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updated 1.17.2011

My Original Atari 2600 Games -  These are all original Atari 2600 games that I wrote using batariBasic along with a little bit of assembly language.  Check out www.bataribasic.com for the latest info, it's a great beginner's tool to start making your own original 2600 games.  The source code and binary files are available for all of my games.

[Cave In] [Bombs Away!] [Turbo] [Drag Race] [Inferno]
[Primate Plunge] [RoadBlaster] [Jumper] [Grand Theft Atari Demo]

 Inferno (2010)

[screenshots][download]

Description:

Inferno is game inspired by the original Towering Inferno by US Games.

Gameplay:

The object of the game is to put out as much of the fire as you can and safely escape the burning building.

You'll start off on a screen with a burning building, 14 stories tall. Move your fireman to the right to enter the building. Each of the 14 levels has a timer, you have approximately 30 seconds to put out as much of the fire as you can and safely exit the room at the top. When the timer gets down to about 5 seconds, the score will start to flash and an alarm will sound to let you know that time is about to expire. Each level of the building has it's own unique floor plan, some are more challenging to get through than others. You'll score 10 points for each fire that you put out. Once you've made it to the exit, you've cleared that level of the building and can move on to the next. Each time you clear a room, you'll go back to the building screen and you'll see one level of fire disappear. Enter the building again to move on to the next level. The goal of the game is to clear as much fire from each room as you can (racking up as many points as possible) and safely exit the building. You can win the game without putting out all of the flames.

There are three levels of difficulty which are selectable at the title screen. Push up and down on the joystick to select the level, then press fire to start the game. The fire moves progressively more quickly in each level, and in level three you begin with only 3 fireman rather than 6.


 

 Bombs Away! (2010)

[screenshots][download]

Description:

Bombs Away is a fast paced action game inspired by Activision's Kaboom.

Gameplay:

The object of the game is to zap the falling bombs before they reach the city below. You have a powerful laser beam that can be moved back and forth to take out the bombs. The city also has a set of shield defenses which will stop the bombs, but you won't score any points for their desctruction. You also have one super powerful laser blast that you can deploy at any point during the game. It will destroy all of the falling bombs on the screen. To activate the super laser, push up on the joystick. You will receive 10 points for every bomb you destory, and as mentioned before, no points for bombs destroyed by the city shields.

The game is divided up into 12 levels, and with each passing level you'll face a faster bombing raid on your city. Once you reach level 12, it's a test of endurance - there will be no more pauses in the action until you reach the inevitable destruction of your city. You'll see your city blow up when six bombs have hit. When the game pauses at each level, press fire on the joystick when you're ready to continue. There is a brief pause built in so you don't accidently move past the level change screen, the fire button won't work for a few seconds.

The city can survive six direct bomb hits before it's destroyed. Your six hits are indicated with the level counter at the bottom of the screen. If you reach the end of a level and you've taken at least one hit you will gain one life back. Once you reach level 12, there are no more opportunities to gain extra lives.

The game also includes options screen to customize the difficulty level. You can select which level you want to start on and whether or not you want the shields to be activated. To select whether or not you want shields, push left/right on the joystick. To select your level, push up/down on the joystick. The default option is to start on level 1 with the shields on. After you've made your selections, press fire to start the game.

This game includes the option of having a second player control the city's shields using the right joystick. If no one is using the right joystick, the shields will hover back and forth automatically.

 

 Cave In (2009)

[jump to CaveIn Page]

Description:

Cave In is a large adventure game, inspired by the original Atari Adventure and the 2600 version of Raiders of the lost ark.  Cave In has it's own dedicated page, please visit it here.
 

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 Grand Theft Atari DEMO (2010)

[download]

Description:

This is a demo, it is in no way a complete game yet!  It's still fun to play around with though, and I may eventually finish it.  You can follow it's development in the AA Forum Thread.

Grand Theft Atari is a multi screen adventure (similar to Cave In) that incorporates batari's Indy500 code, so you're driving a car around rather than walking around. I included 254 individual road screens for you to drive around on. The goal I was thinking of was that you'd have to burglarize the 50 houses that I spread out around the map. You can currently enter all 50 multi-room houses, but there's not really anything to do inside them yet.

I included the ability to pull up a road map screen that shows you your exact location on the map. Activate the map screen by toggling the color/bw switch. When you're on the map screen, move left and right to see both parts of the map. In order to enter houses, you'll have to exit your car and walk into the "door" of the house. Enter/exit your car by toggling the left A/B difficulty switch. When you exit your car, you won't be able to leave the screen you're on, but you'll be able to walk into the houses. Houses you can enter have a different colored door, if there's no door, you can't enter that house. Also, to change the top speed of your car (fast/slow), toggle the right difficulty switch.  When you're outside of your car, you can shoot the pedestrians.  When you're in your car, you can run them over.

I'm still pretty early in the development process. All of the graphics in the game will likely be changed before I call this complete, some of the screens are just placeholders. I'm not sure exactly where I'm going to go with this yet, but it's been a lot of fun to make it so far. I love driving games, and I especially love Grand Theft Auto. There are likely still some bugs and issues here and there, I've still got lots of work to do!

 Turbo (2007)

[screenshots][download]

Description:

Turbo is a 3D racing game. The object is go race as far as you can and get as many points as you can without destroying your car or running out of gas.

Gameplay:

When you start the game, it's night and you have a full tank of gas. There is a pitstop/gas station that you can enter to refill your gas tank and repair damage to your car. The gas station will appear when you are getting low on gas. To enter the gas station, run into the "sign" on the right side of the road as it passes by. The gas gauge will also flash with the gas pump road sign when you're low on gas.

Once you're in the gas station, you'll see a top down view of your car with a workbench to your left and a gas pump to your right. Drive your car over the gas pump to refill your tank, and drive your car over to the workbench to repair your car. The workbench will have a closed sign if your car has very minor damage, and may appear closed if you have the difficulty set to a higher level, which is explained later. When you're done, drive off the top of the screen to re-enter the roadway. Important! You'll want to refill and repair your car as quickly as you can while you're at the gas station, as your score continuously decreases for as long as your remain in the gas station.

On the main screen, there is a gas gauge at the top left of the screen. As the fuel bar decreases, it will change from green to yellow to red... if you run out of fuel, the game ends and "empty" will appear on the screen. Press down on the joystick to return to the title screen. If your car is destroyed, the car sprite will change to a damaged car and the game ends. Press down on the joystick to return to the title screen.

Weather will also affect the game. At night, it may start to rain, which makes your car slide back and forth a little bit as you drive. Oncoming traffic is also much more difficult to see, as for they don't have headlights. When the sun has fully risen, the screen is a glaring white. Oncoming traffic is also more difficult to see when the sun is in your eyes.

In the normal game mode, with the difficulty switches set to B/B and the Color/BW switch set to color, the game is farily easy. In order to make the game a little more challenging, you can increase the difficulty in the following ways:

B/W switch
- color mode - oncoming traffic moves at normal speed
- b/w mode - oncoming traffic will move twice as fast
Left Difficulty switch
- B - normal damage
- A - your car takes 3 times as much damage with each hit.
Right Difficulty switch
- B - Normal Workbench operation
- A - Workbench will only be open when you are VERY low on gasoline. You'll have to time it just right.

Hint: time how long it takes for you to run out of gas when you get down to one bar left. When there is one bar on the screen, you'll have to wait about 1/2 the time it takes before you run out. This definitely adds a level of challenge - timing is everything!

 Drag Race (2007)

[screenshots][download]

Description:

Drag Race is a 3D drag racing game with gameplay similar to Activision's dragster.

Gameplay:

To start the game, hit the fire button on the title screen. You will then start off in the staging area, with a traffic light on each side of you. Wait for the light to go from red to yellow to green, and smash the throttle. Hit the throttle too early, and you'll get a false start and have to begin again. It's a manual transmission, so don't forget to shift by pushing the joystick left - if you bury the tachometer in the red you'll blow your engine. Just like Dragster, keep pushing left to switch gears, there are 5 in all. The gear you are currently in is displayed on the top of the screen, along with your current elapsed time. Try to keep the revs as close to or just barely into the red zone of the tachomter to get the best times. Once you've finished the race, push down on the joystick to start over and re-enter the staging area. If you do nothing, you'll reach the end of the drag strip in 15.99 seconds, and the race will end. If you have a false start or blow your engine, push down on the joystick to start over.

 Primate Plunge (2007)

[screenshots][download]

Description:

Primate Plunge is based on a freeware game of the same name.  I created a somewhat simplified version of the game for the 2600.  You control a monkey falling through the jungle, grabbing trees along the way.  The more branches you can grab before you fall to the bottom, the higher your score.

Gameplay:

To start the game, hit the fire button on the title screen.  You'll immediately start falling.  In addition to the tree branches that you can grab during your fall, there is also a tiny trampoline that will bounce you up a little higher, and maybe help you grab that next branch.  There is a parachute pack powerup that falls from the top of the screen on occasion, grab it and you'll float in the air for 3 or 4 seconds, earning double points as long as you're holding on to your chute.  The game ends when you fall to the very bottom of the screen.  The game increases in speed as you get farther in.

 RoadBlaster (2006)

[screenshots][download]

RoadBlaster is a driving game loosely based on the old Atari Arcade game called 'RoadBlasters'.  The Goal in the game is to survive as long as possible on the road, and of course, score as many points as possible. 

You have a missile equipped car, and can shoot oncoming cars for points.  Shooting cars will sometimes make powerups appear, which will increase the health of your car.  Roadblocks randomly appear in the roadway -- watch out, they may push you into oncoming traffic!  Your car sustains damage every time you are hit by an oncoming car or are hit by an enemy missile.  Your car will change colors as you take damage -- when it turns red, your car is in it's final stage of destruction.  You will gain points for every second you are able to stay alive on the road.  The enemy cars will be more aggressive as the game progresses, driving faster and more erratically to make it more difficult for you to shoot & avoid them.

Other Features:  Roadblaster has audio routines -- there is a constant engine rumble, which revs faster when you speed up and slower when you slow down.  There are also sounds when missiles are fired.  The game also pauses when it's over to display your score -- I know you'll be recording it in your official Atari High Score log book, right? :)

There is no cartridge release planned for this game, however carts can be custom made at AtariAge.Com.  I do plan on making a label for this game, which will be posted here when it's complete.

Updated 6/5/2006 - A new version of this game was created for the Midwest Gaming Classic, with an improved title screen, death animation, and bug fixes (it will now run on real hardware). 

 Jumper (2006)

[screenshots][download]

Jumper started out as an idea to clone the old Epyx Jumpman game from the Commodore 64.  Due to the limitations of the programming environment, I wasn't able to replicate it perfectly, but I think the end result is a pretty fun to play game.

The object is to run and jump to the top of the screen and collect the four treasures.  The next treasure appears after you've collected one, they don't all show up at the same time.  After you've collected four, you'll move on to the next, more challenging level.  There are 12 levels of increasing difficulty.  Missiles fire at you as you ascend to the top, and will change direction and shoot when you cross their path.

Updated 6/5/2006 - The latest version is now 16k, and includes many new features.  There is a level & treasure counter on the title screen, 12 unique levels, four of which feature dynamically changing playfields.  Jump to the AA Thread for all of the latest info on this game (link below).

Updated 5/24/2007 - I won't be developing on this game any further, consider .99 to be the final version.  There are no major bugs in the game, there were just some gameplay tweaks that I was planning on making that don't seem possible now using the bB programming environment.

 Downloads  

 Description

  Link
RoadBlaster   Road Blaster Version 1.06 (4k) AA Forum
RBlast Source   batari Basic Source Code AA Forum
Primate Plunge   Primate Plunge Version 1.0 AA Forum
PPlunge Source   Primate Plunge Source Code AA Forum
Turbo   Turbo Version 1.0 (16k) AA Forum
Turbo Source   Turbo ASM/bB Source Code AA Forum
Drag Race   Drag Race Version 1.0 (16k) AA Forum
DragRace Source   Drag Race ASM/bB Source Code AA Forum
Jumper   Jumper Version 0.99rc1 (16k) AA Forum
Jumper Source   batari Basic Source Code v0.99 AA Forum
Bombs Away   Bombs Away! v0.45 binary AA Forum
Bombs Source   Bombs Away! v0.45 source code AA Forum
Inferno   Inferno v0.24 binary AA Forum
Inferno Source   Inferno v0.24 source code AA Forum
Grand Theft Atari   Demo Binary AA Forum
       
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 RoadBlaster Screenshots    


 

 


 

   

 

 

 

   
       
Jumper Screenshots    


 
 

 


 
 

   

 
Primate Plunge Screenshots    


 
 

 


 
 

   

       
Turbo Screenshots    


 
 

 


 
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Drag Race Screenshots    


 
 

 



 
 

   
Bombs Away! Screenshots    


 
 

 

 
     

 
     
Inferno Screenshots    


 
 

 

   
     

 

   
     

 

 

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