** ** ** ** cc fc c3 3f 33 -> ** ** ****** ** ** ****** ** ** cc cc c3 33 33 -> ** ** ** ** ** ** ** ** ** ** 0x4d95: Room 267: L:269, R:268, U:264, D:258 cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** 0f 33 3c cc f0 -> **** ** ** **** ** ** **** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Inside Green c0 30 3c 0c 03 -> ** ** **** ** ** Castle, Dark cf ff 3c ff f3 -> ** ************ **** ************ ** Maze room. cc 00 3c 00 33 -> ** ** **** ** ** 0c ff 3c ff 30 -> ** ******** **** ******** ** cc c3 3c c3 33 -> ** ** ** ** **** ** ** ** ** cc c0 3c 03 33 -> ** ** ** **** ** ** ** cc ff 3c ff 33 -> ** ** ******** **** ******** ** ** 0c 00 3c 00 30 -> ** **** ** ff ff ff ff ff -> **************************************** 0x4d9d: Room 268: L:267, R:269, U:265, D:252 cf 33 3c cc f3 -> ** **** ** ** **** ** ** **** ** 0f 33 3c cc f0 -> **** ** ** **** ** ** **** ff 33 3c cc ff -> ******** ** ** **** ** ** ******** Inside Green c0 33 3c cc 03 -> ** ** ** **** ** ** ** Castle, Dark cf f3 3c cf f3 -> ** ******** ** **** ** ******** ** Maze room. ff f3 3c cf ff -> ************ ** **** ** ************ 00 03 3c c0 00 -> ** **** ** ff ff 3c ff ff -> **************** **** **************** c0 00 3c 00 03 -> ** **** ** ff ff ff ff ff -> **************************************** 00 03 ff c0 00 -> ************ ff ff ff ff ff -> **************************************** 0x4da5: Room 269: L:268, R:267, U:266, D:253 cc cc c3 33 33 -> ** ** ** ** ** ** ** ** ** ** 0c cc c3 33 30 -> ** ** ** ** ** ** ** ** fc cc 00 33 3f -> ****** ** ** ** ** ****** Inside Green fc cf c3 f3 3f -> ****** ** ****** ****** ** ****** Castle, Dark fc cc c3 33 3f -> ****** ** ** ** ** ** ** ****** Maze room. fc cc c3 33 3f -> ****** ** ** ** ** ** ** ****** 00 0c c3 30 00 -> ** ** ** ** ff fc ff 3f ff -> ************** ******** ************** c0 00 00 00 03 -> ** ** ff ff 3c ff ff -> **************** **** **************** 00 00 3c 00 00 -> **** ff ff ff ff ff -> **************************************** 0x4dad: Room 270: L:271, R:272, U:254, D:251 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Inside Green 00 00 00 00 00 -> Castle, wide 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> above Green 00 00 00 00 00 -> maze. Right 00 00 00 00 00 -> of Chalice 00 00 00 00 00 -> room in 00 00 00 00 00 -> game 4. 00 00 00 00 00 -> ff ff c3 ff ff -> ****************** ****************** 0x4db5: Room 271: L:272, R:270, U:273, D:246 ff ff c3 ff ff -> **|*************** ****************** 00 0f ff f0 00 -> | **************** 00 00 00 00 00 -> | Inside Green 00 00 00 00 00 -> | Castle, wide 00 00 00 00 00 -> | Green Hall above 00 00 00 00 00 -> | Green Maze. 00 00 00 00 00 -> | Hidden path Up 00 00 00 00 00 -> | (need Bridge) and 00 00 00 00 00 -> | barrier on left 00 00 00 00 00 -> | (no room hidden 00 0f ff f0 00 -> | **************** behind). ff ff ff ff ff -> **|************************************* 0x4dbd: Room 272: L:270, R:271, U:254, D:273 ff ff ff ff ff -> *************************************|** 00 0f ff f0 00 -> **************** | Inside Green 00 00 00 00 00 -> | Castle, wide 00 00 00 00 00 -> | Green Hall above 00 00 00 00 00 -> | Green Maze. 00 00 00 00 00 -> | Hidden path Down 00 00 00 00 00 -> | (need Bridge) and 00 00 00 00 00 -> | barrier on right 00 00 00 00 00 -> | (no room behind). 00 00 00 00 00 -> CH | Starting point of 00 0f ff f0 00 -> **************** | CHALICE in game 4. ff ff 00 ff ff -> **************** *************|** 0x4dc5: Room 273: L:273, R:273, U:272, D:271 ff ff 00 ff ff -> **************** **************** ff ff 00 ff ff -> **************** **************** ff 00 00 00 ff -> ******** ******** Inside Green ff 00 3c 00 ff -> ******** **** ******** Castle, "hidden" ff 0f 00 f0 ff -> ******** **** **** ******** room between ff 00 00 00 ff -> ******** ******** rooms 271 & 272, ff 00 00 00 ff -> ******** ******** only reachable ff 0f 00 f0 ff -> ******** **** **** ******** with Bridge. ff 00 3c 00 ff -> ******** **** ******** ff 00 00 00 ff -> ******** ******** ff ff c3 ff ff -> ****************** ****************** ff ff c3 ff ff -> ****************** ****************** 0x4dcd: Room 274: L:274, R:274, U:275, D:242 fc 3f ff fc 3f -> ****** ******************** ****** fc 3f ff fc 3f -> ****** ******************** ****** fc 3f ff fc 3f -> ****** ******************** ****** Blue Room, fc 0f ff f0 3f -> ****** **************** ****** first room fc 00 3c 00 3f -> ****** **** ****** inside the ff 00 3c 00 ff -> ******** **** ******** Flashing ff 00 00 00 ff -> ******** ******** Castle ff 00 00 00 ff -> ******** ******** ff 00 00 00 ff -> ******** ******** ff 00 00 00 ff -> ******** ******** ff 00 00 00 ff -> ******** ******** ff ff 00 ff ff -> **************** **************** 0x4dd5: Room 275: L:277, R:276, U:294, D:274 ff ff 00 ff ff -> **************** **************** 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** Purple Maze 00 03 00 c0 00 -> ** ** beyond the ff f3 00 cf ff -> ************ ** ** ************ Blue Room 00 33 00 cc 00 -> ** ** ** ** that begins ff f3 ff cf ff -> ************ ************ ************ the Flashing 00 30 3c 0c 00 -> ** **** ** Castle 00 33 3c cc 00 -> ** ** **** ** ** ff f3 3c cf ff -> ************ ** **** ** ************ 00 03 3c c0 00 -> ** **** ** fc 3f ff fc 3f -> ****** ******************** ****** 0x4ddd: Room 276: L:275, R:278, U:294, D:274 ff ff ff ff ff -> **************************************** 00 30 00 3f 00 -> ** ****** ff 00 0f 3c 00 -> ******** **** **** Black Maze 03 00 0f 30 00 -> ** **** ** First room f3 00 3f 00 00 -> **** ** ****** to right of 03 ff ff 00 00 -> ****************** Purple Maze ff 03 fc 00 00 -> ******** ******** above Blue 00 33 f0 00 00 -> ** ****** Room at start 00 33 c0 00 00 -> ** **** of Flashing ff 3f 00 00 00 -> ******** ****** Castle 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4de5: Room 277: L:286, R:275, U:294, D:274 ff ff ff ff ff -> **************************************** 00 fc 00 00 00 -> ****** 00 00 ff ff ff -> ************************ Black Maze 00 0f f0 00 00 -> ******** First room 00 03 f3 3f ff -> ****** ** ************** to left of 00 00 f3 00 00 -> **** ** Purple Maze 00 00 03 33 ff -> ** ** ********** above Blue 00 03 ff 33 00 -> ********** ** ** Room at start 00 0f c0 03 00 -> ****** ** of Flashing 00 3f ff ff 3f -> ********************** ****** Castle 00 ff 00 00 00 -> ******** ff ff ff ff ff -> **************************************** 0x4ded: Room 278: L:276, R:279, U:294, D:274 ff ff ff ff ff -> **************************************** 00 00 ff fc 00 -> ************** 03 fc ff fc ff -> ******** ************** ******** Black Maze 03 fc f0 00 00 -> ******** **** room inside 03 fc f3 ff ff -> ******** **** ****************** the Flashing 00 00 00 00 00 -> Castle, right 03 fc f3 ff ff -> ******** **** ****************** of entrance 03 fc 00 00 00 -> ******** 03 ff f3 cf ff -> ************** **** ************ 03 ff f3 cf ff -> ************** **** ************ 00 00 03 c0 00 -> **** ff ff ff ff ff -> **************************************** 0x4df5: Room 279: L:278, R:282, U:280, D:281 f3 b6 fd 6f ff -> **** *** ** ** ****** * ** ************ 03 80 fd 6f ff -> *** ****** * ** ************ ff cf fd 6f ff -> ********** ********** * ** ************ Pink Maze 00 0f fd 60 00 -> ********** * ** room inside ff ff fd ff ff -> ********************** ***************** the Flashing 00 00 00 00 00 -> Castle ff ff fd ff ff -> ********************** ***************** 00 00 cd 3f ff -> ** ** * ************** ff fe fd f0 00 -> *************** ****** ***** ff 86 cd 33 ff -> ********* ** ** ** * ** ********** 00 36 cd 33 c0 -> ** ** ** ** * ** **** fd f6 cd 33 cf -> ****** ***** ** ** ** * ** **** **** 0x4dfd: Room 280: L:294, R:281, U:285, D:279 ff ff ff ff f3 -> ************************************ ** c0 00 00 00 03 -> ** ** c0 00 00 00 03 -> ** ** Yellow Maze c0 00 00 00 03 -> ** ** room inside c0 00 00 00 03 -> ** ** the Flashing cf ff ff ff ff -> ** ************************************ Castle cc 00 00 00 00 -> ** ** cf f7 ff 6a ab -> ** ******** *********** ** * * * * * ** cc 36 01 60 ab -> ** ** ** ** * ** * * * ** cf b7 fd 7e 0b -> ** ***** ** ********* * ****** * ** c3 b6 0d 6f e0 -> ** *** ** ** ** * ** ******* f3 b6 fd 6f ff -> **** *** ** ** ****** * ** ************ 0x4e05: Room 281: L:280, R:283, U:279, D:282 fd f6 cd 33 cf -> ****** ***** ** ** ** * ** **** **** cd f6 cd 33 c0 -> ** ** ***** ** ** ** * ** **** cd 17 cd 33 ff -> ** ** * * ***** ** * ** ********** Yellow Maze c1 50 0d 30 00 -> ** * * * ** * ** room inside ff 5f ed 3f ff -> ******** * ******** ** * ************** the Flashing ff 43 ed 00 00 -> ******** * ***** ** * Castle 00 7b ed ff ff -> **** ***** ** ***************** ff fb ec 00 00 -> ************* ***** ** ce 3b ed ff ff -> ** *** *** ***** ** ***************** ff fb ed 80 04 -> ************* ***** ** ** * 02 80 2d bf f7 -> * * * ** ** ********** *** f2 9f 2d b3 f7 -> **** * * ***** * ** ** ** ****** *** 0x4e0d: Room 282: L:279, R:284, U:281, D:283 f2 9f 2d b3 f7 -> **** * * ***** * ** ** ** ****** *** f2 9f 2d b3 07 -> **** * * ***** * ** ** ** ** *** f2 9f 2c 33 ff -> **** * * ***** * ** ** ********** Yellow Maze 02 9f 2f f3 00 -> * * ***** * ******** ** room inside fe ff 20 03 ff -> ******* ******** * ********** the Flashing 00 01 3f ff fc -> * ******************** Castle ff ed 00 00 01 -> *********** ** * * ff ed fe 2b fd -> *********** ** ******** * * ******** * 00 ec 16 a3 fd -> *** ** * ** * * ******** * ff ef d6 0b 54 -> *********** ****** * ** * ** * * * 00 01 d6 8b 57 -> *** * ** * * ** * * *** ff fd d6 ab 57 -> ************** *** * ** * * * ** * * *** 0x4e15: Room 283: L:281, R:285, U:282, D:284 ff fd d6 ab 57 -> ************** *** * ** * * * ** * * *** 00 0d 56 ab 50 -> ** * * * ** * * * ** * * ff fd 56 bb 5f -> ************** * * * ** * *** ** * ***** Yellow Maze 00 01 56 a0 40 -> * * * ** * * * room inside ff fd 56 af 7f -> ************** * * * ** * * **** ******* the Flashing 00 01 56 af 00 -> * * * ** * * **** Castle ff fd 56 80 cf -> ************** * * * ** * ** **** 00 0d 56 fe cc -> ** * * * ** ******* ** ** ff cd 50 02 cf -> ********** ** * * * * ** **** 00 cd 5f fe cc -> ** ** * * ************ ** ** f6 cd 50 00 cf -> **** ** ** ** * * * ** **** f6 cd 53 ff cd -> **** ** ** ** * * * ************ ** * 0x4e1d: Room 284: L:282, R:287, U:283, D:285 f6 cd 53 ff cd -> **** ** ** ** * * * ************ ** * f6 cd 10 00 cd -> **** ** ** ** * * ** ** * f6 cd ff fe cd -> **** ** ** ** **************** ** ** * Yellow Maze 06 cc 00 0a cd -> ** ** ** * * ** ** * room inside fe cf fe ea cd -> ******* ** *********** *** * * ** ** * the Flashing 06 cc 02 ea 0d -> ** ** ** * *** * * ** * Castle ff cf fa ea cd -> ********** ********* * *** * * ** ** * c0 00 0a aa cd -> ** * * * * * * ** ** * ff fc ea aa c1 -> ************** *** * * * * * * ** * 00 0c aa ae 0d -> ** * * * * * * *** ** * dd ec aa ae 01 -> ** *** **** ** * * * * * * *** * dd 2c aa af ff -> ** *** * * ** * * * * * * ************ 0x4e25: Room 285: L:283, R:280, U:284, D:280 dd 2c aa af ff -> ** *** * * ** * * * * * * ************ 1d 28 88 80 33 -> *** * * * * * * ** ** fd 2b ff ff bf -> ****** * * * ******************* ****** White Maze 01 3b 00 00 03 -> * *** ** ** room inside fd 3b 00 30 03 -> ****** * *** ** ** ** the Flashing 0d 3b 00 30 03 -> ** * *** ** ** ** Castle cd 2b 0f ff c3 -> ** ** * * * ** ************** ** 0d 3b 00 30 03 -> ** * *** ** ** ** fd 3b 00 30 03 -> ****** * *** ** ** ** 01 03 00 30 03 -> * ** ** ** ff ff 00 00 03 -> **************** ** ff ff ff ff f3 -> ************************************ ** 0x4e2d: Room 286: L:287, R:277, U:294, D:274 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> cf 0f 0f 00 00 -> ** **** **** **** 00 00 00 03 c0 -> **** Black Maze 3c 03 c0 00 00 -> **** **** room inside c0 00 00 00 00 -> ** Flashing 0f 00 00 00 00 -> **** Castle, left c0 3c 00 00 00 -> ** **** of entrance 03 00 30 00 00 -> ** ** f0 0c 00 0f 00 -> **** ** **** 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** 0x4e35: Room 287: L:284, R:286, U:288, D:292 cf cc cc 0f 3f -> ** ****** ** ** ** **** ****** c0 0f cc 0f 00 -> ** ****** ** **** cf ff cf 3f ff -> ** ************** **** ************** Gray Maze cc 00 0f 3f c0 -> ** ** **** ******** room inside cc ff fc 0f 00 -> ** ** ************** **** Flashing cc c0 00 00 3f -> ** ** ** ****** Castle cc cc fc 0f e0 -> ** ** ** ** ****** ******* cc fc cf fc 0f -> ** ** ****** ** ********** **** cc 00 c0 01 f8 -> ** ** ** ****** cf ff ff ff ff -> ** ************************************ c0 00 00 00 00 -> ** ff ff cf ff ff -> ****************** ******************** 0x4e3d: Room 288: L:291, R:291, U:289, D:287 cc cc 02 df 33 -> ** ** ** ** * ** ***** ** ** cc cf fe df f3 -> ** ** ** *********** ** ********* ** cc c8 30 03 f3 -> ** ** ** * ** ****** ** Gray Maze cc c9 30 03 f3 -> ** ** ** * * ** ****** ** room inside cc c1 01 e0 03 -> ** ** ** * **** ** the Flashing 0c ff 30 03 ff -> ** ******** ** ********** Castle 0c 00 30 03 ff -> ** ** ********** cf cf fc 0f ff -> ** ****** ********** ************ cf cc 0c 0f 01 -> ** ****** ** ** **** * cf cc cc 0f 39 -> ** ****** ** ** ** **** *** * cf cc cc 0f 21 -> ** ****** ** ** ** **** * * cf cc cc 0f 3f -> ** ****** ** ** ** **** ****** 0x4e45: Room 289: L:292, R:292, U:290, D:288 cc ca ea cf 73 -> ** ** ** * * *** * * ** **** *** ** cc ca ea cf 73 -> ** ** ** * * *** * * ** **** *** ** cc ca 2a ff 73 -> ** ** ** * * * * * ******** *** ** Gray Maze cc cb aa ff 70 -> ** ** ** * *** * * * ******** *** room inside cc c8 2a ff 7f -> ** ** ** * * * * ******** ******* the Flashing cc cf ea c0 00 -> ** ** ** ******* * * ** Castle cc c0 0a cf ff -> ** ** ** * * ** ************ cc ff fa c0 3f -> ** ** ************* * ** ****** cc fc 02 ff 30 -> ** ** ****** * ******** ** cc 0c 02 c0 33 -> ** ** ** * ** ** ** cf cc 02 df 33 -> ** ****** ** * ** ***** ** ** cc cc 02 df 33 -> ** ** ** ** * ** ***** ** ** 0x4e4d: Room 290: L:293, R:287, U:291, D:289 df ff 81 ff fb -> ** ************** ************** ** 9f fe 24 ff f9 -> * ************ * * ************* * bf f0 e6 1f fd -> * ********** *** ** *********** * Gray Maze a0 c3 e7 86 0d -> * * ** ***** **** ** ** * room inside a0 0f e7 e0 05 -> * * ******* ****** * * the Flashing a0 1f e7 f0 05 -> * * ******** ******* * * Castle a0 0f e0 c0 05 -> * * ******* ** * * a0 0f fe c0 05 -> * * *********** ** * * b0 18 02 c0 1d -> * ** ** * ** *** * bf fb fa e0 3d -> * *********** ******* * *** **** * 8c 0a 0a ff f1 -> * ** * * * * ************ * cc ca ea cf 73 -> ** ** ** * * *** * * ** **** *** ** 0x4e55: Room 291: L:288, R:288, U:292, D:290 dc aa 7e 55 5b -> ** *** * * * * ****** * * * * * ** ** 9f ff ff ff f9 -> * ********************************** * bc 01 ff 80 3d -> * **** ********** **** * Gray Maze b0 00 7e 00 0d -> * ** ****** ** * room inside a0 00 7e 00 05 -> * * ****** * * the Flashing a0 00 ff 00 04 -> * * ******** * Castle a0 03 ff c0 04 -> * * ************ * b8 01 ff 80 1d -> * *** ********** *** * be 18 7e 18 7d -> * ***** ** ****** ** ***** * bf fe 3c 7f fd -> * ************* **** ************* * 9f ff 81 ff f9 -> * ************** ************** * df ff 81 ff fb -> ** ************** ************** ** 0x4e5d: Room 292: L:289, R:293, U:287, D:291 ff ff cf ff ff -> ****************** ******************** ff c1 c0 00 18 -> ********** *** ** ff dd cd 55 5b -> ********** *** *** ** * * * * * * ** ** Gray Maze 00 5d c0 00 1b -> * *** *** ** ** room inside c0 44 3f ff db -> ** * * **************** ** ** the Flashing 00 7f 80 01 1b -> ******** * ** ** Castle ff 80 7f dd 5b -> ********* ********* *** * * ** ** ff 80 60 5d 5b -> ********* ** * *** * * ** ** 03 80 70 51 1b -> *** *** * * * ** ** ff be 60 55 5b -> ********* ***** ** * * * * * ** ** c0 20 74 55 5b -> ** * *** * * * * * * ** ** dc aa 7e 55 5b -> ** *** * * * * ****** * * * * * ** ** 0x4e65: Room 293: L:292, R:290, U:286, D:277 ff ff ff ff ff -> **************************************** 00 00 00 00 03 -> ** ff ff ff ff c3 -> ********************************** ** Blue Maze c0 00 00 00 13 -> ** * ** room inside ff ff ff fc 33 -> ****************************** ** ** the Flashing fc 00 00 01 33 -> ****** * ** ** Castle ff ff ff c3 33 -> ************************** ** ** ** ff c0 00 13 33 -> ********** * ** ** ** ff ff fc 33 33 -> ********************** ** ** ** ** ff fc 01 33 33 -> ************** * ** ** ** ** cf ff f3 33 33 -> ** **************** ** ** ** ** ** ff ff ff ff ff -> **************************************** 0x4e6d: Room 294: L:298, R:295, U:274, D:275 ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> above Purple 00 00 00 00 00 -> Maze at start 00 00 00 00 00 -> of Flashing 00 00 00 00 00 -> Castle 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff 00 ff ff -> **************** **************** ff ff 00 ff ff -> **************** **************** 0x4e75: Room 295: L:294, R:296, U:310, D:276 ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> in Flashing 00 00 00 00 00 -> Castle (see 00 00 00 00 00 -> room 294). 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4e7d: Room 296: L:295, R:297, U:310, D:278 ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> in Flashing 00 00 00 00 00 -> Castle (see 00 00 00 00 00 -> 294 & 295). 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4e85: Room 297: L:296, R:300, U:310, D:285 ff ff ff ff ff -> *************************************|** ff ff ff ff ff -> *************************************|** 00 00 00 00 00 -> | 00 00 00 00 00 -> | Green Hall 00 00 00 00 00 -> | in Flashing 00 00 00 00 00 -> | Castle (see 00 00 00 00 00 -> | 294 - 296). 00 00 00 00 00 -> | 00 00 00 00 00 -> | 00 00 00 00 00 -> | ff ff ff ff ff -> *************************************|** ff ff ff ff ff -> *************************************|** 0x4e8d: Room 298: L:299, R:294, U:308, D:277 ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> in Flashing 00 00 00 00 00 -> Castle (see 00 00 00 00 00 -> room 294). 00 00 00 00 00 -> 00 00 00 00 00 -> 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4e95: Room 299: L:300, R:298, U:302, D:286 c0 00 00 00 03 -> ** ** ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> Green Hall 00 00 00 00 00 -> in Flashing 00 00 00 00 00 -> Castle (see 00 00 00 00 00 -> 294 & 298). 00 00 00 00 00 -> Passage Up 00 00 00 00 00 -> requires 00 00 00 00 00 -> Bridge. 00 00 00 00 00 -> ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 0x4e9d: Room 300: L:301, R:299, U:304, D:289 ff ff ff ff ff -> **|************************************* ff ff ff ff ff -> **|************************************* 00 00 00 00 00 -> | Green Hall 00 00 00 00 00 -> | in Flashing 00 00 00 00 00 -> | Castle (see 00 00 00 00 00 -> | 294, 298 & 00 00 00 00 00 -> | 299). Has 00 00 00 00 00 -> | left-side 00 00 00 00 00 -> | barrier. 00 00 00 00 00 -> | ff ff ff ff ff -> **|************************************* ff ff ff ff ff -> **|************************************* 0x4ea5: Room 301: L:297, R:300, U:310, D:289 ff ff ff ff ff -> **************************************** ff ff 00 ff ff -> **************** **************** "Hidden" 0f fc 00 3f f0 -> ********** ********** Purple Room 07 f0 00 0f e0 -> ******* ******* between 03 c0 00 03 c0 -> **** **** barriers of 00 00 00 00 00 -> rooms 297 & 03 c0 00 03 c0 -> **** **** 300, but for 07 f0 00 0f e0 -> ******* ******* some reason 0f fc 00 3f f0 -> ********** ********** only reachable 0f ff 00 ff f0 -> ************ ************ by going left ff ff ff ff ff -> **************************************** from 300. ff ff ff ff ff -> **************************************** 0x4ead: Room 302: L:302, R:302, U:303, D:299 ff ff e7 ff ff -> ******************* ******************* ff ff e7 ff ff -> ******************* ******************* Blue Room fe 00 07 ff ff -> ******* ******************* beyond fe aa a7 ff ff -> ******* * * * * * * ******************* bridgable fe 00 07 ff ff -> ******* ******************* Up wall of fe ff ff ff ff -> ******* ******************************** room 299. fe 00 00 00 0f -> ******* **** fe aa aa aa af -> ******* * * * * * * * * * * * * * * **** fe 00 00 00 0f -> ******* **** ff ff ff ff ef -> *********************************** **** e0 00 00 00 07 -> *** *** c0 00 00 00 03 -> ** ** 0x4eb5: Room 303: L:304, R:308, U:306, D:302 f7 ff ff ff ef -> **** ****************************** **** 00 00 00 00 00 -> Black Room 00 40 18 02 00 -> * ** * in "Square f7 ff ff ff ef -> **** ****************************** **** Maze" above 00 40 18 02 00 -> * ** * bridge passage 00 00 00 00 00 -> (see room 299) 00 40 18 02 00 -> * ** * in Flashing f7 fd ff bf ff -> **** ********* ********** ************** Castle. First 00 40 18 02 00 -> * ** * room of 00 00 18 00 00 -> ** Square Maze. 00 40 00 02 00 -> * * ff ff e7 ff ff -> ******************* ******************* 0x4ebd: Room 304: L:310, R:303, U:305, D:300 f7 fd ff bf ef -> **** ********* ********** ********* **** 00 00 18 00 00 -> ** 00 40 18 02 00 -> * ** * Dark Gray f7 fd ff ff ef -> **** ********* ******************** **** Room in 00 40 18 02 00 -> * ** * Sqare Maze 00 00 00 02 00 -> * (see room 303) 00 40 18 02 00 -> * ** * of Flashing f7 fd ff bf ef -> **** ********* ********** ********* **** Castle 00 40 18 02 00 -> * ** * 00 00 00 02 00 -> * 00 40 18 02 00 -> * ** * ff ff ff ff ff -> **************************************** 0x4ec5: Room 305: L:307, R:306, U:312, D:304 ff ff ff ff ff -> **************************************** 00 00 00 00 00 -> 00 40 18 02 00 -> * ** * Red Room in ff ff ff ff ff -> **************************************** Sqare Maze 00 40 18 02 00 -> * ** * (see room 303) 00 00 18 02 00 -> ** * of Flashing 00 40 18 02 00 -> * ** * Castle ff fd ff bf ef -> ************** ********** ********* **** 00 40 18 02 00 -> * ** * 00 40 18 02 00 -> * ** * 00 40 18 02 00 -> * ** * f7 fd ff bf ef -> **** ********* ********** ********* **** 0x4ecd: Room 306: L:305, R:307, U:311, D:303 f7 fd ff bf ef -> **** ********* ********** ********* **** 00 00 18 02 00 -> ** * 00 40 18 02 00 -> * ** * Dark Gray ff fd ff bf ef -> ************** ********** ********* **** Room in 00 40 18 02 00 -> * ** * Square Maze 00 00 18 00 00 -> ** (see room 303) 00 40 18 02 00 -> * ** * of Flashing ff ff ff ff ff -> **************************************** Castle 00 40 18 02 01 -> * ** * * 00 00 00 02 01 -> * * 00 40 18 02 01 -> * ** * * f7 ff ff ff ef -> **** ****************************** **** 0x4ed5: Room 307: L:306, R:305, U:312, D:308 ff ff ff ff ff -> **************************************** 00 00 18 00 00 -> ** 00 40 18 02 00 -> * ** * Yellow Room ff ff ff bf ff -> ************************* ************** in Square 00 40 18 02 00 -> * ** * Maze (see 00 40 00 02 00 -> * * room 303) 00 40 18 02 00 -> * ** * of Flashing f7 fd ff ff ff -> **** ********* ************************* Castle 80 40 18 02 00 -> * * ** * 80 40 00 00 00 -> * * 80 40 18 02 00 -> * * ** * f7 ff ff bf ff -> **** ******************** ************** 0x4edd: Room 308: L:303, R:309, U:307, D:298 f7 ff ff bf ff -> **** ******************** ************** 40 00 18 02 00 -> * ** * 40 40 18 02 00 -> * * ** * Dark Gray ff fd ff ff ff -> ************** ************************* Room in 00 40 18 02 00 -> * ** * Square Maze 00 40 00 00 00 -> * (see room 303) 00 40 18 02 00 -> * ** * of Flashing f7 ff ff ff ff -> **** *********************************** Castle 00 40 18 02 00 -> * ** * 00 00 00 00 00 -> 00 40 18 02 00 -> * ** * ff ff ff ff ff -> **************************************** 0x4ee5: Room 309: L:308, R:310, U:312, D:294 ff ff ff ff ff -> **************************************** 00 00 00 02 00 -> * 00 40 18 02 00 -> * ** * Purple Room ff ff ff bf ff -> ************************* ************** in Square 00 40 18 02 00 -> * ** * Maze (see 00 00 18 00 00 -> ** room 303) 00 40 18 02 00 -> * ** * of Flashing ff fd ff bf ef -> ************** ********** ********* **** Castle 00 40 18 02 00 -> * ** * 00 40 00 00 00 -> * 00 40 18 02 00 -> * ** * ff ff ff ff ff -> **************************************** 0x4eed: Room 310: L:309, R:304, U:312, D:301 ff ff ff ff ff -> **************************************** 00 00 18 00 00 -> ** 00 40 18 02 00 -> * ** * Green Room ff fd ff ff ff -> ************** ************************* in Square 00 40 18 02 00 -> * ** * Maze (see 00 00 00 00 00 -> room 303) 00 40 18 02 00 -> * ** * of Flashing ff ff ff ff ff -> **************************************** Castle 00 40 18 02 00 -> * ** * 00 40 00 00 00 -> * 00 40 18 02 00 -> * ** * ff ff ff ff ff -> **************************************** 0x4ef5: Room 311: L:311, R:311, U:312, D:306 ff fd ff ff ff -> ************** ************************* 00 00 00 02 00 -> * 00 40 18 02 00 -> * ** * Dark Gray ff ff ff bf ff -> ************************* ************** Room in 00 40 18 02 00 -> * ** * Square Maze 00 40 18 00 00 -> * ** (see room 303) 00 40 18 02 00 -> * ** * of Flashing ff fd ff bf ff -> ************** ********** ************** Castle 40 40 18 02 00 -> * * ** * 40 40 18 02 00 -> * * ** * 40 40 18 02 00 -> * * ** * f7 fd ff bf ef -> **** ********* ********** ********* **** 0x4efd: Room 312: L:316, R:307, U:313, D:311 f3 fe f7 63 bf -> **** ********* **** *** ** *** ****** b2 78 33 63 1f -> * ** * **** ** ** ** ** ***** Light Blue 82 b5 11 6d 0f -> * * * ** * * * * ** ** * **** Room in 91 af d4 65 03 -> * * ** * ****** * * ** * * ** "Swiss Cheese" 80 c0 3f 61 33 -> * ** ****** ** * ** ** Maze above 88 c0 00 71 03 -> * * ** *** * ** Square Maze ff 47 a3 be 43 -> ******** * **** * *** ***** * ** (see room 303) b3 c5 f0 00 bf -> * ** **** * ***** * ****** of Flashing c0 11 63 c1 03 -> ** * * ** **** * ** Castle. First c0 00 b2 fe 13 -> ** * ** * ******* * ** room of Swiss bb 70 e0 00 03 -> * *** ** *** *** ** Cheese Maze. ff fd ff ff ff -> ************** ************************* 0x4f05: Room 313: L:314, R:311, U:299, D:312 ff ff ff ff ff -> **************************************** 00 62 46 00 0b -> ** * * ** * ** Light Gray ff 08 d0 7d ab -> ******** * ** * ***** ** * * ** Room in 21 b6 e7 50 03 -> * ** ** ** *** *** * * ** Swiss Cheese 8d d2 58 4f ff -> * ** *** * * * ** * ************ Maze (see 7d 3b 79 20 03 -> ***** * *** ** **** * * ** room 312) f0 00 08 a2 ab -> **** * * * * * * * ** of Flashing 07 0c 07 a3 ab -> *** ** **** * *** * * ** Castle. b8 c1 10 aa ab -> * *** ** * * * * * * * * * ** 02 3d 68 2a e9 -> * **** * ** * * * * *** * * e0 20 62 22 0b -> *** * ** * * * * ** f3 fe f7 63 bf -> **** ********* **** *** ** *** ****** 0x4f0d: Room 314: L:315, R:313, U:321, D:321 fb c7 ff bd ff -> ***** **** ************ **** ********* fb e9 00 29 c0 -> ***** ***** * * * * *** 08 0f 4c c2 df -> * **** * ** ** * ** ***** Yellow Room e1 a1 c5 72 10 -> *** ** * *** * * *** * * in Swiss db 90 df 02 cf -> ** ** *** * ** ***** * ** **** Cheese Maze 09 06 30 fd c0 -> * * ** ** ****** *** (see room 312) a7 bb 86 03 ff -> * * **** *** *** ** ********** of Flashing 8a 44 36 a8 00 -> * * * * * ** ** * * * Castle. f5 ed 95 d7 ff -> **** * **** ** ** * * *** * *********** 01 00 94 00 00 -> * * * * b3 ef 45 76 c3 -> * ** ***** **** * * * *** ** ** ** fa ef bb 77 ff -> ***** * *** ***** *** ** *** *********** 0x4f15: Room 315: L:320, R:314, U:316, D:316 ff 55 4a d2 57 -> ******** * * * * * * * ** * * * * *** 01 55 d4 d8 77 -> * * * * *** * * ** ** *** *** d2 59 16 c5 80 -> ** * * * ** * * ** ** * ** Pinkish e8 83 76 36 0b -> *** * * ** *** ** ** ** * ** Peachish 07 c4 01 04 a9 -> ***** * * * * * * * Room 1 in f0 0b 7e 78 94 -> **** * ** ****** **** * * * Swiss Cheese df bf 60 db 49 -> ** ****** ****** ** ** ** ** * * * Maze (see 00 40 47 03 39 -> * * *** ** *** * room 312) of ff dd 99 78 07 -> ********** *** ** ** * **** *** the Flashing 00 40 02 8b d0 -> * * * * **** * Castle f1 db b9 23 07 -> **** *** ** *** *** * * ** *** f1 d3 79 7b 55 -> **** *** * ** **** * **** ** * * * * 0x4f1d: Room 316: L:317, R:319, U:315, D:315 f1 d3 79 7b 55 -> **** *** * ** **** * **** ** * * * * 13 d2 61 e3 54 -> * **** * * ** **** ** * * * c6 32 81 0c 53 -> ** ** ** * * * ** * * ** Pinkish f8 84 ae 71 28 -> ***** * * * * *** *** * * * Peachish 02 74 92 87 17 -> * *** * * * * * *** * *** Room 2 in ff 94 2c b8 c0 -> ********* * * * ** * *** ** Swiss Cheese 00 15 4c 84 ff -> * * * * ** * * ******** Maze (see ef 94 10 fc 00 -> *** ***** * * * ****** room 312) of 00 57 e6 83 ff -> * * ****** ** * ********** the Flashing f1 d4 88 33 00 -> **** *** * * * * ** ** Castle 00 55 33 91 5b -> * * * * ** *** * * * ** ** ff 55 4a d2 57 -> ******** * * * * * * * ** * * * * *** 0x4f25: Room 317: L:318, R:316, U:320, D:320 c2 d3 b4 c0 cf -> ** * ** * *** ** * ** ** **** 1c 91 14 3e 00 -> *** * * * * * ***** e1 5f 53 a2 3f -> *** * * ***** * * *** * * ****** Light Blue 0f 00 64 0f ff -> **** ** * ************ Room 1 in e0 7f f7 f0 00 -> *** *********** ******* Swish Cheese ff 80 00 07 bf -> ********* **** ****** Maze (see 00 3f b6 48 28 -> ******* ** ** * * * * room 312) of ff dc e9 b7 ef -> ********** *** *** * ** ** ****** **** the Flashing 01 10 01 80 00 -> * * ** Castle fc 43 fc 3f ff -> ****** * ******** ************** 11 54 01 d0 10 -> * * * * * *** * * d3 5d ee d6 db -> ** * ** * *** **** *** ** * ** ** ** ** 0x4f2d: Room 318: L:321, R:317, U:319, D:319 ec ba 9a fd bf -> *** ** * *** * * ** * ****** ** ****** cd 22 89 21 80 -> ** ** * * * * * * * ** 94 6a 60 ac ff -> * * * ** * * ** * * ** ******** Purple 30 91 1c 29 00 -> ** * * * *** * * * Room 1 in fd bb c7 bc 41 -> ****** ** *** **** **** **** * * Swiss Cheese 01 10 30 07 ff -> * * ** *********** Maze (see f5 4a 87 b0 00 -> **** * * * * * * **** ** room 312) of 23 cf 7e df ff -> * **** **** ****** ** ************* the Flashing bc 00 00 1c 00 -> * **** *** Castle 21 ff ff c1 ff -> * ******************* ********* 4c 40 00 7e d0 -> * ** * ****** ** * dd 5f 3e ee d3 -> ** *** * * ***** ***** *** *** ** * ** 0x4f35: Room 319: L:316, R:320, U:318, D:318 dd 5f 3e ee d3 -> ** *** * * ***** ***** *** *** ** * ** 0d 54 06 86 93 -> ** * * * * ** * ** * * ** 91 d5 d4 94 50 -> * * *** * * *** * * * * * * * Purple 5a c3 44 d6 5f -> * ** * ** ** * * ** * ** * ***** Room 2 in 88 8c 72 19 43 -> * * * ** *** * ** * * ** Swiss Cheese 5e a1 41 85 38 -> * **** * * * * ** * * *** Maze (see 82 a3 bf b1 8b -> * * * * *** ******* ** ** * ** room 312) of 35 19 b9 08 62 -> ** * * ** ** *** * * ** * the Flashing 92 4d 84 eb 29 -> * * * * ** ** * *** * ** * * * Castle 46 b4 96 21 a4 -> * ** * ** * * * ** * ** * * ab a2 9a 8d b1 -> * * * *** * * * ** * * ** ** ** * ec ba 9a fd bf -> *** ** * *** * * ** * ****** ** ****** 0x4f3d: Room 320: L:319, R:315, U:317, D:317 d3 5d ee d6 db -> ** * ** * *** **** *** ** * ** ** ** ** d2 55 08 42 8a -> ** * * * * * * * * * * * * 12 86 fb 64 5b -> * * * ** ***** ** ** * * ** ** Light Blue d2 58 00 02 93 -> ** * * * ** * * * ** Room 2 in cf 93 bf e6 d0 -> ** ***** * *** ********* ** ** * Swiss Cheese 30 a3 a3 01 35 -> ** * * *** * ** * ** * * Maze (see c6 cc 14 e1 67 -> ** ** ** ** * * *** * ** *** room 312) of 08 0d f4 fd 00 -> * ** ***** * ****** * the Flashing f1 cc a4 01 ef -> **** *** ** * * * **** **** Castle 02 42 94 da 0c -> * * * * * * ** ** * ** c2 f1 a4 dd c9 -> ** * **** ** * * ** *** *** * * c2 d3 b4 c0 cf -> ** * ** * *** ** * ** ** **** 0x4f45: Room 321: L:322, R:318, U:314, D:314 fa ef bb 77 ff -> ***** * *** ***** *** ** *** *********** c2 ae 93 20 03 -> ** * * * *** * * ** * ** 94 9b 83 99 7f -> * * * * ** *** *** ** * ******* Red Room in c1 00 6c 10 80 -> ** * ** ** * * Swiss Cheese fe 8a 0e 8b 3f -> ******* * * * *** * * ** ****** Maze (see 00 cb 30 5c 00 -> ** * ** ** * *** room 312) in 00 18 22 04 f7 -> ** * * * **** *** the Flashing fd ed 1d a4 00 -> ****** **** ** * *** ** * * Castle c2 05 83 db ff -> ** * * ** **** ** ********** db 45 a0 00 00 -> ** ** ** * * ** * cb c5 0e 00 00 -> ** * **** * * *** fb c7 ff bd ff -> ***** **** ************ **** ********* 0x4f4d: Room 322: L:323, R:321, U:325, D:324 ff ff c3 ff ff -> ****************** ****************** ff ff 10 ff ff -> **************** * **************** Blue Room ff f0 44 0f ff -> ************ * * ************ "Diamond" ff 01 11 00 ff -> ******** * * * ******** pattern, f0 44 44 44 0f -> **** * * * * * * **** beyond the 01 11 11 11 00 -> * * * * * * * Swiss Cheese 04 44 44 44 40 -> * * * * * * * * Maze (see f0 11 11 10 0f -> **** * * * * * **** 312-321) in ff 04 44 40 ff -> ******** * * * * ******** the Flashing ff f0 10 0f ff -> ************ * ************ Castle, below ff ff 00 ff ff -> **************** **************** the Dark Maze. ff ff c3 ff ff -> ****************** ****************** 0x4f55: Room 323: L:316, R:322, U:324, D:321 ff ff ff ff ff -> **************************************** 98 1e 07 81 e1 -> * ** **** **** **** * a3 18 c6 31 8d -> * * ** ** ** ** ** ** ** * Green Room 8c 63 18 c6 31 -> * ** ** ** ** ** ** ** * "Zig-Zag" f1 8c 63 18 c7 -> **** ** ** ** ** ** ** *** pattern, c6 31 8c 63 18 -> ** ** ** ** ** ** ** ** right of 98 c6 31 8c 60 -> * ** ** ** ** ** ** ** Blue Diamond a3 18 c6 31 8f -> * * ** ** ** ** ** ** **** Room (see 8e 63 98 e6 3f -> * *** ** *** ** *** ** ****** room 322) in fe 8f a3 e8 ff -> ******* * ***** * ***** * ******** the Flashing fe 3f 8f e3 ff -> ******* ******* ******* ********** Castle. ff ff ff ff ff -> **************************************** 0x4f5d: Room 324: L:324, R:324, U:322, D:323 ff ff c3 ff ff -> ****************** ****************** e0 40 81 02 07 -> *** * * * * *** c6 21 18 84 63 -> ** ** * * ** * * ** ** Brown Room e0 40 81 02 07 -> *** * * * * *** "Wavy" f0 8c 42 31 0f -> **** * ** * * ** * **** pattern, e0 40 81 02 07 -> *** * * * * *** below Blue c6 21 18 84 63 -> ** ** * * ** * * ** ** Diamond e0 40 81 02 07 -> *** * * * * *** Room (see f0 8c 42 31 0f -> **** * ** * * ** * **** room 322) in e0 40 81 02 07 -> *** * * * * *** the Flashing c6 21 18 84 63 -> ** ** * * ** * * ** ** Castle. ff ff ff ff ff -> **************************************** 0x4f65: Room 325: L:326, R:327, U:328, D:322 9d ff c3 ff fb -> * *** *********** *************** ** 00 00 00 00 00 -> ff df c3 eb df -> ********** ******* ***** * **** ***** Dark Maze 00 50 c3 44 20 -> * * ** ** * * * above Blue df d6 c3 7d df -> ** ******* * ** ** ** ***** *** ***** Diamond Room 00 52 c3 00 00 -> * * * ** ** (see room 322) db 5a c3 7f ff -> ** ** ** * ** * ** ** *************** in Flashing ad 5e c3 00 03 -> * * ** * * **** ** ** ** Castle. First 01 40 c3 7f ff -> * * ** ** *************** room of dark bf 7e c3 00 00 -> * ****** ****** ** ** maze. 80 40 c3 ff ff -> * * ** ****************** ff ff c3 ff ff -> ****************** ****************** 0x4f6d: Room 326: L:327, R:325, U:329, D:329 f7 6d ff fb 9f -> **** *** ** ** ************** *** ***** f7 6b 03 00 00 -> **** *** ** * ** ** 00 68 7b 7b ff -> ** * **** ** **** ********** Dark Maze ff 7f fa 62 00 -> ******** ************ * ** * that starts 20 60 01 6f fd -> * ** * ** ********** * with room af 67 fb 60 04 -> * * **** ** ******** ** ** * 325 in the bb 61 ff 7f f5 -> * *** ** ** ********* *********** * * Flashing 01 67 80 00 f5 -> * ** **** **** * * Castle. ff 67 ff ff f6 -> ******** ** *********************** ** 00 67 80 00 f5 -> ** **** **** * * ef e0 fe ff f5 -> *** ******* ******* ************ * * ec fe fe ff f5 -> *** ** ******* ******* ************ * * 0x4f75: Room 327: L:325, R:326, U:330, D:328 ff ff 9e 6b d7 -> ***************** **** ** * **** * *** 00 00 00 1d df -> *** *** ***** ef 35 9e 00 10 -> *** **** ** * ** **** * Dark Maze 11 2b 7e 7d d7 -> * * * * ** ****** ***** *** * *** that starts dd 00 06 42 50 -> ** *** * ** * * * * with room 01 3f 76 58 9f -> * ****** *** ** * ** * ***** 325 in the ff 3f 36 55 23 -> ******** ****** ** ** * * * * * ** Flashing 80 01 b6 45 6a -> * ** ** ** * * * ** * * Castle. ef ff 97 f9 4b -> *** ************* * ******** * * * ** 0c 0c 50 05 28 -> ** ** * * * * * * ed bd 97 dd 4b -> *** ** ** **** ** * ***** *** * * * ** ed bd b7 dd 7b -> *** ** ** **** ** ** ***** *** * **** ** 0x4f7d: Room 328: L:329, R:330, U:327, D:325 ed bd b7 dd 7b -> *** ** ** **** ** ** ***** *** * **** ** e8 bd b7 d1 0b -> *** * * **** ** ** ***** * * * ** ef bd a6 d7 68 -> *** ***** **** ** * ** ** * *** ** * Dark Maze e0 bd a8 15 6b -> *** * **** ** * * * * * ** * ** that starts f7 bd af f5 48 -> **** **** **** ** * ******** * * * * with room 00 bd a8 01 7f -> * **** ** * * * ******* 325 in the ff bd a6 dd 00 -> ********* **** ** * ** ** *** * Flashing 00 3d b5 bd ff -> **** ** ** * ** **** ********* Castle. ff fd 80 10 00 -> ************** ** * 00 7d ff ff 7f -> ***** ***************** ******* fd c0 00 00 40 -> ****** *** * 9d ff c3 ff fb -> * *** *********** *************** ** 0x4f85: Room 329: L:330, R:328, U:326, D:326 ec fe fe ff f5 -> *** ** ******* ******* ************ * * e0 00 fe fe 05 -> *** ******* ******* * * 1f fb f8 3f b5 -> ********** ******* ******* ** * * Dark Maze d0 0b f8 3f b5 -> ** * * ******* ******* ** * * that starts d7 eb 80 03 b5 -> ** * ****** * *** *** ** * * with room 15 eb 80 03 94 -> * * **** * *** *** * * 325 in the d4 0b f8 3f f7 -> ** * * * ******* ********** *** Flashing 17 fb f8 3e 00 -> * ******** ******* ***** Castle. d0 03 fe fe ff -> ** * ********* ******* ******** ff ff fe f0 30 -> *********************** **** ** 07 00 00 f6 f7 -> *** **** ** **** *** f7 6d ff fb 9f -> **** *** ** ** ************** *** ***** 0x4f8d: Room 330: L:328, R:329, U:331, D:327 ff ff e7 ff ff -> ******************* ******************* fc 04 06 3f ff -> ****** * ** ************** 05 f9 f9 80 00 -> * ****** ****** ** Dark Maze fd 6a 02 bf ff -> ****** * ** * * * * ************** that starts 05 6b bc a8 07 -> * * ** * *** **** * * * *** with room f5 08 00 af f0 -> **** * * * * * ******** 325 in the 05 7d be a8 0f -> * * ***** ** ***** * * * **** Flashing fd 45 40 af d0 -> ****** * * * * * * * ****** * Castle. 00 5c 3f a0 d7 -> * *** ******* * ** * *** ff d3 80 3e d7 -> ********** * *** ***** ** * *** 00 00 67 82 10 -> ** **** * * ff ff 9e 6b d7 -> ***************** **** ** * **** * *** 0x4f95: Room 331: L:65535, R: 1, U: 2, D:330 ff ff ff ff ff -> **************************************** ff ff ff ff ff -> **************************************** 80 00 00 00 03 -> * ** 80 00 00 00 03 -> * ** 80 3f ff fc 03 -> * ******************** ** 80 3f ff fc 03 -> * ******************** ** 87 83 ff c1 e3 -> * **** ************ **** ** 87 83 ff c1 e3 -> * **** ************ **** ** 87 f8 3c 1f e3 -> * ******** **** ******** ** 07 f8 3c 1f e3 -> ******** **** ******** ** 87 ff 81 ff e3 -> * ************ ************ ** 87 ff 99 ff e3 -> * ************ ** ************ ** 0x4f9d: Room 332: L: 1, R:331, U: 1, D: 1 87 ff 99 ff e3 -> * ************ ** ************ ** 87 ff 81 ff e3 -> * ************ ************ ** 87 f8 3c 1f e3 -> * ******** **** ******** ** 87 f8 3c 1f e3 -> * ******** **** ******** ** 87 83 ff c1 e3 -> * **** ************ **** ** 87 83 ff c1 e3 -> * **** ************ **** ** 80 3f ff fc 03 -> * ******************** ** 80 3f ff fc 03 -> * ******************** ** 80 00 00 00 03 -> * ** 80 00 00 00 03 -> * ** ff ff e7 ff ff -> ******************* ******************* ff ff e7 ff ff -> ******************* ******************* NOTE: I'm not sure why 331 and 332 were shown as two seperate rooms in the map file. The rest of the map file uses a convention that the game seems to use when drawing the rooms, that each "*" in the map actually represents two "squares", on on top of the other. Each "wall piece" in the entire game is made up of a bare minimum of two vertical squares. But the above representation takes one room (I'll call it 331) and shows each "square" as an individual "*", thus doubling up everything vertically and for some reason showing it as two rooms when it's really only one. It also has the Up and Down indicators screwed up where the supposed two rooms would join together. The reason the map was done this way was probably because there are some things in the room that are slightly "off" from the conventions used throughout the rest of the game. The block in the center of the room is offset, both horizontally and vertically, one "square" from everything else, which shouldn't be possible. Also, the symmetry of the room is screwed up by the barrier line, which pushes everything off one square to the right. Since 331 and 332 are really one room, but they can't be drawn using the map file's conventions, here's a version of room 331 (there is no 332) where every "screen square" is mapped to an individual "*". 0x4f95: Room 331: L:65535, R: 1, U: 2, D:330 CHECKED ff ff ff ff ff -> ***|************************************* ff ff ff ff ff -> ***|************************************* 80 00 00 00 03 -> * | ** 80 00 00 00 03 -> * | ** 80 3f ff fc 03 -> * | ******************** ** FINAL ROOM, 80 3f ff fc 03 -> * | ******************** ** beyond all 87 83 ff c1 e3 -> * | **** ************ **** ** the mazes, 87 83 ff c1 e3 -> * | **** ************ **** ** deep inside 87 f8 3c 1f e3 -> * | ******** **** ******** ** the Flashing 07 f8 3c 1f e3 -> | ******** **** ******** ** Castle. 87 ff 81 ff e3 -> * | ************ ************ ** What's behind 87 ff 99 ff e3 -> * | ************ ** ************ ** the "Left" 87 ff 99 ff e3 -> * | ************ ** ************ ** barrier? 87 ff 81 ff e3 -> * | ************ ************ ** That's the 87 f8 3c 1f e3 -> * | ******** **** ******** ** big question. 87 f8 3c 1f e3 -> * | ******** **** ******** ** Room 65535, 87 83 ff c1 e3 -> * | **** ************ **** ** but what is 87 83 ff c1 e3 -> * | **** ************ **** ** that? You'll 80 3f ff fc 03 -> * | ******************** ** have to find 80 3f ff fc 03 -> * | ******************** ** out for 80 00 00 00 03 -> * | ** yourself. 80 00 00 00 03 -> * | ** ff ff e7 ff ff -> ***|**************** ******************* ff ff e7 ff ff -> ***|**************** ******************* NOTE: You DO NOT have to solve the mystery of room 65535 to finish the game, it's just there for the dedicated, insane few who MUST know.